Age of Heroes - LR Gestalt Game (Roll Call)

Ferrix said:
A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters.

That's the keyword that sound more like a big flashy warning rather than a rules... that's why I was asking, but it was just an idea among a lot of other I have and it isn't sure I would end with it. Tonight, I'll have my books underhand and I,ll be able to come with an interesting concept.
 

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No problem, was just providing info.

I think I'm going to focus more right now on getting a concept I want to play rather than a bunch of crunchy bits that are highly effective and work out the stats later. That way I don't get sidetracked by all of the crunch options available.
 

Yeah. There is a lot of thing that I am interested to try. I've got my hand lately on the four Complete and Eberron. I've been playing so much core character that I want to try something new.
 

Velmont said:
Yeah. There is a lot of thing that I am interested to try. I've got my hand lately on the four Complete and Eberron. I've been playing so much core character that I want to try something new.

Ooo... you have now given me my character concept that I will run with.

Shifter Druid - Barbarian/Ranger :)

Eberron and Compete books... thanks Velmont... this way I don't have to think too much and can create a character thats been in the back of my mind for a while.
 


Velmont said:
Happy to help you... do you have something to inspred me :P

Well, with the Eberron book and the complete books you have a lot of options.

If you had Races of Destiny or this weblink from the wizards site, Chameleon makes a fun and nasty surprise in Gestalt games.

Combine it with a Changeling who is a Rogue/Artificer or Warlock/Artificer or Rogue/Warlock and you have some really fun places to go with such an incredibly versatile character. You can be basically anyone/anything you feel like. Such a build can make an incredibly interesting rogue that much more interesting. You can make anything you feel like (as an artificer), cast almost any spell you feel like with the Chameleon's ability to pick from any spell list, just a fun all around idea.

Or... if you want a different route...

The slap a template or two on to a warforged for an interesting twist to the old warrior type, some interesting templates to add would be Phrenic, Half-Celestial, Half-Dragon, or Half-Fiend.

Lastly, Kalashtar are probably one of the best psionic races and you could make a psionic paragon (go psion one side, wilder the other, check out Complete Psionic for more cool stuff).

Just some thoughts for ya.
 

The changeling Warlock/Rogue was something I was thinking about really much. But there is already a Warlock/Bard in this game... but thanks, I'll take a look at all that.
 

My healer! Tell me what you think!
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Devona Rift , Human Medic ( Cleric 5\Combat Medic 5/Healer 10 ): CR 10; Medium-size; HD10d8+30; HP 79; Init 2; Spd 30 ft.; AC 26 {10+3 Dex+9 armor+0 shield+2 Def.+1 NA+1 Insight}, touch 17, flat-footed 23 (+1 natural); BAB +9/+4; Grap +11; Atk;+12/+7 1d8+3 20x2

Full Atk: +12/+7 1d8+3 20x2
Space/Reach 5 ft/5 ft;

SA: Turn Undead 11/day, Cleanse Paralysis (Remove Paralysis 1/day), Cleanse Disease (Remove Disease 1/day), Cleanse Fear (Remove Fear 1/day), Cleanse Poison (Neutralize Poison 1/day), Cleanse Blindness (Remove Blindness 1/day), Cleanse Spirit (Greater Restoration 1/day)
Once per round for up to 10/day
Kickers: Sanctuary DC 25, Reflex +5, Aid (+13 HP, +1 morale atk and saves vs fear

SQ: Healing Hands (+5 to healer spells of healing), Effortless Healing (No attacks of opportunity when casting healing spells as a healer), Spontaneous Healer, Unicorn Familiar (20 hours/day), Evasion, Field Healer (Heal check move action, Take 10), Spontaneous Heal, Defensive Casting(level on concentration checks while defensively casting)

AL LG
SV Fort: 7+3=10, Ref: 6+3=9, Will: 7+5=12

Stats:
Str 14, Dex 16, Con 16, Int 10, Wis 20, Cha 20

Skills: 91sk. Pts.
Knowledge (Religion) 13, Concentration 16 (21), Heal 21, Sense Motive 16, Spellcraft 11
Feats:
Augment Healing, Combat Casting, Dodge, Extra Turning, Sacred Healing, Mastery of Day and Night
Mobility

Prepared Spells: (as a 10th level Cleric) Domains: Healing, Time
DC 15+Spell level [Prays for spells at Day break]
0th – 6, 1st – 4+1+2, 2nd – 4+1+1, 3rd – 3+1+1, 4th – 3+1+1, 5th – 2+1+1
0 level – 2Light, Purify Food and Drink, Guidance, Mending, Amanuensis
1st level – Obscuring mist, Vigor (lesser) (15rds FH 1), Inhibit, Shield of Faith, Domain: True Strike
2nd level – Divine Insight, Quick March, Close wounds, Divine Protection, Stabilize, Domain: Gentle Repose
3rd level – Ring of blades, Mass Aid, Daylight, Domain: Haste
4th level – Restoration, Lesser Holy Transformation, Shield of faith (mass)Domain: Freedom of Movement
5th level – Righteous Wrath of the Faithful, Vigor (greater) (20rds FH4), Domain: Permanency

Prepared Spells: (as a 10th level Healer)0-6 1st-6+2 2nd-5+1 3rd-5+1 4th-4+1 5th-4+1
0th - 2 Cure minor wounds, 2 Purify food and drink, 2 Deathwatch
1st – 5 Cure light wounds, Protection from evil, Sanctuary, Remove Fear
2nd – 3 Cure moderate wounds, 2 lesser restoration, remove blindness/deafness
3rd – 3 Cure serious wounds, Close wounds, Status, Restoration
4th – 2 Cure critical wounds, Mass cure light wounds, Panacea, Freedom of movement
5th – 2 Mass cure moderate wounds, Revivify, Stone to flesh, Break enchantment

Possessions:
+4 Mithral Chain Shirt (20175), +1 Morningstar (4315), Belt of Con +2 (4000), Periapt of Wis +4 (16000), Cloak of Cha +4 (16000), Gloves of Dex +2, Ring of Sustence (2500), Ring of Protection +2 (8000), Amulet of Natural Armor +1 (2000), 1,500 gp of diamonds, Silver dagger (22), Cold Iron Dagger (4), Ever burning Torch (110), 100ft Silk Rope (20), Backpack (2), Signal whistle (.80), 2 grappling hook (2), Ink (8), 2 Inkpen (.20), 5 Parchment (1), Notebook (20), Ioun Stone (5000),Bag of Holding Type I (all small items are in), 321gp

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Play a Wizard/Crossdresser till level 5 then take levels in the Lord of the wedding dress PRC. You end up casting spells with the Crossdress descriptor at +5 CL by the end of the PRC's path.
 

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