I just had an idea : what if we consider the attack roll of area attacks to be some kind of "aim's rule" ?
I always has a problem with players taking a few minutes to place their fireball, so that they can hit a maximum of foes without wounding friends.
I was happy when I read that saves were removed, because I hoped there will be only one attack roll when the wizard cast his fireball. This is not the case, but...
So, I'm trying to figure an house rule mechanic that would resolve both the "player takes hour to aim its area effect" and "player takes hours to resolve its area attack".
Obviously, it means that the attack roll should be used to determine how many targets you can hit, and if they are able to avoid some damage. And this house rule should not require the use of a computer.
The rule should allow for some kind of (rare) fumble or miss, when the party wizard says "oops, sorry !"
Ideally, such a rule would make playing without figurine easier.
The problem is that I have a hard time designing this rule... Because I end either with ignoring the target reflex defence (and that's not fair) or having to make two separate rolls (one for the determining who will be affected by the fireball, another to know how badly the targets may be affected).
I will probably muse with this idea some time, but if someone has a solution for this...
I always has a problem with players taking a few minutes to place their fireball, so that they can hit a maximum of foes without wounding friends.
I was happy when I read that saves were removed, because I hoped there will be only one attack roll when the wizard cast his fireball. This is not the case, but...
So, I'm trying to figure an house rule mechanic that would resolve both the "player takes hour to aim its area effect" and "player takes hours to resolve its area attack".
Obviously, it means that the attack roll should be used to determine how many targets you can hit, and if they are able to avoid some damage. And this house rule should not require the use of a computer.
The rule should allow for some kind of (rare) fumble or miss, when the party wizard says "oops, sorry !"
Ideally, such a rule would make playing without figurine easier.
The problem is that I have a hard time designing this rule... Because I end either with ignoring the target reflex defence (and that's not fair) or having to make two separate rolls (one for the determining who will be affected by the fireball, another to know how badly the targets may be affected).
I will probably muse with this idea some time, but if someone has a solution for this...
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