Age of Heroes - LR's Gestalt Game.

Ilshana looks from the bat-man to the others and back, then clears her throat.

"Not to interrupt the welcome or anything, but speaking of demon lords and horrible soul-eating devices and so on...don't we have someplace we ought to be going?"

She grins.

"We can bring Vhandamere up to speed while we go, but the gist of it's that we think this town was destroyed for nefarious purposes relating to said soul-eating device, and that the nearby...relatively speaking...fortress of Jarl the frost giant is the base they're using."

Getting a bit thin-voiced towards the end, Ilshana takes a deep breath and goes on.

"So! That's where we're headed. Via magic if everything goes to plan."
 

log in or register to remove this ad

OOC: Okay I'm happy to move ahead with your proposed plan (teleporting to the fortress), however there are a few minor problems to overcome.

Geron can only teleport himself plus three others, and since there are 5 of you (Silvanyck, Ilshana, Devona, Ununkua'em and Vhandamere) plus Ilshana's mount "Cazume", and "Hopzeru" Vhandamere's medium sized fleshraker dinosaur, you can't all make it in one trip.

Obviously I need to know what you guys intend to do to circumvent these obstacles, I'll assume you are all aware of this before you prepare spells for the day ahead!
 

After gaining a birds eye view of your destination Geron gathers you together into a circle, closing his eyes the Sun Elf focuses on holding the mental image in his mind while he begins to cast the complicated spell.

With a slightly blurring effect you suddenly appear high in the Crystalmist mountains, in a valley 15,000 above sea level, at this height the air is thin and cold, necessitating you to wrap yourselves up warmly in the frigid environment, further up the valley situated between a narrow cleft sits Jarl Gnorgrak's fortress.

~~~~

After walking for 4 hours you've come upon a narrow cleft in the side of the sheer mountainside. A 20 foot wide ledge winds up the mountains face to this cleft. Entrance into this cleft is blocked by a 30 foot high wall set between two 60 foot high stone towers. A mighty iron portcullis bars a short 20 high tunnel passing thru the walls into the courtyard beyond, in which you can see a second cyclopean curtain wall, twice as high as the first. The biting wind whips clouds of fallen snow up from the ground nearby, shrouding the view with a soft haze.

OOC: You are at the bottom of the ledge which winds itself up to the gate in the cleft of the mountainside, the ledge is icy and is approx 500 feet long.

The temperature is 10 degrees F, as such you need to take precautions to protect yourselves from frostbite/hypothermia, let me know what precautions you took to protect yourselves when you arrived in the valley, otherwise please list any pertinent adjustments for saving throws vs cold when you next post, I'll then let you know how your characters faired during their four hours travel to the mountain.
 

Ununkua'em curses himself under his breath for not forseeing this. He sets his backpack on the ground and pulls forth thick heavy blankets.

"Wrap yourself in these, keep your face shielded as much as you can from the wind. The wind is the danger hear, it will rip the heat from you." he says as he distributes the blankets to those who need them.

OOC-

Ununkua'em has 4 winter blankets he will attempt to use to fashion appropriate cold weather gear for the more susceptable. His survival check is +11.

His fortitude save is +26
 

Gereon shakes his head, "it will not be needed great one, least for now." He intones a short elven mantra of a wanderer on the cold and lonely road while making a rubbing motion with his hands as if in front of a fire. Upon the completion the cold is no longer biting at your flesh.

Upon arriving at the gates of the keep, "I also believe we may not be so welcome here." He gestures twice, the first time creating a sweeping protective motion with his arm as if drawing a cloak widely around him, the second crossing his arms with his staff held defensively in front of him.

OOC: Casts the following spells affecting all of his companions through the eldritch tapestry; Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F.; Greater Resistance: +3 resistance bonus to saves, 24 hr. duration; Extended Greater Mage Armor: 18 hr. duration, +6 armor bonus to AC (applies against incorporeal attacks)
 
Last edited:

"Aye...everyone gather close. I can ward us against prying eyes and ears," Ilshana suggests. "A sphere of invisibility around me, though stay near, because if you get more than ten feet or so away from me, you'll become visible. I can also invoke an invisible, untouchable wall that blocks all sound. The problem being that it blocks it both ways. We won't be able to hear out of the wall either."

She shrugs and grins. "Or I could just go invisible myself and scout ahead a bit. Or whatever. Just think that maybe it's not such a good idea to go traipsing up to the demon worshipping frost giant's front door and introduce ourselves."
 

Vhandamere bows gratefully to Geron, "Thank you, I find the brisk weather refreshing. But poor Hopzeru wouldn't like it very much."

Hopzeru tilts her head at the mention of her name, her golden reptilian eyes startling.

Turning towards Ilshana, Vhandamere grins, "Good idea. A little stealth will help us put a stop to these horrors while avoiding unnecessary violence. I don't suppose any of us can read minds? Or I suppose some form of glamour would do. That said, I'd best take on a form that's better prepared for trouble, should it arise. Please, do not be alarmed by the transformation."

Vhandamere sings a few words in a strange tongue while making a gathering gesture from the earth to his heart. A few seconds afterwards he shimmers, growing vastly in height. Post-metamorphosis, Vhandamere stands as tall as Ununkua'em but is considerably less pleasant to behold. The man-bat's wrinkled features have been replaced by the sharp and exaggerated ones of a troll. Oddly, the hulking, pot-bellied figure is clearly female.

OOC: Casts Enhance Wildshape (extraordinary abilities) and changes into a cave troll
 

As always Dev just twiddles her thumbs and waits to figure out what is going on. Since she is clearly out matched here in both variety and skill of spells she waits for a fight for that is when they will all be crying for her. "So what are we doing? I know we are going some place but since I was not there when all of you concocted this little plan I would like to know where we are going. Or better yet why. If you plan to go off by yourself tell me first I have a way to watch your lifeforce to make sure you are still okay."


OOC: Me and my poor character are trying to catch up but most of what has happened is gook to me so can someone give me the short version.
 
Last edited:

Completing your magical preparations for the confrontation ahead you settle down to plan the next phase of your battle plan.

Keen to the nuances of mountain life, it quickly becomes apparent to Ununkua’em that something isn't right about the fortress, according to everything you've learnt about Jarl Gnorgrak, he is a powerful Frost Giant leader who commands a substantial force of Frost Giants, suddenly it clicks into place for the Goliath, the fortress is much to quiet for a dwelling place of Giants, even at this time of the day, there should be the sounds or sign of life coming from the fortress.

Instead the fortress is quiet, deathly quiet. No other sound disturbs the frigid wind as it blows across the mountain valley.
 

Ununkua'em stops a moment, his face a mask of concentration, then he nods, looking at the fortress he says almost to himself, "That is what has been bothering me."

"I have some experience with fighting giants. Giants are noisy and the fortress is silent, if there are giants in there, we should hear something."
looking back at the assembled group, he adds gravely, "If they are still alive."

The goliath smiles kindly at Dev after his grim pronouncement, "We are going in there," he says pointing at the massive fortress built for something too large to be human, "In there is where the machine is, and the demon lord. We are going in to turn the machine off, preferably forever."
 
Last edited:

Remove ads

Top