Age of Heroes - LR's Gestalt Game.

"If the Illusion fails to rouse them, I may be able to help. But for now, make ready my friends."

Vhandamere's form shimmers and changes again, this time matching that of his bestial companion Hopzeru. He makes a couple of odd coughing sounds to her, then ululates and gestures, apparently some atavistic form of spellcasting.

[OOC-he tells Hopzeru that enemies are coming and to wait to attack at the same time. He then casts Venomfire on himself, sharing it with her]
 

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Silvanyck

Considering the others' preparations for a moment, Silvanyck pipes in. "I could offer some of you the benefit of my magic if you wish. The grace of a cat or the ability to act in great haste? My abilities are best used from a distance, so I plan to take to the air once they are upon us."
 

Ilshana cast her illusion spell and sends the figment of the Human Wizard walking into the courtyard, the figment makes it half way across the courtyard before the Retriever's spring into action, almost simultaneously three coruscating rays of energy strike the figment, closely following on the heals of this attack the 3 Retriever's emerge from hiding and charge towards their foe.

Spell Effects Summary[sblock]
Everyone:
Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F
Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks)
Greater Resistance: +3 resistance bonus to saves, 24 hr. duration
Invisibility Sphere: 10 radius, 10 minutes duration
Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total)

Silvanyck
Fell Flight: Flight 30' (good), 24 hours duration.
See the Unseen: Darkvision 60' & See Invisibility, 24 hours duration.
Greater Invisibility: 10 rounds duration (expired).[/sblock]
 

Silvanyck

The elf wastes no time in joining the fray. He draws back an arm and releases a ray of arcane energy at the lead spider construct.

OOC: [sblock]Eldritch blast with Eldritch Chain +12/+7 Ranged, Eldritch Blast, 7d6+0, 20/x2, 60'r [/sblock]
 

Gereon (AC 22; HP 58)

"Well, there's our answer to that. Hopefully your illusion will distract them long enough, let us engage."

With a nod, a veil of shadows springs up around each member of the party, although they can all see through it and even into the darkness of the shadows. He draws out a wand, taking aim at one of the retrievers he releases a trio of silver-blue missiles.

OOC: Release Armor of Darkness from the Eldritch Tapestry; +5 deflection bonus to AC, darkvision 60 ft. Duration 90 minutes.; Wand of Magic Missiles (49/50 chg.); 5th level, 3d4+3 force damage.
 

Ununkua'em looks at the distance and hopes that the golem-spiders do not go for reinforcements, or alert their controllers. Looking at the icy slop he realizes that he doesn't wish to fight on unsure footing. Uttering a command word, his boots sprout wings and takes him aloft into the air, he moves a little forward from the group, ready to recieve the charge of the monsters. He assumes a defensive posture.

OOC-

Activating his boots of flight (Fly as spell for 5 minutes) (standard action)
He moves forward (15ft) from the group and draws his sword as he is doing so (move equivilant)
He activates Chain of Defensive Posture (+2 Insight Bonus to AC, 10 rounds) (free action)

I am still assuming that the retrievers are a long way off since we were up the slope.
 

With another strange coughing sound to Hopzeru, Vhandamere crouches in anticipation of the spider-demon's attack.

OOC- ready an action to pounce upon the first retriever to close with Ununkua'em and try to get Hopzeru to do the same.

REMINDER- the spell effect Venomfire (Serpent Kingdoms-veneomous natural attacks do an additional d6/level acid damage) should also be active on Vhandamere and his animal companion.
 

Ilshana moves to keep up with the rest of the group and, calling on her training, casts a spell with little more than a single word and a sweeping gesture. Time seems to slow down around the party, yet they keep moving as fast as ever... (Haste as a swift action on up to 10 targets, within 30' feet of each other...I'll get as many as I can)

She then chants another spell, bolstering herself against the dangers to come. (Bear's Endurance)

"Everyone stay together, and we'll still be invisible for a few minutes. Long enough to get some spells up."
 

"Let us all stay safe yell if you are in need of my care." Devona bows her head and begins to pray.

OOC: Devona casts Shield of Faith (mass): +3 deflection to AC to all allies within 30ft, so I will move into the best position. If anyone takes a massive amount of damage, I will cast Quick March as a swift action making my movement 60 and move into touch with a Healer Spell highest possible only if someone drops below 50%.
 

"Let us all stay safe yell if you are in need of my care." Devona bows her head and begins to pray.

The Retriever's quickly close in on Ilshana's figment and begin to systematically strike out with each of their four claws as well as a ray from their eyes, as the figment disappears under the onslaught, the Retreiver's scan the courtyard and catch sight of the visible Silvanyck, standing on the other side of the fortresses portcullis.

With another strange coughing sound to Hopzeru, Vhandamere crouches in anticipation of the spider-demon's attack.

The elf wastes no time in joining the fray. He draws back an arm and releases a ray of arcane energy at the lead spider construct. The blast of energy strikes one of the Retriever's squarely on the torso, the arcane energy arcs amongst the other Constructs causing varying amounts of damage

Ununkua'em looks at the distance and hopes that the golem-spiders do not go for reinforcements, or alert their controllers. Looking at the icy slop he realizes that he doesn't wish to fight on unsure footing. Uttering a command word, his boots sprout wings and takes him aloft into the air, he moves a little forward from the group, ready to receive the charge of the monsters. He assumes a defensive posture.

Ilshana moves to keep up with the rest of the group and, calling on her training, casts a spell with little more than a single word and a sweeping gesture. Time seems to slow down around the party, yet they keep moving as fast as ever...

"Well, there's our answer to that. Hopefully your illusion will distract them long enough, let us engage."

With a nod, a veil of shadows springs up around each member of the party, although they can all see through it and even into the darkness of the shadows. He draws out a wand, taking aim at one of the retrievers he releases a trio of silver-blue missiles.

As the missiles strike one of the Retriever's (#1) doing a minor amount of damage, Gereon becomes visible to the three constructs.

OOC: At this stage Silvanyck & Gereon are the only visible targets, Silvanyck is visible because his Greater Invisibility spell expired and because you don't turn invisible when you enter a Sphere of Invisibility.

Also when you post your actions for the next round, please remember to post all pertinent info along with it. i.e. Your current AC, HP's, combat bonuses, spell durations and effects etc.

Initiative
23 Devona (Shield of Faith)
21 Retriever's (Attack figment)
12 Vhandamere (Readies an action)
12 Silvanyck (Eldritch Blast[Chain] 16, 32, 23. Three hits for 13, 25 & 33 points of damage)
09 Ununkua'em (Activates boot of flying & Chain of Defense)
09 Ilshana (Quick Casts Haste, then cast Bears Endurance)
08 Gereon (Releases Tapestry, Magic Missile for 11 damage)

Spell Effects Summary[sblock]
Everyone:
Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F
Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks)
Greater Resistance: +3 resistance bonus to saves, 24 hr. duration
Invisibility Sphere: 10 radius, 10 minutes duration
Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total)
Armour of Darkness: +5 Defection & Darkvision 60, 90 minutes.
Haste: 10 rounds duration
Shield of Faith: +3 Deflection, 10 minutes)

Ilshana
Bears Endurance: +4 Con, 10 minutes duration.

Silvanyck
Fell Flight: Flight 30' (good), 24 hours duration.
See the Unseen: Darkvision 60' & See Invisibility, 24 hours duration.
Greater Invisibility: 10 rounds duration (expired).

Ununkua'em
Chain of Defense: +2 Insight, 10 rounds duration.

Vhandamere
Enhanced Wild Shape: Fleshraker Dinosaur, 10 hr duration.
Venomfire: 10d6 Acid damage, 10 hr duration.
[/sblock]

Courtyard Battle - Round 3
 

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