Airships with planar drive [Planejammer?]

Marimmar said:


True that would be a fine adventure for a mid-level party.

~Marimmar

I'll keep an eye out for that.

I've never had much luck selling a group of players the idea of a "swashbuckling" style of D&D, but I'd still like to try.

I've been reading a little bit of Philip Jose Farmer's Tierworld, featuring a hero in the mold of Tarzan and John Carter battling his way through different pocket dimensions. It's good inspiration in general for a planar campaign, albeit one very different in tone from Planescape.
 

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For the past 4 years, I've been doing a spelljammer/planescape combo in my games. Planar mercantile consortiums, the Elven Imperial Armada aiding in the war against Iuz...all sorts of stuff.

Anyway, planejamming has become a big thing. So far, four different styles of planar helms have been encountered.

Here's a list, along with general prices, and other odd gear:

Twist Drive: 150,000gp - Shrinks the vessel, and it's entire contents, down to man-size so they may pass through a pre-existing portal/gate. Only smaller vessels can mount this, as the larger ones are too big to shrink to a usable size.

Minor Gate Drive: 400,000gp - Combines a Twist Drive with a Gate generator. Opens an ordinary sized gate to the destination, and shrinks the ship to fit through. Same size limitiation as the twist drive. Advantage is not needing pre-existing portal.

Major Gate Drive: 1,000,000gp - Opens a HUGE gate for the vessel to pass through, along with other smaller ships in vescinity. No shrinking necessary. Think White Stars from bab5. Note: Device is big, and only 100+ Ton ships have room.

Phase Drive: 3,000,000gp - Plane-shifts entire vessel to destination, with accuracy of a gate spell. Mainly seen on military vessels, as Major Gate Drives are more cost-effective unless you need the element of suprise.

Nav suite: 500,000gp - Appears as a yard-diameter crystal ball. When activated, projects an holographic map of requested area out into room. Automatically continually updates star/plane/system maps with automatic scrying. Also combines with a portal detection system to show permanent portals on the map.

Sidewalls: Tonnage^2x10 gp cost for generator + Tonnage^2 gp/point of DR- Raises barrier field around ship to protect against attacks. Gives ship DR X/-, where X is the power of the sidewalls. Gives 1/2 X as deflection bonus to AC. Operates for up to 1 hour per day.
 

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