Age of Heroes - LR Gestalt Game (Roll Call)

Amazing Triangle said:
WOOT WOOT I get to be the "Healer"!
Hey Question I am a Cleric!

Cleric 10/Healer 10
She will be Devona Rift, Combat Medic
Stats to come

If you want to be a super effective healer, it might be worth looking into some PrCs. One possible alternative to what you put forth would be a Cleric 5/Combat Medic (Heroes of Battle) 5//Healer 10. Feats would look like:

1: Dodge
1 (Campaign Bonus): Combat Casting
1 (Human Bonus): Maximize Spell
3: Mastery of Day and Night (Player's Guide to Eberron)
6: Dragon Prophesier (Magic of Eberron)
9: Prophecy's Shepherd (Magic of Eberron)

With all this, every healing spell you cast would automatically be maximized, plus you could cast one quickened healing spell each round (which would also be maximized). Add this to the great stuff you get form Combat Medic and it makes for a super-effective healing PC.
 

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gabrion said:
If you decide to go the divine route for an archer, a cleric 3/church inquisitor 6/soulbow 1//soulknife 2/ninja 3/peerless archer 3/saint 2 would make a really strong character. I would recommend the elf and war domains, for point blank shot and weapon focus with the longbow. In the end you would have some really nice WIS synergy, adding it to:

Attacks
AC twice
Damage
Cleric casting DCs and bonus spells

Plus with rapid shot and TWF (and buffing yourself with divine power) you would have four shots per round, all of which you could use power shot with (subtract an amout from your attack and add it to damage, like power attack for melee weapons) - not to mention all the goodies from the saint template (if it's allowed). If you were willing to be human and pick up a few sub-optimal feats, you could grab a level of Shiba protector from OA to add WIS to attack and damage again.

If you wanted a divine skill-monkey archer, then you could go for something like Archivist 7/Sacred Exorcist 3//Scout 5/Psychic Warrior 4/??? 1, using hustle with the scout's skirmish to good effect. This feat would be best served by using a divine metamagic persistent divine power.

Interesting builds Gabrion, not exactly the choices I was going for, but interesting nonetheless.

Your first build however doesn't work in standard gestalt rules since you use two PrC's in the same level, nor can you qualify for peerless archer without a +7 BAB. Also, wasn't really planning on working the psi-power angle.

Also, Saint requires 3 exalted feats to qualify as well, so good luck fitting the pre-reqs in.
 

Ferrix said:
Interesting builds Gabrion, not exactly the choices I was going for, but interesting nonetheless.

Your first build however doesn't work in standard gestalt rules since you use two PrC's in the same level, nor can you qualify for peerless archer without a +7 BAB. Also, wasn't really planning on working the psi-power angle.

Also, Saint requires 3 exalted feats to qualify as well, so good luck fitting the pre-reqs in.

Ya, sorry...that was all thrown together without books, so I obviously overlooked quite a bit. Even just the zen archer cleric/soulknife/ninja/soulbow is pretty effective though. Throwing a chaotic incarnate into an archery build is pretty nice with sighted gloves and incarnate avatar. IIRC those two soulmelds get them something like +3 to ranged attacks and +4 damage on ranged attacks (both insight bonuses). Anyway, I'm probably being annoying by spaming all these ideas out, so I'll just shut up for a while. :)
 


Spent the money! All that's left now is the description and background!

[sblock]Name: Ilshana / Whisper
Race: Human
Class/Level: Beguiler 10 / Duskblade 10
Exp:

Desc: Pending

Strength (STR) 10
Dexterity (DEX) 20
Constitution (CON) 14
Intelligence (INT) 22
Wisdom (WIS) 14
Charisma (CHA) 14

Alignment: Neutral
AC: 24 (10 +5 Dex +7 armor, +2 Deflection)
Hit Points: 68
Movement: 30'

Base Attack Bonus: +10
Init: +5
Melee Attack: +10 (+15 w/finesse)
Ranged Attack: +15
Fort: +12
Reflex: +11
Will: +12

Race Abilities
Bonus Feat
Bonus Skills

Class Abilities:
Armored Mage
Trapfinding
Cloaked Casting, +1DC, +2 vs Spell Pen
Surprise Casting (Swift action)
Bonus Feats: Silent Spell and Still Spell
Advanced Learning
1st level: Magic Aura
3rd level: Heroism

Arcane Attunement (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic, 7/day)
Armored Mage (med armor, hvy shield)
Bonus Feat: Combat Casting
Arcane Channeling
Quick Cast 2/day
Spell Power +2 vs spell pen

Skills: 133
Bluff +15 (13 ranks +2 Cha)
Concentration +15 (13 ranks +2 Con)
Diplomacy +19 (13 ranks + 2 Cha, +2 Bluff, +2 Sense Motive)
Disable Device +19 (13 ranks + 6 Int)
Gather Info +10 (6 ranks +2 Cha, +2 Knowledge: Local)
Knowledge: Arcana +15 (9 ranks + 6 Int)
Knowledge: Local +15 (9 ranks + 6 Int)
Search +19 (13 ranks + 6 Int)
Sense Motive +15 (13 ranks +2 Wis)
Speak Languages - (4 ranks)
Spellcraft +17 (9 ranks + 6 Int, +2 Knowledge: Arcana)
Tumble +8 (5 ranks +3 Dex)
Use Magic Device +15 (13 ranks + 2 Cha)

Feats
1 Eschew Materials
1 Combat Expertise
3 Weapon Finesse
6 Improved Feint
9 Spell Focus: Enchantment

Languages - Common, Draconic, Elvish, Dwarf, Halfling, Gnome, Orcish, Goblin

Spells (Beguiler)
Slots
0 - 6/6, 1 - 8/8, 2 - 8/8, 3 - 7/7, 4 - 6/6, 5 - 4/4

0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,
Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,
Undetectable Alignment, Whelm
2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,
Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible,
Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
3 - Arcane Sight, Clairvoyance/Clairaudience, Crown of Veils, Deep Slumber, Dispel Magic,
Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invis Sphere,
Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field,
Zone of Silence
4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility,
Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog
5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot,
Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness

Spells (Duskblade)
Slots
0 - 6/6, 1 - 10/10, 2 - 9/9, 3 - 4/4

Known
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Chill Touch, Ray of Enfeeblement, Resist Energy, Shocking Grasp, True Strike
2 Bear's Endurance, Darkvision, Scorching Ray, Dimension Hop
3 Protection from Energy, Vampiric Touch

Money - 29gp, 4sp

Weapons -
Spell Storing Rapier +2, +17 to hit, 1d6+2 dmg, 3lbs, 18320gp

Armour -
Glamered Mithril Chain Shirt +3, AC +6, Max Dex +6, 10lbs, 12800gp

Gear -
- In Haversack
Bedroll, 1sp, 5lbs
Blanket, 5sp, 3lbs
50' silk rope, 10gp, 5lbs
Tent, 10gp, 20lbs
Waterskin, 1gp, 4lbs
10 days trail rations, 5gp, 10lbs
Everburning Torch, 110gp, 1lb

- On person
2 scroll cases, 2gp, 1lb
2 belt pouches, 2gp, 1lb

- In Pouches
Small steel mirror, 10gp, .5lb
Caltrops, 1gp, 2lbs
Money

-Mount!
Light Warhorse, 150gp
Riding Saddle, 10gp, 25lbs
Saddlebags, 4gp, 8lbs

Magic -
Vest of Resistance +3, 9000
Gloves of Dexterity +4, 16000
Headband of Intellect +4, 16000
Ring of Protection +2, 8000
Handy Haversack, 2000
Wand of Barkskin, 4500
Wand of Shield, 750
Potion Cure Moderate Wounds, 300

Background:
Pending[/sblock]
 
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gabrion said:
If you want to be a super effective healer, it might be worth looking into some PrCs. One possible alternative to what you put forth would be a Cleric 5/Combat Medic (Heroes of Battle) 5//Healer 10. Feats would look like:

1: Dodge
1 (Campaign Bonus): Combat Casting
1 (Human Bonus): Maximize Spell
3: Mastery of Day and Night (Player's Guide to Eberron)
6: Dragon Prophesier (Magic of Eberron)
9: Prophecy's Shepherd (Magic of Eberron)

With all this, every healing spell you cast would automatically be maximized, plus you could cast one quickened healing spell each round (which would also be maximized). Add this to the great stuff you get form Combat Medic and it makes for a super-effective healing PC.

You have great feats but you forgot Augment Healing probably the best healing feat ever. I may do this route I have to check teh requirements for Combat Medic (I wanted to go this way just thought it had a higher requirement. I don't know the Eberron feats not a big fan of the material but I will take a look.
 

I was thinking to try a spellcaster with deep pocket (Very deep pocket) and versatility (very wide versatility).

Here the build I was thinking:

At level 3: Wizards 3//Psion 3
At level 10: Wizard 3/Cebremancer7//Psion 3/Archivist 7

Which mean that guy could cast divine, arcane and psionic.

Or I could do an old concept I had in a none-Gestlat game, a dwarven Trapmaker. He was a rogue. The advanatge with that, it is he will be able to Gestlat with a spellcaster class and create magical trap too. The caster class could be either Warlock, Wizard or Artificier. most likely there will be no PrC with that concept.
 
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You can't use the classes which specifically duplicate the abilities of two classes (i.e. mystic theurge & similar classes) thus cerebremancer is out, lest the DM rules against that in which case that's a whole new ball game.
 

I am not familiar with the Gestalt rules, but what I have seen is more than a warning than an official ruling, and it is for that reason I was asking before starting to build that character.
 

srd said:
A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters.

From the Gestalt Characters section in the SRD.
 

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