Ok, assuming the request above is granted (relating to template acquisition), here is the latest incarnation of my character for this game. He's a real champion of good, defender of all things holy type, and an extremely loyal companion. Pretty much everything is done other than purchasing some more items.
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Aramel the Righteous
Human (
Mineral Warrior Half-Celestial)
Paladin 4/Knight 4/Arcane Duelist 2//Bard 3/
Invisible Eye Monk 2/Mineral Warrior 1/Half-Celestial 4
Lawful Good
Heronious
5’8”, 185 lbs., 28 years old
Silver Hair, Purple Eyes, Platinum Skin
Str 16 [+3] (2 points, +6 templates)
Dex 20 [+5] (6 points, +4 enhancement, +2 template)
Con 28 [+9] (10 points, +4 enhancement, +8 templates)
Int 14 (+2) (6 points)
Wis 10 (+0) (+2 templates)
Cha 28 [+9] (16 points, +6 enhancement, +2 levels, +2 templates)
Level breakdown:
- Paladin 1/Bard 1 Aura of good, Detect evil, Smite evil 1x/day, Bardic music, Bardic knowledge, Countersong, Fascinate, Inspire courage +1
- Paladin 2/Bard 2 Divine Grace, Lay on Hands
- Paladin 3/Bard 3 Aura of Courage, Divine Health, Inspire Competence
- Paladin 4/Bard 4 Turn Undead
- Knight 1/Monk 1 Fighting challenge +1, Knight’s challenge, Knight’s code, Flurry of blows, Unarmed strike
- Knight 2/Mineral Warrior 1 Shield Block +1
- Knight 3/Half Celestial 1 Bulwark of Defense
- Knight 4/Half Celestial 2 Armor Mastery (medium), Test of mettle
- Arcane Duelist 1/Half-Celestial 3 Chosen Weapon, Enhance Chosen Weapon +1
- Arcane Duelist 2/Half-Celestial 4 Apparent Defense
Hit Points: 151 (4d10+4d12+2d8+90)
AC: 37 (10 base, +5 dex, +9 cha [ascetic mage], +9 cha [apparent defense], +4 natural),
Touch: 33,
Flatfooted: 23
Initiative: +5
BAB: +9,
Grapple: +12
Speed: 30 feet, Fly 60 feet (good), Burrow 15 ft.
Saves
- Fort: +25 (+4 paladin, +2 monk, +1 knight, +0 arcane duelist, +9 con, +9 divine grace)
- Ref: +24 (+4 bard, +2 monk, +1 knight, +3 arcane duelist, +5 dex, +9 divine grace)
- Will: +20 (+4 paladin, +4 knight, +3 arcane duelist, +0 wis, +9 divine grace)
Attacks
- +13/+8 melee, masterwork greatsword, 2d6+4, 19-20/x2
- +15/+10 ranged, masterwork composite (+3) longbow, 1d8+3, x3, 110' range
Skills 63 bard, 7 monk, 15 knight, 14 arcane duelist (99 total)
- Concentration +22 (13 ranks, +9 con)
- Diplomacy +22 (13 ranks, +9 cha)
- Knowledge (Nobility and Royalty) +14 (12 ranks, +2 int)
- Perform (Wind) +22 (13 ranks, +9 cha)
- Ride +14 (9 ranks, +5 dex)
- Sense Motive +13 (13 ranks)
- Spot +13 (13 ranks)
- Tumble +18 (13 ranks, +5 dex)
- Speaks Common, Celestial, Abyssal
- Armor Check Penalty: -0
Feats
- Dodge (Level 1 - Race)
- Mobility (Level 1 - Character)
- Devoted Performer (Level 1 – Campaign Bonus)
- Ability Focus (Knight’s Challenge) (Level 3 – Character – Monster Manual)
- Combat Reflexes (Level 5 – Monk Bonus)
- Ascetic Mage (Level 6 – Character – Complete Adventurer)
- Mounted Combat (Level 6 – Knight Bonus)
- Divine Shield (Level 9 – Character – Complete Warrior)
Human Racial Traits
- Base Speed: 30 ft.
- +4 skill points at first level, +1 skill point every level thereafter
- One bonus feat at first level
Mineral Warrior Racial Traits
- Subtype: Earth
- Burrow speed equal to ½ highest speed, lose any pre-existing flight ability
- Natural Armor +3
- Earth Strike (Ex): Once per day, the mineral warrior can make an exceptionally vicious attack against any foe that stands on stone or earth. The mineral warrior adds its Constitution bonus (if any) to its attack roll and deals 1 extra point of damage per racial Hit Die.
- Special Qualities:
- Darkvision (Ex): A mineral warrior has darkvision with a range of 60 feet or the base creature's darkvision, whichever is better.
- Damage Reduction (Ex): A mineral warrior gains damage reduction 8/adamantine. If it already has damage reduction, it retains both versions and uses the best one that applies.
- +2 Str, +4 Con, -2 Int (minimum 1), -2 Wis, -2 Cha
Half-Celestial Racial Traits
- Type: Outsider
- Fly speed (good) equal to twice land speed
- Natural Armor +1
- Special Attacks:
- Daylight (Su)-Half-celestials can use a daylight effect (as the spell) at will.
- Smite Evil (Su)- Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
- Spell Like Abilites-Protection from evil (3x/day), Bless, Aid, Detect Evil, Cure serious wounds, Neutralize poison, Holy smite, Remove disease, Dispel evil
- Special Qualities:
- Darkvision 60’
- Immunity to disease
- Resuistance to acid 10, cold 10, electricity 10
- Damage Reduction 5/magic
- Natural Weapons are treated as magic for overcoming damage reduction
- Spell resistance equal to HD+10 (20)
- +4 racial bonus on Fort. Saves against poison
- +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha
Caster Levels:Bard Spells
- Cantrips: 3/day, Detect Magic, Mending, Summon Instrument
- 1st Level: 5/day, Grease, Improvisation (SC), Inspirational Boost (SC)
- 2nd Level: 2/day, Harmonize (RoS), Whirling Blade (SC)
Equipment
- Masterwork Greatsword-350 gp, 8 lbs
- Masterwork Composite (+3) Longbow-700 gp, 3 lbs.
- 100 arrows-10 gp, 30 lbs.
- 20 cold iron arrows-2 gp, 3 lbs.
- 20 alchemical silver arrows-3 gp, 3 lbs.
- Purple Robes-30 gp, 6 lbs.
- Gloves of Dexterity +4-16,000 gp, - lbs.
- Amulet of Health +4-16,000 gp, -lbs
- Cloak of Charisma +6-36,000 gp, 2 lbs.
- Wand of Lesser Vigor-750 gp, -lbs.
- 18,155 gp