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Aftermath II - Free Agents

Hmmm... I guess I am not as useless as I think I am. I have an overwhelming urge that I am in the wrong place. I think I shouldn't be here... I should be in a lab, school, library... something of that nature.

Deathly afraid of the mindflayer I had changed many of the spells that I normally memorize. I took more "utility" spells that I thought would keep some distance between us and an undead mindflayer. So far, so good.
 

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Zalman said:
Hmmm... I guess I am not as useless as I think I am. I have an overwhelming urge that I am in the wrong place. I think I shouldn't be here... I should be in a lab, school, library... something of that nature.

Deathly afraid of the mindflayer I had changed many of the spells that I normally memorize. I took more "utility" spells that I thought would keep some distance between us and an undead mindflayer. So far, so good.


Indeed. In the span of about fifteen seconds, Zalman whipped out two spells (Enlarge and Wind Wall) that none of us had ever seen him cast before. Odd as I found that, he had wisely made a point of memorizing a bit wider variety of spells for this encounter.

Of course, some of his creative spellcasting would soon come to haunt the young mage... (insert maniacal DM laugh here)
 

Amblin, Rurik, Bommer & Nigel: What's a Salien Hunter?

Zalman: Lessee, this will be near death experiences #3,422-3,425 inclusive, and quite possibly dead death experience #3.

Players: Undead mind flayer? Oh, god. Let's make a plan that involves us not even running into the thing.

Us and plans work so well, yanno.

All for a bunch of stinkin' dwarfs.
 

Nigel Notes:

Darrrrr….ummmmm, buhhhh…. Zuguhdoogah… oooo! Something shiny!

:::gurglegurgledrooldrool:::

Believe it or not, the story of Our Heroes vs. The Undead Mind Flayer gets even better. Maybe we'll get lucky and Rybaer will post it soon and not make the Story Hour Readers wait. :D Then the masses can see just what a well oiled fighting machine we are... in case they hadn't already figured out we'd find some way to screw this up.

:::slobber:::
 

And now, ladies and gentlemen, I present the one post I've most been looking forward to writing since this story hour began. It was a memorable fight, both for the good and the bad. -Rybaer



Session #12.4 – Battle in the stairwell


No one was pleased with the situation. An undead mind flayer (or Salien Hunter, as the minotaur kings had named it) and horde of undead rats were pounding at the stone door below them. Above, Zalman’s Wind Wall held a soupy green cloud of Acid Fog at bay. And all five of them were stuck on a three-foot wide spiral staircase. Oh yeah, and Nigel was a drooling idiot from the Salien Hunter’s mind blast.

“Okay, what are our options?” Rurik asked.

“Well, there’s a nasty trap above us,” Amblin said, still feeling the tingling in his skin and eyes from the acid even after Rurik had healed him. “I’m assuming there’s a secret door up there, but I sure didn’t find it.”

“And even if there is a secret door up there, we don’t have a clue what’s behind it,” Zalman said. “We might end up facing something worse or still find ourselves trapped.”

“How much longer will that door stay stuck?” Bommer asked.

“Couple minutes at best,” Zalman said. “And that’s if he can’t break through it. Sounds like he’s giving it a hell of a go.”

“How long will that Wind Wall last?” Rurik asked.

“Should be almost expired,” Zalman replied.

“Does that mean the fog’s still gonna get us?” Amblin asked.

“I’m not certain,” Zalman said. “I think it’s a pretty short duration spell as well. Hopefully it’ll dissipate before my wall does.”

“Uh, I’ll go check,” Amblin offered and jogged back up the stairs.

“Option number two,” Rurik said, “we go back down and face the Hunter.”

Zalman quietly preferred his third option – casting Dimension Door to slip himself back outside to where they’d left the horses. Too bad he couldn’t bring everyone else along with him.

Nigel started to come back to his senses. “Urglaugh…”

“How ya feeling?” Rurik asked.

“Like I spent the night in a drinking contest with a clan of dwarves,” he replied half-heartedly.

“Looks like you lost. You ready to move soon?”

“Yeah,” the elf said. “Especially if it’s in a direction away from that thing.”

Rurik and Zalman filled in their leader on the current state of affairs. Nigel’s mood failed to improve. Amblin trotted back down the stairs a moment later to report that both the Wind Wall and Acid Fog were gone.

“Bommer,” Nigel said. “Let’s go see if there is a secret door up there. Hopefully, there’ll be a way to open it without setting off the trap again.”

As the two of them trotted back up the stairs, Rurik, Zalman, and Amblin waited patiently about halfway up the twisting stairwell. “Zalman?” Rurik said. “Can you make another one of those Wind Walls if the trap gets set off again?”

“Nope,” Zalman replied. “Not without more time to study than we’ve got left.”

“So, if that trap gets set off again, we pretty much have to charge that thing downstairs or face certain death by acid,” Rurik said.

“Mmm,” Zalman replied. He was silently going through the words and incantations for Dimension Door.

At the top of the stairs, Bommer and Nigel were closely inspecting the dead end wall, careful not to touch anything.

“Well, there’s the crack marking the edge of the door we’re looking for,” Bommer pointed out. Nigel nodded in agreement. “And I’m fairly sure that’s the latch to open it. Thing I can’t tell, though, is how it’s trapped.”

“Magic, I’d assume,” the elf said.

“Right,” Bommer said, “and that’s not really my specialty.” Bommer was still under the influence of the mind flayer at this point. His instructions had been to insist that the door was trapped and that he couldn’t disarm it. It wasn’t a difficult act for Bommer as it was the truth on both accounts.

“Better get the spellcasters up here,” Nigel said and started back down the stairs. Bommer looked once more at the door and then followed after.

“Zalman. Rurik.” Nigel called out as they returned. “Looks like a magic thing. Bommer can’t disarm it, so you’ll have to take a look.”

Everyone followed back up the stairs with Zalman and Rurik in the lead. Bommer clung to the ceiling so he could see what they were up to. Zalman cast Detect Magic and studied the door.

“Yeah, it’s still enchanted,” he confirmed. “Very powerfully, too. Looks like it’s got Conjuration, Enchantment, and Abjuration spells on it. More than I’d expect from just a trap.”

“Can you Dispell it?” Nigel asked.

“I doubt it,” Zalman replied. “It’s a permanent enchantment, so the best I could hope for would be a momentary suppression. And even that would be a long shot as its creator was clearly more powerful than I am.”

The pounding of the mind flayer at the door below had begun to change tone slightly. It sounded distressingly like it was now making some progress at breaking down the door.

“Well, leader, what do we do?” Zalman asked Nigel.

“Do you think this might be another of those doors that can only be opened by a cleric?” Nigel asked Rurik.

“Maybe,” the dwarf said. “The others were made of crystal, but I suppose this could be similar. I know I didn’t inspect the other doors’ magical properties and I don’t think Zalman did either.” Zalman shook his head.

“Okay, I vote for Rurik trying to open this door so we have a chance at getting away from that thing down below,” Nigel said. “All opposed?” Rurik was the only one to look at little bit displeased, but he didn’t speak up. Bommer, however, did.

“Guys,” the halfling said. “I really don’t like the way this door looks. I don’t think it’s at all like the others and I’m almost certain the trap will get set off again.”

Nigel looked at him squarely and decided there was something about the halfling’s tone that bothered him. Maybe it was the stress of the situation. This was, after all, the first time Bommer had been in a life-threatening situation with them. “Thanks for your opinion,” he said, “but the rest of us think it’s the best plan. Now, let’s all go down the stairs a bit just in case the trap is sprung. Maybe we won’t all die immediately.”

Rurik waited a few moments for his friends to get out of the way and then reached for the secret door’s latch. He felt a tingle identical to the one that had opened the two sets of crystal doors. No trap went off as he cracked the door a fraction of an inch.

“It worked!” he yelled down to the others. He could hear them tromping back up the stairs. Still unsure of what was beyond the door, he opened it slowly. It swung easily until the crack was about five inches wide and then it stopped abruptly. Something was blocking it.

Amblin was the first to reach Rurik and immediately recognized the frustrated look on his friend’s face. “What’s wrong?”

“Something’s blocking the door,” the dwarf replied, starting to put all of his weight behind it. Still, it didn’t budge.

The others arrived and learned of their new dilemma. “What can you see through the door?” Nigel asked.

Rurik peeked through. “It’s dark and it looks like the wall is rounded. I see something just at the edge of my view…it looks like…a statue. Wait! I think this is the room with all those warped statues where we found the entrance to this temple!”

“Great,” Zalman said. “That means this secret door is blocked by a stone statue that probably weighs a couple tons.”

Nigel and Amblin both lent their strength to Rurik, but still the door refused to budge. “Any brilliant ideas, guys? Any useful spells?”

“Oh, I have one!” Rurik said. “I can use Shape Stone to alter the statue. Maybe I can get it to tip over out of our way.”

“Couldn’t you just reshape the door out of the way?” Nigel asked.

“Hmm,” Rurik said. “I don’t think that’d be wise with all the enchantments upon it. No telling how it’ll react.”

“Yeah,” Amblin agreed. “Probably just set the trap off again.”

“Okay, do the statue.” Rurik pulled a small bit of clay from a pouch and started to shape it to crudely match one of the warped statues they’d seen near the temple entrance. While doing so, a loud crash echoed up the stairwell.

“Make it quick, there, Rurik,” Nigel said as he strung an arrow. “Sounds like our last barrier just fell.”

Zalman summoned a celestial lion and sent it down the stairs while Rurik reshaped his clay model to give it a slanted bottom. The roar of the lion was met with the skittering of the horde of undead rats. Only moments went by before the lion went silent.

“Got it,” Rurik said as he pulled his arm back through the door. A massive crash boomed from behind the door. The dwarf put his shoulder into it and found that he could now open it just enough to fit through.

“Go, go, go!” Nigel shouted and Amblin and Bommer both followed the dwarf out of the stairwell. Zalman, the furthest down the stairwell, cast Glue on a segment of stairs in hopes of catching most of the rats. Then he, too, turned and followed Nigel out the door.

As they all made it out the stairwell, Zalman paused. Another idea had just come to him. This situation had peeved him off and he wanted to cast one more spell out of spite. He turned to the others and said, “Just hang on a second.” Before anyone could stop him, the wizard ran back down around the first turn of the stairs. He could hear the horde rapidly approaching and as he got within view of the Glue he could see the first ranks of the vermin get stuck in it. It was too tight in the stairwell for a Fireball, so he opted for a simple alchemical tinder twig. He struck it on the wall and casually tossed it onto the Glue, causing the entire patch to ignite. He had but a fleeting moment of satisfaction, however. The mind flayer abruptly came into view and easily levitated over the flaming stairs.

Up close, the Salien Hunter was far more disturbing than the young wizard could have imagined. The skin of its face was gray and dried, in some places flaked completely away to reveal bone and tendon underneath. Its eyes were little more than dark pits that were cold, alien, and pure evil. Worst of all were the writhing tentacles surrounding its mouth that reached hungrily toward Zalman.

Zalman’s fight or flight instincts kicked in. The debate between which to act upon was won by the fight side. He believed that if he turned his back to flee the creature would hit him with everything it had. If he could hit the thing hard enough with a spell and just keep hammering it, then maybe he’d live long enough for his friends to come save him. He conjured up a bolt of lightning that blasted through the Hunter, causing his and everyone else’s ears to ring. The creature flinched at the blast and then lunged at the wizard, lashing tentacles swiping across his forehead. One of the four secured a firm grip around his throat. Buried within the mass of tentacles, Zalman could now plainly see, was a gaping maw full of teeth.

From the boom of the thunder and the sounds of struggle, everyone knew instantly that Zalman was in trouble. Bommer was back on the wall and then the ceiling, climbing back down the stairwell in a manner that would keep the path clear for everyone else. Nigel was next down the hole and he was able to get a view of the mind flayer literally holding Zalman in the air with a tentacle wrapped around his head. Amblin and Rurik followed as best they could in the tight quarters.

Zalman was in dire straights, but he wasn’t completely out of it. He drew out his Wand of Lightning Bolts, jabbed it into the Hunter’s stomach, and unleashed a mighty blast. Again the stairwell shook and again the mind flayer staggered under the assault. It refused to relent, though, and it locked the remainder of its tentacles around Zalman’s head. Zalman could feel something tongue-like but far sharper snake out from the thing’s mouth and probe his nostrils.

Bommer climbed down as quickly as he could, but it was slow going on the ceiling and he was just now getting close to Zalman, who the mind flayer seemed to be holding before itself like a shield. Nigel, trusting his incredible marksmanship, let fly with two arrows. Both buried themselves into the mind flayer’s shoulder, but it seemed to largely shrug them off. Amblin could just see Zalman around the corner but had no room to maneuver in the tight quarters and with Nigel in the way. Rurik was similarly frustrated at his inability to get closer.

Zalman knew the end was at hand and he was determined to do his best to take the mind flayer with him. It was all he could do to activate the Wand of Lightning Bolts one more time. Though he had weakened the creature, it was not enough to drop it.

The Salien Hunter could have taken that moment to end Zalman’s life instantly, but sensing a growing threat from the arrivals of the others it instead chose to unleash one of its powerful mind blasts. Zalman, at ground zero, felt his brain scramble. His wand cluttered on the steps and he went completely limp in its vice-like grip. Nigel once again failed to shrug off the assault and resumed his impersonation of a drooling idiot. Bommer was completely unprepared for the mental hammering and he too fell limp. However, due to his activated Spider Climb, his upper body swung free while his legs remained firmly affixed to the ceiling above Nigel.

Amblin and Rurik, fortunately, had better luck resisting the mental shockwave. Realizing it would be difficult to get a clean shot at the mind flayer with it holding Zalman in the way, Amblin came up with an idea. He leapt down the stairs, grabbed onto Bommer’s hands, and swung himself up and over Zalman and the mind flayer like a trapeze artist. Landing in the cooling embers of what was a Glue patch, he spun around and pounded the mind flayer in the back. Rurik came down a couple more steps and called upon Moradin for a spell that he’d prepared especially for this fight – Searing Light. While he wasn’t the best of shots, Moradin was with the dwarf this day and the brilliant beam of white light tore into the mind flayer.

The undead abomination was in rough shape and raged with incoherent fury. With targets in front and behind it, its mind blast was much less useful. In an act of blind savagery, it ended Zalman’s life by tearing a hold through his nose and sucking his brain out.

Amblin hammered the Hunter with a flurry of blows and finally the creature dropped Zalman, itself slumping up against the wall. At a glance, Rurik knew there was no way the wizard could be saved, so instead he unleashed another Searing Light at the prone mind flayer just for good measure. Little was left aside from dust and rags after that.


Next session: The kings and their gifts; the group presses on.
 

Rybaer,
Excellent job detailing this encounter. I am glad that you captured that I was continually thinking about Dimension Dooring my sorry butt out of here every few minutes. Great description of the fight, as always.

I knew there might be some questions raised by the DM about a new plethora of spells memorized for this gaming session. I keep a pretty standard assortment memorized for the normal day-to-day-I-don’t-know-what-is-going-to-happen situations. No one is particularly surprised when I whip out Fly, Monster Summoning, or Glue (similar to Grease but sticky) I made sure that my spell sheets were documented with which ones I was using, just to make sure everything was kosher.

I thought flaming glue would hold back the rats (which at the time I was unsure if they were undead rats or real ones). Real rats would avoid the flames. I have a strong Alchemy score so I pull out little doo-dads every once in a while. I wasn’t going to trust this to a tinder twig so I used Prestidigitation to cause a flaming finger. I didn’t count on the Mind Flayer coming up so quickly. I thought that I could hold the Mind Flayer off for a few seconds so that my friends could get through the door. I was hoping to blast him a couple of hard ones, summon a critter to hold him down, then run up and join my compatriots in an area where Amblin’s jumping and Nigel’s bow could be put to use. This narrow stairwell was no place to confront this monster. Of course, this didn’t work. I don’t remember if my Lightning bolts were doing any good, but I do remember that they each did 35-40 points of damage. Not bad for a 7th level caster and an 8th level wand.

This was death experience #3. (or ‘near death’ experience 19 for those of you keeping track) I had used my two fate points in previous encounters and was now really dead. I picture my mage, two feet off the floor, gasping for every breath and trying to hold the Mind Flayer from getting my friends. But, like friends do, they came to my aid. After being blasted by the mental assault all I could do was hang there – very aware of what was going on but helpless to do anything. My last thought is that of a giant undead calamari ripping my brain through the front of my face.

I began planning for my next character. Who would it be? Gundo Bacon the Half-Orc fighter or Lieana the elven druid? We need a fighter so that Amblin can jump in and out while Bommer is backstabbing and Nigel is hurling pointy sticks – but can we do without the spell casting that a druid would provide. Maybe the companions a druid has would assist in melee fighting?

Next session you find the answer.
 
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I love having good "set-piece" fights. Now, the Salien Hunter was supposed to be a tough and dangerous foe for the players. I had anticipated a bit of cat-and-mouse in the wider hallways and chambers of the temple, though, where they'd have room to maneuver. By trying to escape up the narrow spiral staircase, they turned an encounter with a tricky foe into a logistical nightmare (for themselves). It was certainly much more entertaining for me to run, though.

The thing about mind flayers, of course, is the mind blast attack. Depending on which and how many of the characters make their saves, the party can emerge victorious or suffer the Total Party Kill. This one fell in the middle - one character dead and four physically unharmed (though some stunned).

The Salien Hunter was basically a stock mind flayer with a level 2 Ancient Dead template from Ravenloft slapped on. I tweaked it just a bit to make it more mummy-like so as to fit with the backstory I'd created for this thing's existance in an ancient temple.


As always, more to come...
 

This was an amazing fight. Intense, fast paced, lethal. We only hoped to get out, then we hoped to get out alive.

The Wall of Air saved us the first time we tried the door. The second time, we didn't have any protection. When I touched the wall, I knew I would die. Then I knew my friends would die. I was wrong...and relieved! All of the doors that needed a cleric to enter have, untill now, been crystaline. I had no idea that some secrets might need a worshipers touch. I was estatic that it opened. I was PO'd when I couldn't get through. So close, yet so far. Luckily, like Zalman, I had preped a couple spells just for this meeting.

Once we were out and Zalman raced back down...I felt my heart break. All we had to do was get out, but I also promised my help to the Minotaur Kings. I knew my friend was in over his head and I knew I had to help. I just wanted to face this thing on a more level playing field (as in, when we were ready).

When I got down a ways and saw Zalman beening held, I knew this was a bad thing. All I could do was try to kill it before it killed him. Searing Light is one of the spells I preped just for this occasion. I let loose, and...Zalmon died! When we dispached the Mind Flayer, I was over come with guilt. This is my quest, and I have already gotten one of my friends killed!

First day...I've already lost someone. What's next?
 

ahhh, tastes like cheeken

Brainsucking at its finest :rolleyes: I will point out ahead of my actual coming out, that Zalman has not been in any danger, (let me clarify, any serious danger) of dying yet. But, these guys are devious, I am sure they might find some way anyhow...
 

Session #12.5 - Gifts from the Ghosts


The loss of Zalman hit the group hard. They had all watched as the mind flayer sucked his brain out by way of his nose. Rurik was particularly distraught as this entire trip down into the ruins was for his personal holy mission - if any should fall in battle while fulfilling it, the dwarf felt it should have been him.

Now that the mind flayer was no longer a threat, they figured that returning back to the lower levels of the temple to rest and recover was probably the safest course of action. Rurik closed the secret door and then they carefully bore Zalman's body back down the stairwell and to the hall of the dead minotaur kings. They laid him down on the dais and draped a blanket over his body so as not to have to look at the mess that was left of his face.

The six ghosts of the minotaur kings manifested before them. This time, however, King Truvar addressed the entire group telepathically rather than just Rurik.

"You have destroyed the Salien Hunter," he stated. "We can feel its presence gone from this place. For this, cleric of Moraein, we are in your debt."

"I'm glad we could serve," Rurik said. "However, it came with a high price. One of my long time friends was killed by the creature." The kings appeared to silently converse with one another for a minute.

"Please follow me, Rurik," the King said as it floated past the piles of gold and treasure toward the back of the dais. It waived its hand and a concealed passage opened before them. Beyond was a small room with a few shelves bearing a variety of arms, armor, and other items. On one shelf were several books and a stack of scroll cases. In one corner was a pair of ornately carved wooden chests. Rurik knew at a glance that the items in this room were of inestimable value...that the treasure in the previous room was merely mundane by comparison.

"Rurik," the King said. "Take this scroll. With it, you may be able to save your fallen friend." Rurik took the indicated scroll from the stack. "Its magic was saved against the day that a hero of the Empire fell in battle before his time was up. The Empire is millennia gone; yet your friend has performed a great service in its defense. The other kings and I feel it is acceptable to use it on him."

Rurik returned to the others and pulled back the blanket from Rurik. Carefully withdrawing the scroll from its case, he began to cast the powerful spell. Everyone else watched on in awed silence. Returning someone from beyond death was beyond their personal experience, literally the stuff of legend. A palpable divine energy permeated the room as the casting continued. Finally, after several minutes, Rurik completed the invocation and watched Zalman eagerly. The hole in the wizard's face closed and healed over and the color in his skin returned to normal. Then, with a sudden jolt, Zalman sat bolt upright and started breathing again.

"What happened?" Zalman asked. He had a pretty good idea, as his last memory was of his face in the maw of a mind flayer, but he was pretty certain this wasn't the afterlife.

"You died, Zalman," Rurik said. "The minotaurs gave us the means by which to bring you back, in thanks for your effort to purge this temple of the mind flayer. You feeling okay now?"

"Yeah, I guess so," Zalman said as he took stock of his condition. While he was physically fine, he was having difficulty coming to terms with the whole 'death' thing. He was going to have to spend some significant time dealing with certain issues when he could find some quiet time to himself.

The minotaur king telepathically spoke up again. "As I told Rurik when we asked for his assistance in destroying the Salien Hunter, we will offer each of you a reward for your services. You may each have either one item of your choice from the piles out here, 10,000 gold coins, or one of the Dulurdains. While ordinarily we wouldn't offer these artifacts to outsiders, our Empire is millennia gone and hoarding them here no longer serves us. These we will part with only to those who are willing to vow to uphold the ideals of the Tauren Pantheon."

"What are these Dulurdains? And what is all this about the Tauren Pantheon?"

Rurik explained to the others that in dwarven legend the Dulurdains were powerful magic items. Artifacts, really. The making of vows to a bunch of gods they knew little or nothing about was a much greater sticking point for everyone. After a bit of discussion with the dead king, however, they eventually sorted it out that they would merely be expected to behave honorably and uphold the universal ideas of good. And, most importantly, they were not defile or act against the Tauren Pantheon. Everyone finally accepted these terms.

King Truvar then led all of them to the secret room in the back of the chamber and pointed out each of the Dulurdains. There were ten in all: A coat of gold chainmail, a jet black cloak with a silver raven clasp, a longbow made of a pearly white material, a greatsword with a yellow crystal blade, a two-dimensional longsword, a pair of bulky metal/leather boots, a massive flail whose spikes were stylized minotaur heads, a shortsword with a blue crystal blade, lizard skin gloves, a platinum crown with several blue sapphires, and a dwarven war axe with silver haft and white blade.

"Can you tell us what magical properties they have?" someone asked the King.

"Regrettably, no," the King said. "Part of the Dulurdains' nature is that they are closely linked with the wielder. The more confident and powerful the user, the more potent the item becomes."

"What if we pick something that doesn't suit us? Could we pick again?"

"A Dulurdain is semi-sentient, in a manner of speaking," the King said. "It will not accept a wielder who is not in line with its purpose and goals. If the item accepts you, it will reveal its powers. If it rejects you, you will know it and then may choose a different item."

The group poured over the items, guessing at their purpose and powers. It was a difficult decision for some, an easy one for others. Ultimately, though, everyone's first choice of Dulurdain accepted its new owner.

(DM notes: These items were something of a Christmas gift from the DM to the players. Of course, they had to get through the mind flayer to earn them. I wanted each player to have something of a signature magic item...something that wasn't a stock item from the DM Guide. Essentially, the item gains a new ability at every even character level of the wielder or improves upon a previous property.) The item chose by each player, along with the abilities they can presently access, are as follows:

Nigel – the longbow Star Slayer, made from the horn of an Astral Dreadnought. Effectively a +4 mighty longbow. Powers: +2 enhancement bonus, Shock, and can cast See Invisible on self 1/day.

Amblin – the boots Far Stride. Powers: One kick per round is at +2 enhancement bonus, Stomp (as psi power) 2/day, Spider Climb at will, Endurance feat, Expeditious Retreat 3/day, and Shockwave 2/day (enhanced version of Stomp power).

Bommer – the cloak Raven’s Cloak. Powers: +5 circumstance bonus to Hide, Darkvision 60’, and Polymorph into a raven 1/day.

Rurik – the dwarven war axe Sleet. Powers: +2 enhancement bonus, Keen, and Frost.

Zalman – the crown Clarity. Powers: Detect Magic at will, low light vision 60’, Comprehend Languages, Tongues, See Invisible at will.


While everyone became familiar with their new gear, the minotaur king spoke with Rurik about the gods of the pantheon other than Moraein. The king then sealed up the back room, wished everyone well, and then faded away once again. The group spent the balance of the day resting and recovering from the ordeal with the mind flayer. To the best of their knowledge, there was only one direction to continue exploring from the areas they had already seen. When everyone was ready, they would resume their search for the trapped dwarves.


Next session: The upstairs neighbors.
 

Into the Woods

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