Age of Heroes - LR's Gestalt Game.

Silvanyck

Silvanyck pulls his cloak snug about him despite Geron's magic. He longs for the warm forest home. "I agree the silence is strange. Do you think the giants have fallen prey to the abyssal machine? Some scouting is in order. I can become invisible as well as fly. Shall I explore a little?"
 

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"Let us not block our ears from sound, but a sphere of invisibility may not be a bad idea." The lean elven wanderer touches his staff to the ground, the small globe atop it glimmering slightly as his other hand presents a shard of a shell of some sort.

"Do not go too far Silvanyck, , if Ununkua'em is correct, I do not wish us to stumble without knowing what is ahead." Gereon looks searchingly at his companions, "shall we continue?"

OOC: Cast Protection from Arrows through tapestry affecting all, 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total).
 

"Scouting is a good idea. Let's get a defensive line going out here, while he checks out the fortress a little." She shakes a finger at Silvanyck. "Don't go too far without us! We'll give you a head start, then move in after you. About a hundred feet? Or is that too far?"

She waves the others over. "Lets work out a good formation too. Warriors up front, fragile types in the middle. I'll bring up the end."
 

Silvanyck

Slivanyck nods, "I shant venture too far ahead, I should be able to see you despite the invisibility." He makes an arcane gesture and a cape of swirling shadows sprouts from his back lifting him effortlessly into the air. As he drifts upward he humms a tune and moves his hand in a complex pattern then suddenly he vanishes from normal sight. Despite the protection of his magic Silvanyck is careful to make no sound and use the cover of trees, rocks and the walls themselves to avoid detection.

OOC: Fell Flight, Greater Invisibility, See the unseen. Hide +10 Move Silently +14.
 

Ununkua'em stops a moment, his face a mask of concentration, then he nods, looking at the fortress he says almost to himself, "That is what has been bothering me."

"I have some experience with fighting giants. Giants are noisy and the fortress is silent, if there are giants in there, we should hear something."
looking back at the assembled group, he adds gravely, "If they are still alive."

The goliath smiles kindly at Dev after his grim pronouncement, "We are going in there," he says pointing at the massive fortress built for something too large to be human, "In there is where the machine is, and the demon lord. We are going in to turn the machine off, preferably forever."

Silvanyck pulls his cloak snug about him despite Geron's magic. He longs for the warm forest home. "I agree the silence is strange. Do you think the giants have fallen prey to the abyssal machine? Some scouting is in order. I can become invisible as well as fly. Shall I explore a little?"

"Let us not block our ears from sound, but a sphere of invisibility may not be a bad idea." The lean elvin wanderer touches his staff to the ground, the small globe atop it glimmering slightly as his other hand presents a shard of a shell of some sort.

"Do not go too far Silvanyck, , if Ununkua'em is correct, I do not wish us to stumble without knowing what is ahead." Gereon looks searchingly at his companions, "shall we continue?"

"Scouting is a good idea. Let's get a defensive line going out here, while he checks out the fortress a little." She shakes a finger at Silvanyck. "Don't go too far without us! We'll give you a head start, then move in after you. About a hundred feet? Or is that too far?"

She waves the others over. "Lets work out a good formation too. Warriors up front, fragile types in the middle. I'll bring up the end."

Slivanyck nods, "I shant venture too far ahead, I should be able to see you despite the invisibility." He makes an arcane gesture and a cape of swirling shadows sprouts from his back lifting him effortlessly into the air. As he drifts upward he hums a tune and moves his hand in a complex pattern then suddenly he vanishes from normal sight. Despite the protection of his magic Silvanyck is careful to make no sound and use the cover of trees, rocks and the walls themselves to avoid detection.

~~~~

Silvanyck:
It takes you less than a minute to reach the gates of the fortress, the wall in front of you is 30 tall, thru which runs a short tunnel. Two iron portcullises blocks your progress thru the wall, one at either end of the tunnel.

To either side of the tunnel loom two 60 foot high towers, which appear to be unguarded. These towers have neither windows nor arrowslits.

Looking back you can see that the group is currently 250 away behind you, carefully picking there way along the icy ledge.

OOC: As the ledge is icy you can only safely move along it if you're taking one move action per round, anything more than this means you could slip over, possibly off the ledge altogether.

Spell Effects Summary[sblock]
Everyone:
Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F
Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks)
Greater Resistance: +3 resistance bonus to saves, 24 hr. duration
Invisibility Sphere: 10 radius, 10 minutes duration
Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total)

Silvanyck
Fell Flight: Flight 30' (good), 24 hours duration.
See the Unseen: Darkvision 60' & See Invisibility, 24 hours duration.
Greater Invisibility: 10 rounds duration (2 rounds remaining).[/sblock]
 

Silvanyck

Seeing no obvious foes, Silvanyck flies to the top of one of the walls on the shadowy side of one of the big towers and tries to find a place of concealment from which to watch over the party's approach and look for activity within the keep.
 

Flying to the top of the tower Silvanyck can see that the tower appears to be deserted as does it's companion, in the center of the tower is a giant-sized trap door, listening briefly at the door Silvanyck fails to hear any signs of life from within. Moving over to the northern wall, Silvanyck gazes down upon the courtyard below.

Beyond the outer wall is a large courtyard. Windblown snow lies in huge drifts against the walls, and the ground is littered with rubble. A second massive wall bordered by immense towers bisects the courtyard, and you can see a large building protruding from the mountainside through this walls set of portcullises. The wind howls as it is blows over the cleft in the mountainside, setting your nerves on edge. Beyond the howling of the wind though, is a deeper menace that sends chills up your spine and turns your blood to ice.

There are ledges to the east and west of the large courtyard, looking down from the height of the tower, Silvanyck spots three huge spider-like creatures sitting motionless upon the ledges, watching the courtyard below. Two of these creatures perch on the eastern ledge while the third watches from the western ledge.

Moving back to the southern portion of the tower Silvanyck watches the slow progress of his invisible companions

OOC: Silvanyck invisibility last for 1 more round, if Silvanyck doesn't plan on doing anything, then lets assume everyone makes it to the gates safely.

Spell Effects Summary[sblock]
Everyone:
Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F
Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks)
Greater Resistance: +3 resistance bonus to saves, 24 hr. duration
Invisibility Sphere: 10 radius, 10 minutes duration
Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total)

Silvanyck
Fell Flight: Flight 30' (good), 24 hours duration.
See the Unseen: Darkvision 60' & See Invisibility, 24 hours duration.
Greater Invisibility: 10 rounds duration (1 round remaining).[/sblock]
 

Silvanyck

The elf remains at his post keeping an eye on the spiders until the party is close to the gates then he swoops down to rejoin them in the invisibility. In hushed tone he describes the scene for the others noting in particular the spiders on the ledges and the trap doors on the tower tops.
 

In an urgent whisper Vhandamere says, "Shall we simply fly over them to the trap door? The spiders a in the way, but they probably have nothing to do with the dwarves or the demon lord. If we do accidently catch their attention, I can attempt to keep them calm."
 

"Silvanyck said "Spider-like", while it could be they are simple animals of great size, in general giants are like most humanoids (though larger, greedier and more evil) and don't have great love for spiders. I doubt they would use them as guardians. Which leaves me believing they are the demon lord's creatures." Ununkua'em speaks in a low whisper.

"I suspect we will need to deal with these things in a more direct manner or sneak past them, if that is possible. Anyone know anything about spider like demons?"
 

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