SJRSamurai
First Post
Character Sheet:
[sblock=Kendren]
[sblock=Game Info]
Race: Human
Class: Fighter
Level: 1
Experience: 0
Hero Points: 1
Alignment: N.G.
Languages: Common
Deity: Pelor[/sblock]
[sblock=Abilities]
STR: 19 (includes racial)
DEX: 16
CON: 14
INT: 7
WIS: 14
CHA: 7[/sblock]
[sblock=Combat]
HP: 13 = [1d10 + 2] + 1 (favored class bonus)
AC: 19 = 10 + 5 (armor) + 1 (shield) + 3 (DEX),
AC Touch: 13 = 10 + 3 (DEX)
AC Flatfooted: 16 = 10 + 5 (armor) + 1 (shield)
INIT: +5 = +3 (DEX) + 2 (Trait Bonus)
BAB: +1 = +1 (fighter)
CMB: +5 = +4 (STR) + 1 (BAB)
CMD: 18 = 10 + 4 (STR) + 3 (DEX) + 1 (BAB)
Fort: +4 = +2 (base) + 2 (CON)
Reflex: +3 = +0 (base) + 3 (DEX)
Will: +2 = +0 (base) + 2 (WIS)
Speed: 20 ft
Damage Reduction:
Spell Resistance:[/sblock]
[sblock=Weapon Stats]
Longsword(melee): +5 = +1 (BAB) + 4 (STR) / DMG = 1d8+4(S), CRIT 19-20x2
Spiked Quick Draw Light Steel Shield(Melee): +5 = +1 (BAB) +4 (STR) / DMG = 1d4+4(P), CRIT x2
Composite Longbow(Ranged: 110ft): +4 = +1 (BAB) + 3 DEX / DMG = 1d8(P), CRIT x3; 20 arrows
[/sblock]
[sblock=Racial Traits]
Bonus Feat: Humans gain a bonus feat at 1st level
Skilled: Humans gain a bonus skill rank at first level and an additional rank whenever they gain a level
[/sblock]
[sblock=Class Features]
Bonus Feat[/sblock]
[sblock=Feats & Traits]
Feats:
1st lvl - Power Attack
Fighter 1st lvl - Two Weapon Fighting
Human Bonus 1st lvl - Improved Shield Bash
Traits:
a) Courageous
b)Reactionary[/sblock]
[sblock=Skills]
Skill Points: 2
Max Ranks: 1
ACP: -6
Skill List:
Acrobatics -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Appraise -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Bluff -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Climb -2 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -6 [ACP]
Craft -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Diplomacy -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Disable Device -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Disguise -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Escape Artist -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Fly -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Handle Animal -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Heal +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Intimidate -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Knowledge (Arcana) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Dngnrng) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Engnrng) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Geography) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (History) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Local) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Nature) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Nobility) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Planes) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Religion) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Linguistics -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Perception +3 = +1 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Perform -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Profession +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Ride -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Sense Motive +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Sleight of Hand -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Spellcraft -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Stealth -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Survival +6 = +1 [ranks] +3 [class skill] +2 [WIS] +0 [misc]
Swim -2 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -6 [ACP]
Use Magic Device -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc] [/sblock]
[sblock=Equipment]
Treasure: 00gp, 00sp, 00cp Gems: none
Carrying Capacity: Total weight carried: 77 lb (light)
light load: 0-116lbs
medium load: 117-233lbs
heavy load: 234-350lbs [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 19
Height: 6"0
Weight: 180
Hair Color: Black
Eye Color: Green
Skin Color: Caucassian
Apperance: Kendren wear his black hair short in a military style and ever since leaving the militia has begun wearing a neatly cropped beard. Kendren bears a tatoo depicting Blackrock keep on his left bicep and he has a small tatoo inside his left forearm with the number 426 written. Kendren usually wears armor for clothing but he does favor red and black as colors for his clothing
Deamenaor: Kendren isn't the smartest person on the block nor the more sociable, having trouble articulating when he meets someone he's attracted to or when his emotions get the better of him and having difficulty counting to 20. For all his faults, Kendren makes those up with a keen sense of observation and a wisdom that goes beyond his years. Kendren is a military man at heart and often acts like one, he stands straight and is very disciplined. Although not really violent he is known for bouts of aggressiveness.[/sblock]
[sblock=Background]Kendren was born in a farm on the outskirts of Diamond Lake. The youngest of 6 children and the fourth son of the family, Kendren's destiny was to become a farmer like his father and brothers had fate not intervened. Kendren displayed unusual strenght from a young age, at four he could outwrestle his ten year old brother without breaking a sweat. At age six he could take on his three brothers and manage to overcome them. Seeing his youngest son develop, Kendren's father, Oran had a talk with Commander Trask about his youngest. Trask suggested that the boy should be trained in the martial way as an outlet for his strenght so that in his exubrance he wouldn't hurt his brothers. Oran agreed and the day after, a private from the militia came to see Kendren. The boy took quickly to his training and proved to be a natural at it. Kendren trained with various militia members for four years while still working at the farm. When Kendren reached the age of 14, Oran took ill but it became clear that the farm was secured thanks to his brothers, trying to help out in his own way, Kendren enrolled in the militia for five years with his pay going to his family. With his incredible natural abilities and years of training, Kendren became a small legend in the militia, earning the nickname the Bull. At the end of his 5 years, Oran managed to recover thanks to Kendren's pay paying for a holy man's magic. With his father healthy, his brothers taking care of the farm with their wives and his sisters happily married, Kendren decided to go see the world a bit as a mercenary for hire, a suggestion that was given to him by Commander Trask. [/sblock] [/sblock]
Rolled Starting money:
5d6=26
[sblock=image]
[/sblock]
[sblock=Kendren]
[sblock=Game Info]
Race: Human
Class: Fighter
Level: 1
Experience: 0
Hero Points: 1
Alignment: N.G.
Languages: Common
Deity: Pelor[/sblock]
[sblock=Abilities]
STR: 19 (includes racial)
DEX: 16
CON: 14
INT: 7
WIS: 14
CHA: 7[/sblock]
[sblock=Combat]
HP: 13 = [1d10 + 2] + 1 (favored class bonus)
AC: 19 = 10 + 5 (armor) + 1 (shield) + 3 (DEX),
AC Touch: 13 = 10 + 3 (DEX)
AC Flatfooted: 16 = 10 + 5 (armor) + 1 (shield)
INIT: +5 = +3 (DEX) + 2 (Trait Bonus)
BAB: +1 = +1 (fighter)
CMB: +5 = +4 (STR) + 1 (BAB)
CMD: 18 = 10 + 4 (STR) + 3 (DEX) + 1 (BAB)
Fort: +4 = +2 (base) + 2 (CON)
Reflex: +3 = +0 (base) + 3 (DEX)
Will: +2 = +0 (base) + 2 (WIS)
Speed: 20 ft
Damage Reduction:
Spell Resistance:[/sblock]
[sblock=Weapon Stats]
Longsword(melee): +5 = +1 (BAB) + 4 (STR) / DMG = 1d8+4(S), CRIT 19-20x2
Spiked Quick Draw Light Steel Shield(Melee): +5 = +1 (BAB) +4 (STR) / DMG = 1d4+4(P), CRIT x2
Composite Longbow(Ranged: 110ft): +4 = +1 (BAB) + 3 DEX / DMG = 1d8(P), CRIT x3; 20 arrows
[/sblock]
[sblock=Racial Traits]
Bonus Feat: Humans gain a bonus feat at 1st level
Skilled: Humans gain a bonus skill rank at first level and an additional rank whenever they gain a level
[/sblock]
[sblock=Class Features]
Bonus Feat[/sblock]
[sblock=Feats & Traits]
Feats:
1st lvl - Power Attack
Fighter 1st lvl - Two Weapon Fighting
Human Bonus 1st lvl - Improved Shield Bash
Traits:
a) Courageous
b)Reactionary[/sblock]
[sblock=Skills]
Skill Points: 2
Max Ranks: 1
ACP: -6
Skill List:
Acrobatics -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Appraise -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Bluff -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Climb -2 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -6 [ACP]
Craft -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Diplomacy -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Disable Device -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Disguise -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Escape Artist -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Fly -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Handle Animal -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Heal +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Intimidate -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Knowledge (Arcana) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Dngnrng) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Engnrng) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Geography) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (History) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Local) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Nature) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Nobility) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Planes) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Knowledge (Religion) -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Linguistics -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Perception +3 = +1 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Perform -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc]
Profession +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Ride -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Sense Motive +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Sleight of Hand -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Spellcraft -2 = +0 [ranks] +0 [class skill] -2 [INT] +0 [misc]
Stealth -3 = +0 [ranks] +0 [class skill] +3 [DEX] +0 [misc] -6 [ACP]
Survival +6 = +1 [ranks] +3 [class skill] +2 [WIS] +0 [misc]
Swim -2 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -6 [ACP]
Use Magic Device -2 = +0 [ranks] +0 [class skill] -2 [CHA] +0 [misc] [/sblock]
[sblock=Equipment]
Code:
Item Cost Weight
Longsword 15 gp 4 lb
Quick Draw Spike Light Steel Shield 69 gp 12 lb
Composite Longbow 100 gp 3 lb
Arrows (20) 1 gp 3 lb
Scale Mail 50 gp 30 lb
Backpack 2 gp 2 lb
Waterskin 1 gp 4 lb
Sunrods (4) 8 gp 4 lb
Trail rations (6 days) 3 gp 6 lb
Grappling Hook 1 gp 4 lb
50 ft of Silk Rope 10 gp 5 lb
Treasure: 00gp, 00sp, 00cp Gems: none
Carrying Capacity: Total weight carried: 77 lb (light)
light load: 0-116lbs
medium load: 117-233lbs
heavy load: 234-350lbs [/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 19
Height: 6"0
Weight: 180
Hair Color: Black
Eye Color: Green
Skin Color: Caucassian
Apperance: Kendren wear his black hair short in a military style and ever since leaving the militia has begun wearing a neatly cropped beard. Kendren bears a tatoo depicting Blackrock keep on his left bicep and he has a small tatoo inside his left forearm with the number 426 written. Kendren usually wears armor for clothing but he does favor red and black as colors for his clothing
Deamenaor: Kendren isn't the smartest person on the block nor the more sociable, having trouble articulating when he meets someone he's attracted to or when his emotions get the better of him and having difficulty counting to 20. For all his faults, Kendren makes those up with a keen sense of observation and a wisdom that goes beyond his years. Kendren is a military man at heart and often acts like one, he stands straight and is very disciplined. Although not really violent he is known for bouts of aggressiveness.[/sblock]
[sblock=Background]Kendren was born in a farm on the outskirts of Diamond Lake. The youngest of 6 children and the fourth son of the family, Kendren's destiny was to become a farmer like his father and brothers had fate not intervened. Kendren displayed unusual strenght from a young age, at four he could outwrestle his ten year old brother without breaking a sweat. At age six he could take on his three brothers and manage to overcome them. Seeing his youngest son develop, Kendren's father, Oran had a talk with Commander Trask about his youngest. Trask suggested that the boy should be trained in the martial way as an outlet for his strenght so that in his exubrance he wouldn't hurt his brothers. Oran agreed and the day after, a private from the militia came to see Kendren. The boy took quickly to his training and proved to be a natural at it. Kendren trained with various militia members for four years while still working at the farm. When Kendren reached the age of 14, Oran took ill but it became clear that the farm was secured thanks to his brothers, trying to help out in his own way, Kendren enrolled in the militia for five years with his pay going to his family. With his incredible natural abilities and years of training, Kendren became a small legend in the militia, earning the nickname the Bull. At the end of his 5 years, Oran managed to recover thanks to Kendren's pay paying for a holy man's magic. With his father healthy, his brothers taking care of the farm with their wives and his sisters happily married, Kendren decided to go see the world a bit as a mercenary for hire, a suggestion that was given to him by Commander Trask. [/sblock] [/sblock]
Rolled Starting money:
5d6=26
[sblock=image]

Last edited: