Age of Heroes - LR Gestalt Game (Roll Call)


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Shayuri said:
Anyone else have thoughts on what class might complement a Beguiler gestalt?

I don't have the PHBII, but it seems like someone said the Beguiler is an INT based caster class. Given that, Incarnate could make a nice addition (Incarnuma tends to be a good addition to most things, but especially in based classes).
 

We are probably missing a rogue or cleric.

Btw :

Response (Trevor K.) 05/15/2006 10:12 AM
Hey there Kira. Even though it doesn't encumber the character, you do still have to wield it and it counts as a heavy shield. So if your character loses certain benefits for wielding a shield, they would lose those benefits for wielding the shield provided by the ring. So your monk would not be able to use those class abilities while using this ring. Have fun and good gaming!

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Trevor
Customer Service Representative
Wizards of the Coast
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I love Rogue. I was thinking a Rogue/Warlock would be great, but due to the presence of a Warlock/Bard, played by Scotely, another combo might be better. I'll take a look at some combo of Divine Caster/Rogue.
 

Question said:
Btw :

Response (Trevor K.) 05/15/2006 10:12 AM

...snip...

Trevor
Customer Service Representative
Wizards of the Coast
1-800-324-6496 (US and Canada)
425-204-8069 (From all other countries)
Monday-Friday 7am-6pm PST / 10am-9pm EST

Right...the same Trevor K. who once said that Arcane Hierophant doesn't grant wildshape ability for druids who aren't 5th level or higher, and then turned around and gave the exact opposite answer? The same Trevor K. who says that Persistent Spell can be used with touch spells? Or that moving diagonally through one sqaure of rough terrain and one sqaure of normal terrain counts as moving five squares? Ya, I think I'll just wait on the DM ruling for this one...Trevor (along with many other custserv reps) has proven over and over that he doesn't take much time in analyzing questions before answering them.
 

Just FYI...a Beguiler is basically a spellcasting rogue, with emphasis on illusion, enchantment and some utility/rogue spells (like Knock and so on).
 

Since it looks like melee is covered, I think I might go with an archer of some sort. Either a sorcerer-fighter into Arcane Archer, or a cleric-archer type. Elf both ways probably.
 

WOOT WOOT I get to be the "Healer"!
Hey Question I am a Cleric!

Cleric 10/Healer 10
She will be Devona Rift, Combat Medic
Stats to come
 
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Ferrix said:
Since it looks like melee is covered, I think I might go with an archer of some sort. Either a sorcerer-fighter into Arcane Archer, or a cleric-archer type. Elf both ways probably.

If you decide to go the divine route for an archer, a cleric 3/church inquisitor 6/soulbow 1//soulknife 2/ninja 3/peerless archer 3/saint 2 would make a really strong character. I would recommend the elf and war domains, for point blank shot and weapon focus with the longbow. In the end you would have some really nice WIS synergy, adding it to:

Attacks
AC twice
Damage
Cleric casting DCs and bonus spells

Plus with rapid shot and TWF (and buffing yourself with divine power) you would have four shots per round, all of which you could use power shot with (subtract an amout from your attack and add it to damage, like power attack for melee weapons) - not to mention all the goodies from the saint template (if it's allowed). If you were willing to be human and pick up a few sub-optimal feats, you could grab a level of Shiba protector from OA to add WIS to attack and damage again.

If you wanted a divine skill-monkey archer, then you could go for something like Archivist 7/Sacred Exorcist 3//Scout 5/Psychic Warrior 4/??? 1, using hustle with the scout's skirmish to good effect. This feat would be best served by using a divine metamagic persistent divine power.
 

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