RangerWickett
Legend
You must understand, my group back home is fun, and friendly, but most of them play the game for the sake of rolling dice and min-maxing. I have another group at my college in Atlanta, and they're a cool mixture of roleplayers and wargamers, so I have a lot of fun with them. But I was getting a little worried that I might end up frustrated this summer.
Like I said, my group here back at home is fun; they do all kinds of whacky stuff; but I like storytelling, and it's hard to get them involved in the drama sometimes. I had four players, one a good roleplayer who helps me with story ideas, and the others just fun guys who like to kick the snot out of the bad guys, and get miffed when they don't know whom to kick. But today, I added a new player, and she added a lot to the game.
It was her first time playing, but she took to it like a duck to water, slipping into character easily and . . . get this: when her character met the party to join up with them, she actually managed to get them to spend an hour in real time, talking in character about the history of their adventures, and about what they were up to and what they were interested in. Everyone loves her, both her character and the player herself, and when I dropped a few plot hooks for a mystery, they all puzzled over it, made a few ponderances, and agreed they should look into it. Normally they'd be confused and wait for me to drop enough clues that the answer was obvious, but I think they might actually start investigating. The new player's interest was infectious; they even got choked up over the death of a one-time NPC.
It should be an interesting summer.
Like I said, my group here back at home is fun; they do all kinds of whacky stuff; but I like storytelling, and it's hard to get them involved in the drama sometimes. I had four players, one a good roleplayer who helps me with story ideas, and the others just fun guys who like to kick the snot out of the bad guys, and get miffed when they don't know whom to kick. But today, I added a new player, and she added a lot to the game.
It was her first time playing, but she took to it like a duck to water, slipping into character easily and . . . get this: when her character met the party to join up with them, she actually managed to get them to spend an hour in real time, talking in character about the history of their adventures, and about what they were up to and what they were interested in. Everyone loves her, both her character and the player herself, and when I dropped a few plot hooks for a mystery, they all puzzled over it, made a few ponderances, and agreed they should look into it. Normally they'd be confused and wait for me to drop enough clues that the answer was obvious, but I think they might actually start investigating. The new player's interest was infectious; they even got choked up over the death of a one-time NPC.
It should be an interesting summer.