Age of Heroes - LR Gestalt Game (Roll Call)

Ferrix said:
Never said my comment was useful. However, I did say that it was ridiculous, and will add out of place and odd to that list. Although, I never did get an answer as to why you habitually make reference to crossdressing elves and such blather.

On to game stuff then...

LR, question about templates, is the Feral template alright, and is the Spellwarped Template alright?
The feral template is fine as a +2 template, as the general consensus is that it is broken at a +1 LA, and I don't know anything about the spellwarped template, so you'll need to let me know about it.
 

log in or register to remove this ad

Lord_Raven88 said:
The feral template is fine as a +2 template, as the general consensus is that it is broken at a +1 LA, and I don't know anything about the spellwarped template, so you'll need to let me know about it.

+2 works with me, I agree on that ruling 100%, drop my level of barbarian :) I'm liking this character :)

Spellwarped (MM III):
- Str +4, Dex +2, Con +4, Int +4
- Spell Resistance 11 + HD
- +2 to Natural Armor
- Spell Absorption: Whenever a spell fails to penetrate a spellwarped creatures spell resistance, the creature gains one of the following benefits, chosen at the time that the spell resolves.
  • Might: +4 enhancement bonus to Strength, duration 1 minute.
  • Endurance: +4 enhancement bonus to Constitution, duration 1 minute.
  • Agility: +4 enhancement bonus to Dexterity, duration 1 minute.
  • Life: Gains temporary hit points equal to 5 x level of the failed spell
  • Speed: Base speed increases by 5 x level of the failed spell
  • Resistance: Gains Resistance 10 to one energy type.
- Level Adjustment +3
 

Ferrix said:
+2 works with me, I agree on that ruling 100%, drop my level of barbarian :) I'm liking this character :)

Spellwarped (MM III):
- Str +4, Dex +2, Con +4, Int +4
- Spell Resistance 11 + HD
- +2 to Natural Armor
- Spell Absorption: Whenever a spell fails to penetrate a spellwarped creatures spell resistance, the creature gains one of the following benefits, chosen at the time that the spell resolves.
  • Might: +4 enhancement bonus to Strength, duration 1 minute.
  • Endurance: +4 enhancement bonus to Constitution, duration 1 minute.
  • Agility: +4 enhancement bonus to Dexterity, duration 1 minute.
  • Life: Gains temporary hit points equal to 5 x level of the failed spell
  • Speed: Base speed increases by 5 x level of the failed spell
  • Resistance: Gains Resistance 10 to one energy type.
- Level Adjustment +3

Cool, I look forward to seeing it.
 

Oh I hope you don't mind I took an ideal over a diety (unless you have one that fits) Healing/Time. Speed healing. That everyone deserves one chance (undead had their chance) and she believes that they should be given a fair chance to survive.

She knows that healing takes time and lives can be lost due to time. Hence her choices
 

Btw grabion i quoted your reply, this is what he has to say :

Response (Trevor K.) 05/16/2006 09:09 AM
Hey Kira. I'm sorry if you feel like you can't get a correct answer from us, and especially me. The answer I gave you on the shield ring are correct. I'm also sorry I've made mistakes in the past, and apparently those mistakes are unforgivable and have stuck with you quite well. You can wait for a DM ruling, since that is what ultimately sets the rules for the campaign you're playing in, but the shield ring does work the way I described. Good gaming!

We would appreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.

To login to your account, or update your question please click here.

Trevor
Customer Service Representative
Wizards of the Coast
1-800-324-6496 (US and Canada)
425-204-8069 (From all other countries)
Monday-Friday 7am-6pm PST / 10am-9pm EST

Btw an animated shield quite clearly says it imposes the normal penalties of using a shield. Presumably this is because the shield is flying around you blocking blows, and generally getting in your way, the same way a normal shield would. Its only benefit is allowing you to use a 2 handed weapon with a shield bonus.
 

Question said:
The answer I gave you on the shield ring are correct.

Not to kick a dead horse but I can see how this person could get things wrong in rulings. He needed to give "The answers I gave you on the shield ring are correct" or "The answer I gave you on the shield ring is correct" :p

But honestly What is the Age of Heroes in Fearun? I actually don't know any history of Fearun.
 


Question,

Trevor, along with the rest of the crew at Custserv, isn't a bad guy IMO. Actually, he's just doing his job to the best of his ability and trying to make the best of it. The problem I have though is that Custserv in general seems to be a rapid response program that often gives answers without putting a lot of thought or research into it.

Think of how customer service works pretty much anywhere. I know I've had to call them for various computer issues, internet hookup, cable TV, cell phone service, etc. Very seldom to I get the real solution to my problem the first time around. The reason for this is that people who work in customer service departments are trained to be generalists rather than to talk about specific issues, that is until the issue comes up, at which point they have to wing it a bit.

As I said in the beginning, doing that kind of thing is a tough job and I won't knock em for doing it. However, from our perspective, we should realize that there are better places to find out about D+D rules issues than WotC custserv. Go over to the rules board and ask a question. Look for people like Hypersmurf and Patryn of Elvenshea (sp?) (just to name a few) to weigh in on issues. These guys know rules nuances that are often overlooked by people like custserv, since they have to devote time to stuff like Neopets. Even better yet, go over to the WotC boards and look for the optimization boards. The folks on there are generally some of the most knowledgable people about D+D rules you'll ever find.

The bottom line is that you should be careful who you're taking as a real authority on game rules.

As for the animated shield, LR has made his ruling on it and if he chooses to reverse it I'd be fine with that, but for now I'm going to play with what he's said.
 


Amazing Triangle said:
Oh I hope you don't mind I took an ideal over a diety (unless you have one that fits) Healing/Time. Speed healing. That everyone deserves one chance (undead had their chance) and she believes that they should be given a fair chance to survive.

She knows that healing takes time and lives can be lost due to time. Hence her choices

In standard Forgotten Realms you need to have a deity if you cast divine spells.

Forgotten Realms Campaign Setting said:
Faerunian clerics function as described in the Players Handbook except that no clerics serve just a cause, philosophy, or abstract source of divine power. The Torilian deities are very real, and events in recent history have forced these divine beings to pay a great deal of attention to their mortal followers.

All clerics in Faerun serve a patron deity. (In fact, most people in Faerun choose a deity as their patron.) It is simply impossible for a person to gain divine powers (such as divine spells) without one. You may not have more than one patron deity at a time, although, it is possible to change your patron deity if you have a change of heart. You cannot multiclass into another class that requires a patron deity unless your previous patron deity is an acceptable choice for the new class. For example, you cannot multiclass as a druid unless your patron deity is a nature deity (since all druids have nature deities as patron deities).

You can check out the list of deities here.
 

Remove ads

Top