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Dragonlance After seeing the UA...Dragonlance PC Module?

I agree with those who say the Knights of Solamnia really don't need mechanics beyond a custom background. I would expect to see Kender, Minotaurs, a wizard tradition to cover the moon-based magic, and a rules "module" (similar to the Action Points in the Eberron UA article) about how to run heavily story focused adventures.
 

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Having the knights as a separate class seems like needless work when a subclass of paladin and their oaths would work so much better or a fighter sub. If you introduce another class it needs to be different enough from the current classes and that adds the additional worry of not being balanced and... gah, it seems just so pointless to do that.
 

Into the Woods

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