Arrgh! Mark! said:
Anyone else have deadly problems in the Age of Worms bit? The second adventure seems quite hard as well.
In 7 years of gaming, I had my first permanent (i.e. could not be raised) PC fatality in the first Age of Worms adventure on Sunday.
Now, we were playing through it with Iron Heroes (so there was no ability for ressurection, but with a 2nd level party, dead is pretty much dead anyway). Our party was a Thief, an Executioner, an Arcanist, a Weapon Master and a Hunter (my character).
In the final encounter, the Wind Dukes tomb (I think), there is the central island with the wide chasm leading to it, protected by three flying air-elemental suits of armor creatures (as I said, I was playing, not DM'ing, so I don't know the actual name of these things).
Our weapon master was knocked to bleeding out on the central island, and three other PC's not able to make headway against the three guardians protecting the bridges, I decided to be heroic and try and jump the chasm to the central island to try and bandage our downed party member. A failed Jump check meant I went to -17 HP and was dead on impact, two other PC's were downed and bleeding by the end of the fight (with none of the creatures significantly hurt) before the Thief managed to do something at the altar to deactivate the guardians. If she hadn't figured out that puzzle, it would certainly have been a TPK of a 2nd level party.