Age of Heroes - LR's Gestalt Game.

Gereon (AC 26; HP 58)

Gereon realizing he has lost the mantle of invisibility shifts off to the side to give himself some cover behind the wall, his hands weaving a swift knot in the air as he speaks an old elven phrase regarding the steely bark of the ancient tree of life.

OOC: Move 5 ft. to get out of line of sight for the moment; cast Barkskin through Tapestry: 90 min. duration, +4 enhancement bonus to natural armor for everyone.
 

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Hoping to distract the Retrievers from retaliation upon Silvanyck and Gereon, Vhandamere charges forth, pouncing at the closest of the dmonic constructs.

combat statistics[sblock]
Normal AC 44 Touch 31, Flat 40
Current AC 46 (-2 charge +5 Deflection [normally +1])
HP 98
Attack Claw +19 (d6+3+DC 14 d6/d6 poison+10d6 acid)
Full Attack 3 (2 normal +1 for haste) Claws +21 (d6+3+DC 14 d6/d6 poison+10d6 acid), Tail +19 (d6+1+DC 14 d6/d6 poison+10d6 acid), and Rake +21 (d6+2)
Note: attack bonuses include charge
Special Attack: leaping pounce
Fort +22 (classes +13 con +5 Vow +1 Resistance +3)
Ref +16 (classes +8 Dex +4 Vow +1 Resistance +3)
Will +24 (classes +9 Wis +9 Vow +1 Ninja +2 Resistance +3)
Note: Attack bonus may be +19 Claws&Rake +17 Tail and Saves Fort +16 Ref +13 Will +22. See http://www.enworld.org/showthread.php?t=161808&page=6&pp=40 posts 213 and 216
Effects:
Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F
Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks but doesn't stack with Vow armor bonus)
Greater Resistance: +3 resistance bonus to saves, 24 hr. duration
Invisibility Sphere: 10 radius, 10 minutes duration
Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total)
Armour of Darkness: +5 Defection & Darkvision 60, 90 minutes.
Haste: 10 rounds duration
Shield of Faith: +3 Deflection, 10 minutes)
Enhanced Wild Shape: Fleshraker Dinosaur, 10 hr duration. (scent & low light vision)
Venomfire: 10d6 Acid damage, 10 hr duration.[/sblock]
 

Dev looks at her friends deeply hoping that none of them get hurt she moves to within 30 ft of them keeping her distance from the demonic constructs. She prepares to heal her comrades wounds.

[sblock=Combat notes] AC 28; HP 79; Anyone take more than 50% damage she will quick march to them (swift action) then use Cure Critical wounds (healer) 4d8+15 (no attack of oppurtunity) and for 1 round (Sanctuary DC 25, Reflex +5, Aid (+13 Temp. HP (last until used or 10 minutes), +1 morale atk and saves vs fear (10 minutes))[/sblock]
 

Secure in the invisibility globe, Ilshana casts a spell and grins as her fears are replaced by confidence! She draws her rapier and prepares to charge into battle!

(standard action: Cast Heroism on self. Move action: draw rapier)
 

With a sound like a muffled explosion, Ununkua'em surges forward, moving percisely and almost too fast for the eye to follow, he engages the demonic construct, his sword slashing down with more strength than accurracy.

OOC-[sblock]
Manifests Hustle as a free action
Move action (free from Hustle): Moving 70 (40 flight + 30 from Haste) he moves from L24 to M23 to avoid the AoO from 3 (assuming 10ft of reach).
Full attack as a Full Round Action, Power Attack 4

+20(+24-4)/+20(+24-4)/+15(+19-4) for 3d6+27 (17-20/x2)

AC 37 (10 + 9 armor, +3 Dex, +9 Natural, +1 Haste, +5 Deflection)

Spell Effects:
Haste (Permanent and 10 rounds)
Armor of Darkness (90 min)
Barkskin (90 min)[/sblock]
 

Silvanyck

Not wanting to draw attacks to his invisible fellows, Silvanyck lofts into the air once more and unleashes another blast at the constructs.

OOC: [sblock]+12/+7 Ranged, Eldritch Blast, 7d6+0, 20/x2, 60'r with Eldritch Chain. I'm not sure how many off the effects will still extend to Slivanyck once he flies, but his AC is 25 and he has 57 hp. He still has Fell Flight and See the Unseen going until tomorrow. [/sblock]
 

OOC: Before I update the IC thread with your actions, it should be noted that the group in on the outside of the fortress with two portcullises between you and the Retreivers, so for those of you 'charging' into combat I need to know how you intend to bypass the walls and portcullises.
 

OOC-

Fair enough, the walls are 30 feet high, Ununkua'em will not hustle, fly 29 feet up and attack anything that comes over the wall.

[sblock]Manifests Hustle as a free action
Move action: Moving 70 (40 flight + 30 from Haste) to move up 29 feet.
Delay action to attack anything that comes over the wall. Still power attack +4

+20 (+24-40 for 3d6+27 (17-20/x2)

AC 39 (10 + 9 armor, +3 Dex, +9 Natural, +1 Haste, +5 Deflection, +2 Insight)

Effects:
Haste (Permanent and 10 rounds)
Armor of Darkness (90 min)
Barkskin (90 min)
Chains of Defense (9 Rounds)[/sblock]
 


Dev looks at her friends deeply hoping that none of them get hurt she moves to within 30 ft of them keeping her distance from the demonic constructs. She prepares to heal her comrades wounds.

The three Retreiver all emit rays of energy from their eyes, one ray strikes Gereon squarely in the chest, for a brief second his skin darkens to a stone-like consistency before returning to it's normal hue. While the other two rays both miss their intended targets.

Moving forward with in a burst of speed the center of the two spiker-like constructs reached the portcullis and strikes thru the bars at Silvanyck, who manages to dodge out of the way at the last instant. Meanwhile the other two Retreivers stretch up to their full height and begin to climb over the 30 foot high walls.

Emitting various animal-like noise and gestures Vhandamere causes a column of fire to envelope two of the three Retreiver's, leaving behind burn marks in the Retrievers tough flesh.

Not wanting to draw attacks to his invisible fellows, Silvanyck lofts into the air once more and unleashes another blast at the constructs.

Flying in the air Silvanyck watches in satisfaction as his Eldritch Blast once again leaps among the Retreivers, striking all three in quick succession.

Flying up to the top of the wall Ununkua'em slashes furiously at the Retreiver before him, striking three times, the Retreiver literally falls apart as the Ununkua'em razor-sharp sword easily hews through it's stony hide.

Secure in the invisibility globe, Ilshana casts a spell and grins as her fears are replaced by confidence! She draws her rapier and prepares to charge into battle!

Gereon realizing he has lost the mantle of invisibility shifts off to the side to give himself some cover behind the wall, his hands weaving a swift knot in the air as he speaks an old elven phrase regarding the steely bark of the ancient tree of life.

OOC: At this stage Silvanyck, Gereon, Ununkua'em & Vhandamere are visible targets.

Initiative
23 Devona (Readies an action)
21 Retriever1 (Attacks Gereon with Eye Ray[Petrification], ranged touch attack 24, success. Save 28 vs DC 18, success. Then moves to the top of the wall)
21 Retriever2 (Attacks Gereon with Eye Ray[Cold], ranged touch attack 12, miss. Attacks Silvanyck28 vs AC 30 ish, failure)
21 Retriever3 (Attacks Silvanyck with Eye Ray[Fire], ranged touch attack 15, miss. Then moves to the top of the wall)
12 Vhandamere (Cast Flame strike, for 21 points of damage)
12 Silvanyck (Eldritch Blast[Chain] 19, 15, 23. Three hits for 23, 21 & 25 points of damage)
09 Ununkua'em (Moves 30', Attacks R3 36, 28, 31, three hits for 42, 40 & 39 points of damage)
09 Ilshana (Casts Heroism then draws Rapier)
08 Gereon (Cast Barkskin thru Tapestry)

Spell Effects Summary[sblock]
Everyone:
Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F
Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks)
Greater Resistance: +3 resistance bonus to saves, 24 hr. duration
Invisibility Sphere: 10 radius, 10 minutes duration
Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total)
Armour of Darkness: +5 Defection & Darkvision 60, 90 minutes.
Haste: 10 rounds duration
Shield of Faith: +3 Deflection, (10 minutes)
Barkskin through Tapestry: +4 enhancement bonus to natural armor for everyone (90 min. duration).

Ilshana
Bears Endurance: +4 Con, 10 minutes duration.
Heroism

Silvanyck
Fell Flight: Flight 30' (good), 24 hours duration.
See the Unseen: Darkvision 60' & See Invisibility, 24 hours duration.
Greater Invisibility: 10 rounds duration (expired).

Ununkua'em
Chain of Defense: +2 Insight, 10 rounds duration.

Vhandamere
Enhanced Wild Shape: Fleshraker Dinosaur, 10 hr duration.
Venomfire: 10d6 Acid damage, 10 hr duration.
[/sblock]

Conditional Summary
Devona 79/79
Gereon 38/58
Ilshana 68/68
Silvanyck 50/57
Ununkua'em 163/163
Vhandamere 98/98
Retreiver1 65% of maximum
Retreiver2 54% of maximum
Retreiver3 -48% of maximum (Dead)

Courtyard Battle - Round 4
 

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