Agents of the Nexus - Planescape/Spycraft


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update already!

Hey whats up? Just thought I would drop by and check out the storyhour Drunkadelic, and I have to say...Its Excellent! I really like the mission impossible feel that you have going. The only bad thing about your game is that I CANT PLAY IN IT!! *sigh* maybe I can guest star sometime? :) I especially like Matthew the Kobold, the mental image of him standing there twiddling his thumbs behind the door was great! Well you got me hooked now, so update already! I cant wait to see how the "real" mission goes. :) Oh yeah, and nice cameo appearances by Nizbah and Angrimm :)
-RB Gnome
 

Ooh, this is such a great idea for a campaign!!! I'm jealous I didn't think of it first. ;) I may have to yoink it at some point just for the sheer coolness of it.
 





7.29.02 - Deadline: Part One

The three stuffed-full-of-halfling-downhome-cooking, agents snore peacefully on their bunks in Ward 19. While they were away in the simulator, proper beds and furnishings had been moved in. The dim lethargy is broken by a flash of light and a coppery smell.

"Whoozat?" Smith mumbles, barely coherent.

"Good Morning Gentlemen." Sargen's voice echoes throughout the chamber. "It's time to get back to training. This dossier has all the information you need for the mission."

Sargen pulls a small, round object from his coat pocket. It ticks happily.

"You have 2 and a half hours, agents."

He hands the device to Smith.

DM's Note: The premise of this mission was to have the characters completely finish the objectives in the dossier in a specific amount of time. At the table I handed them the dossier and a stopwatch with a rapidly decreasing 2.5 hours on it. Welcome to the Nexus, eh?

After a quick survey of the contents of the folder, the agents learn that their mission is to infiltrate a bar called the "Peaceful Pipe," owned by ex-adventurer Grayson Thimbletoad, and recover a statue of a succubus. In all actuality, the succubus is a real succubus--in fact, the favored concubine of a high-ranking Demon lord. In lieu of him sending his hellspawn to the surface and wreaking havoc, he has agreed to let the Agents try to recover her with a minimum of fuss. The agents were given an abandoned warehouse across the street from the bar to serve as the base of operations, and a 15,000 gp budget to spend on equipment. The mission would be complete when the statue was placed on a magic circle on the second floor of the warehouse.

DM Note: How does a crafty DM shave off more than 45 minutes of time from the mission? Tell the PCs they have 15k worth of gold to spend while handing them the DMG open to the magic items section. Mua ha ha!

After a lengthy tarry in Angrimm and Nizbah's shop, the agents walk to the simulator one Eversmoking Bottle, one Necklace of Fireballs, and one Gauntlets of Dexterity richer.

The doors to the simulator slide open with a hiss.
 

7.29.02 - Deadline: Part Two

As the illusions coalesce in the simulator, the agents find themselves in a dank warehouse with an hour and a half left on the clock. They begin to concoct a plan.

DM Note: At this point, I think the PCs had become wise to my tricks. Offering cookies, trying to derail their thoughts, distracting them in any way possible. At the point where it came time to get down to business, they went outside and told me to stay put. Heh heh.

After half an hour or so, the Agents are certain they have something solid. Matthew is the surveliance man, Smith is the confidence man, and Drem is the firepower.

Matthew walks into the bar, and everything stops. The music stops, the talking stops, even the air seems to stop as three dozen dwarves, halflings, and gnomes turn to stare at the kobold in the doorway of their bar.

Matthew takes a step back and closes the door.

Smith walks over to him, trying to look nonchalant.

"What's the holdup, shorty?" he asks.

"I'm a Kobold." Matt plainly states.

"And???"

"They're not."

Exasperated, Smith sighs and walks into the bar. After a few odd glances however, the patrons turn back to their own affairs. Smith glances around the bar looking for any sign of the statue, and he finds it right in the center of the common room. All 6 feet by 12 feet of pure Flesh to Stone succubus.

"Damn." Smith grumbles.

At this time, Smith walks over to the bar and orders a drink. About the same time, Drem walks into the room and recieves a few glances from the high dwarf population in the room. Undaunted, he sits at a lone table in the corner. Meanwhile, Smith starts chatting up a barmaid, learning that Grayson is in the back room, washing glasses. Soon enough, Grayson comes to the bar and Smith takes the opportunity to talk business.

"Hail Friend!" Smith chirps.

"Hail yourself, stranger." Grayson lifts a bushy brow quizzically.

"Nice place you got here."

"Yep."

"How much for the statue?"
 
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I'll have you know that Mr. Smithington was not to be a confidence man! He was to be in charge of infiltration! Two entirely different things. Entirely.
 

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