Age of Heroes - LR Gestalt Game (Roll Call)

Lord_Raven88 said:
With the amount of multiclassing that goes on with Gestalt characters, lets not worry about the normal XP penalties for multiclassing :D

Kool.

I just noticed that the version of my character posted above is even older than I thought. Tattooed Monk shouldn't even be in there. Oh well, I'll get back to revising it.

Edit: LR, I also wanted to ask you about some non-core races and templates if you don't mind. Would you allow any of the following?

  • Half-fey: Template from the fiend folio.
  • Half-Nymph: Template rom Dragon 313
  • Mineral Warrior: Template from the Underdark. (I asked about this before and if you already answered I've forgotten)
  • Varoot Nerra: Mirror themed race from Fiend Folio.

Also, the first two templates can be found here if you want to have a look.
 
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Only ONE alt has responded so far....and with 3 of the original list and 1 new alt, that leaves us with 5.

Can we just start the game by sunday or something? We will never get anywhere if we keep waiting for people who express interest then dissapear.
 

Hey LR, as I had posted before ENWorld so rudely crashed, I would be up for joining this game or being an ALT as well. I've got a couple of Gestalt characters that would fit in with just some minor tweaking.


Also, for those of you that don't know, today is the weekend for Lord_Raven, since he is in New Zealand, and he rarely ever posts on the weekend.
 
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Rhun said:
Hey LR, as I had posted before ENWorld so rudely crashed, I would be up for joining this game or being an ALT as well. I've got a couple of Gestalt characters that would fit in with just some minor tweaking.


Also, for those of you that don't know, today is the weekend for Lord_Raven, since he is in New Zealand, and he rarely ever posts on the weekend.
Almost never, that's true. :D when DMing a game I only ever update the IC thread during my working week, saying that I stick to a strick schedule of post at least one Ic thread per day, if there is no combat involved then I can do it more often.

Regarding getting this game underway, I'm going to close applications for this game in 3 days time, so everyone who wants to play needs to have a completed character by then.

Rhun: Feel free to post a character.
 

Hey LR, I don't know if you noticed, but I had a series of questions about allowable material in post #11. If you get a chance to answer those, it would help me nail down some of the crunchy stuff for my character. :) Thanks.
 

gabrion said:
Kool.

I just noticed that the version of my character posted above is even older than I thought. Tattooed Monk shouldn't even be in there. Oh well, I'll get back to revising it.

Edit: LR, I also wanted to ask you about some non-core races and templates if you don't mind. Would you allow any of the following?

  • Half-fey: Template from the fiend folio.
  • Half-Nymph: Template rom Dragon 313
  • Mineral Warrior: Template from the Underdark. (I asked about this before and if you already answered I've forgotten)
  • Varoot Nerra: Mirror themed race from Fiend Folio.

Also, the first two templates can be found here if you want to have a look.
Half-fey and the mineral warrior is fine, it's a no for the half-nymph and a :confused: for the Varoot Nerra :D
 

Lord_Raven88 said:
Half-fey and the mineral warrior is fine, it's a no for the half-nymph and a :confused: for the Varoot Nerra :D

Hey, thx for the response! So I've kinda decided that the character I'm going to play will be a Paladin 4/Knight4/Arcane Duelist 2//Bard 3/Monk 2/Mineral Warrior 1/Half-Celestial 4, but that depends largely on how you will allow templates in your game. Most importantly, would you allow the mineral warrior and half-celestial templates to have been granted part way through the character's career? I think as inhereted templates they are supposed to be a part of the character from the get go, but it would work much better for me if they could be at the end because:

1) I really like the idea of a paladin/knight who has traveled around fighting evil being given a great gift by his divine patrons (namely the template in question) and
2) I need to have monk and bard levels early in the build to fit ascetic knight and devoted performer in.

I was also wondering if you would allow the following item from Dragon Magazine:

[sblock=Gauntlets of Heartfelt Blows (Dragon 314, pg. 22)]Gauntlets of Heartfelt Blows: These soft leather gauntlets sport a large, flat gem in the back of each hand. Ringed by steel, these stones slowly shift color as long as the gauntlets are worn. Whenever the bearer becomes involved in combat, the stones glow brighter, and their colors begin to swirl with intense energy, casting a fiery aura around any weapon in the wearer’s hands. The wearer’s melee attacks cause extra points of fire damage equal to his charisma bonus (minimum of +1). This bonus damage also applies to touch attacks. The fire does not deal damage to the wearer or anything the wearer carries.

Faint transmutation: CL 5th: Craft Wondrous Item, burning hands: Price 12,000 gp: Weight 1 lb.[/sblock]


Thanks for answering my questions (and I promise I'll run out of them soon).
 
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Ok, assuming the request above is granted (relating to template acquisition), here is the latest incarnation of my character for this game. He's a real champion of good, defender of all things holy type, and an extremely loyal companion. Pretty much everything is done other than purchasing some more items.

_________________________________

Aramel the Righteous
Human (Mineral Warrior Half-Celestial)
Paladin 4/Knight 4/Arcane Duelist 2//Bard 3/Invisible Eye Monk 2/Mineral Warrior 1/Half-Celestial 4
Lawful Good
Heronious

leaving.asp


5’8”, 185 lbs., 28 years old
Silver Hair, Purple Eyes, Platinum Skin
Str 16 [+3] (2 points, +6 templates)
Dex 20 [+5] (6 points, +4 enhancement, +2 template)
Con 28 [+9] (10 points, +4 enhancement, +8 templates)
Int 14 (+2) (6 points)
Wis 10 (+0) (+2 templates)
Cha 28 [+9] (16 points, +6 enhancement, +2 levels, +2 templates)


Level breakdown:
  1. Paladin 1/Bard 1 Aura of good, Detect evil, Smite evil 1x/day, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1
  2. Paladin 2/Bard 2 Divine Grace, Lay on Hands
  3. Paladin 3/Bard 3 Aura of Courage, Divine Health, Inspire Competence
  4. Paladin 4/Bard 4 Turn Undead
  5. Knight 1/Monk 1 Fighting challenge +1, Knight’s challenge, Knight’s code, Flurry of blows, Unarmed strike
  6. Knight 2/Mineral Warrior 1 Shield Block +1
  7. Knight 3/Half Celestial 1 Bulwark of Defense
  8. Knight 4/Half Celestial 2 Armor Mastery (medium), Test of mettle
  9. Arcane Duelist 1/Half-Celestial 3 Chosen Weapon, Enhance Chosen Weapon +1
  10. Arcane Duelist 2/Half-Celestial 4 Apparent Defense

Hit Points: 151 (4d10+4d12+2d8+90)
AC: 37 (10 base, +5 dex, +9 cha [ascetic mage], +9 cha [apparent defense], +4 natural), Touch: 33, Flatfooted: 23
Initiative: +5
BAB: +9, Grapple: +12
Speed: 30 feet, Fly 60 feet (good), Burrow 15 ft.

Saves
  • Fort: +25 (+4 paladin, +2 monk, +1 knight, +0 arcane duelist, +9 con, +9 divine grace)
  • Ref: +24 (+4 bard, +2 monk, +1 knight, +3 arcane duelist, +5 dex, +9 divine grace)
  • Will: +20 (+4 paladin, +4 knight, +3 arcane duelist, +0 wis, +9 divine grace)
Attacks
  • +13/+8 melee, masterwork greatsword, 2d6+4, 19-20/x2
  • +15/+10 ranged, masterwork composite (+3) longbow, 1d8+3, x3, 110' range
Skills 63 bard, 7 monk, 15 knight, 14 arcane duelist (99 total)
  • Concentration +22 (13 ranks, +9 con)
  • Diplomacy +22 (13 ranks, +9 cha)
  • Knowledge (Nobility and Royalty) +14 (12 ranks, +2 int)
  • Perform (Wind) +22 (13 ranks, +9 cha)
  • Ride +14 (9 ranks, +5 dex)
  • Sense Motive +13 (13 ranks)
  • Spot +13 (13 ranks)
  • Tumble +18 (13 ranks, +5 dex)
  • Speaks Common, Celestial, Abyssal
  • Armor Check Penalty: -0
Feats
  • Dodge (Level 1 - Race)
  • Mobility (Level 1 - Character)
  • Devoted Performer (Level 1 – Campaign Bonus)
  • Ability Focus (Knight’s Challenge) (Level 3 – Character – Monster Manual)
  • Combat Reflexes (Level 5 – Monk Bonus)
  • Ascetic Mage (Level 6 – Character – Complete Adventurer)
  • Mounted Combat (Level 6 – Knight Bonus)
  • Divine Shield (Level 9 – Character – Complete Warrior)
Human Racial Traits
  • Base Speed: 30 ft.
  • +4 skill points at first level, +1 skill point every level thereafter
  • One bonus feat at first level
Mineral Warrior Racial Traits
  • Subtype: Earth
  • Burrow speed equal to ½ highest speed, lose any pre-existing flight ability
  • Natural Armor +3
  • Earth Strike (Ex): Once per day, the mineral warrior can make an exceptionally vicious attack against any foe that stands on stone or earth. The mineral warrior adds its Constitution bonus (if any) to its attack roll and deals 1 extra point of damage per racial Hit Die.
  • Special Qualities:
    • Darkvision (Ex): A mineral warrior has darkvision with a range of 60 feet or the base creature's darkvision, whichever is better.
    • Damage Reduction (Ex): A mineral warrior gains damage reduction 8/adamantine. If it already has damage reduction, it retains both versions and uses the best one that applies.
  • +2 Str, +4 Con, -2 Int (minimum 1), -2 Wis, -2 Cha
Half-Celestial Racial Traits
  • Type: Outsider
  • Fly speed (good) equal to twice land speed
  • Natural Armor +1
  • Special Attacks:
    • Daylight (Su)-Half-celestials can use a daylight effect (as the spell) at will.
    • Smite Evil (Su)- Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
    • Spell Like Abilites-Protection from evil (3x/day), Bless, Aid, Detect Evil, Cure serious wounds, Neutralize poison, Holy smite, Remove disease, Dispel evil
  • Special Qualities:
    • Darkvision 60’
    • Immunity to disease
    • Resuistance to acid 10, cold 10, electricity 10
    • Damage Reduction 5/magic
    • Natural Weapons are treated as magic for overcoming damage reduction
    • Spell resistance equal to HD+10 (20)
    • +4 racial bonus on Fort. Saves against poison
  • +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha
Caster Levels:
  • CL 4 Bard
  • CL 2 Paladin
Bard Spells
  • Cantrips: 3/day, Detect Magic, Mending, Summon Instrument
  • 1st Level: 5/day, Grease, Improvisation (SC), Inspirational Boost (SC)
  • 2nd Level: 2/day, Harmonize (RoS), Whirling Blade (SC)
Equipment
  • Masterwork Greatsword-350 gp, 8 lbs
  • Masterwork Composite (+3) Longbow-700 gp, 3 lbs.
    • 100 arrows-10 gp, 30 lbs.
    • 20 cold iron arrows-2 gp, 3 lbs.
    • 20 alchemical silver arrows-3 gp, 3 lbs.
  • Purple Robes-30 gp, 6 lbs.
  • Gloves of Dexterity +4-16,000 gp, - lbs.
  • Amulet of Health +4-16,000 gp, -lbs
  • Cloak of Charisma +6-36,000 gp, 2 lbs.
  • Wand of Lesser Vigor-750 gp, -lbs.
  • 18,155 gp
 

Should I actually make a character? I am confused as to what 'alt' status entails...what is required of me to qualify for it. Clarification? Pwease? :)
 

Shayuri said:
Should I actually make a character? I am confused as to what 'alt' status entails...what is required of me to qualify for it. Clarification? Pwease? :)
Go ahead and make a charater, I'm hoping to have enough submissions to begin early next week.
 

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