Like I wrote in one of the earlier posts. I saw him as part of a family whos roots were in the Suel Empire, but left because of their more stringent religeous beliefs, ie: Lendor vs his children.
They were anything but a common aboriginal people (just like the ashworms are anything but common), and over many generations their skin became darker, but the occasional recessive gene allows for the platinum blonde hair and grey eyes of their ancestors (just like the aboriginies of Australia).
here are the items you missed (being carried by the ashworm) which account for extra money:
Equipment: Cost Weight
Wormbands of Speed 3,000g 24lb
Exotic Military Saddle 70g 40lb
Saddlebags 4g 8lb
Feed (10 days) 1g 100lb
Waterskins (4) 8g 8lb
Arrows (40) bundled 5g 2lb
Which puts my math at 3055g left over (which is still almost a thousand more than my original total ;p)
Did you give any more thought to either of the flaws "feeble or shaky" like I mentioned before?
The carrying capacity got left over from before the last round of changes when I had the 24 str.
Yes rhino's rush X3 was taking the pearls of power into account. I've noted this on the sheet.
Heres the sheet with the changes you asked for:
[sblock=Roshan]
Code:
Name: Roshan Nazari
Class: Paladin/ Ashworm Dragoon
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Good
Deity: Lendor
Str: 22 +6 (18, +2 lvl, +2 enhance) Level: 5/7 XP: 66,000
Dex: 16 +3 (15, +1 lvl) BAB: +12/7/2 HP: 94(12dX10+24)
Con: 14 +2 (14) Grapple: +19 Dmg Red: 2/-
Int: 09 -1 (9) Speed: 20ft' Spell Res: -
Wis: 13 +1 (13) Init: +3 Spell Save: -
Cha: 13 +1 (13) ACP: -4 Space/reach: 5ft/15ft
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +11 +4 +3 +0 +0 +2 30
Touch: 5 Flatfooted: 27
Base Mod Misc Total
Fort: 9 +2 +2 +13
Ref: 3 +3 +2 +8
Will: 3 +1 +2 +6
Weapon Attack Damage Critical
Large +1 Lance +19 2d6+10 X3
Large +1 Keen Adamantine Falchion +19 2d6+10 15-20/X2
Large MW Mighty Composite Bow (6) +15 2d6+7 X3
Large Dagger +18 1d6+7 19-20/X2
Weapon Groups:
Basic
Spear/Lance
Heavy Blade
Bows/Xbows
Contacts (2):
-Ven Spellwarden (male half-elf exp2/wiz2) is a liaison for the Greyhawk
Guild of Wizardry. He tries to put a friendly public face on the guild
and even has occasional dealings with the Directing Oligarchy. He has been
accused in the past of making clandestine dealings with the Thieves'
Guild and even the Beggar's Union but all charges are pending a formal
investigation, a matter which is expected to eventually be settled out
of court. He knows a good deal about the inner workings of city politics
and spends a lot of time in Clerkberg as a guest lecturer at various
scholarly institutions. It is even rumored that he is an acquaintance
of Bigby the Archmage although such rumors may be pure speculation as
the inner workings of the Guild of Wizardry are indecipherable to those
on the outside.
-Mellary O'Star (female human exp4) is the grand-niece of the director
of the Greyhawk Merchants and Trader's Union, arguably the most important
economic center in all the Flanaess. Mellary is an accomplished
businessperson in her own right, owning a clothing and textiles shop that
is the envy of many in her field. Her business deals in the trading of
magical items as well through a business alliance with numerous temples
and the Guild of Wizardry itself. She also owns land in the neighboring
Duchy of Urnst and makes frequent trips that way to check on the textile
mill that she owns there. Perhaps most important of all is her connection
to her great uncle, Ren O'Star. Through him, she is apprised of all the
local economic booms and slumps almost before they happen and is aware
of the relative economic prosperity of virtually anyone who is anyone in
the entire Domain of Greyhawk as well as the more notable individuals
in the Duchy of Urnst.
Languages: Common
Abilities:
Aura of Good
Detect Evil at will
Smite Evil 2/day
Lay on Hands 10/day
Aura of Courage
Divine Health
Turn undead 4/day
Special Mount - Ashworm
Worm saddle bonus: +7 to ride and handle animal checks.
Relentless Shield: Use ride skill to negate hits on mount, any number of times a round. (+2 Ride skill for mounted combat)
Stamp into the Sand: Use sting on trampled enemy. Enemy is flattened and takes full round to get up.
Sand Rider: I stay mounted when Worm dives into sand or lose soil for up to 7 minutes at a time.
Full Mounted Attack: Worm can move up to speed and I can still make full attack. Not usable w/charge.
Flaws:
Feats:
- Mounted Combat: Roll Ride vs attack to negate hit on mount 1/round. (bonus: Human)
1 Ride-by-Attack: May move both before and after charge while mounted with no AoO.
3 Ancestral Relic (Falchion): Abilty to enhance family item.
6 Spirited Charge: While charging deal X2 dmg (X3 dmg with lance).
- Trample: Targets can't avoid overrun, if knocked prone worm makes a sting
at +25 and it takes full round action for them to stand back up.(bonus: Dragoon 2)
9 Cavalry Charger: You may use the following 3 tactical maneuvers:
Unhorse – While mounted, if you Charge and successfully hit a mounted opponent,
you may make an immediate Bull Rush attempt. If successful, your opponent
moves back but his/her mount does not.
Leaping Charge – While mounted, if I Charge a foe at least one size category
smaller than my mount, I do +4 dmg.
Fell Trample – While mounted, Each successfully Overrun foe receives an attack.
May trample any number of foes per round.
12 Armor Specialization (Full Plate): Gain DR 2/- while dex bonus is in effect.
Spells:
Rhino's Rush 1 (or 3 with with power pearls)
Skill Points: 30 Max Ranks: 15/7
Skills Ranks Mod Misc Total
Ride 15 +3 +9 +27 (+29)
Handle Animal 5 +1 +7 +12
Knowledge (Religion) 5 -1 +4
Sense Motive 5 +1 +6
Equipment: Cost Weight Hardness Item HP
+2 Gloves of Orge Power 4,000g 1lb
+3 Mithral Full Plate 19,650g 25lb 21 70
+2 Animated Heavy Steel Shield 16,170g 15lb 14 40
+2 Ring of Protection 8,000g -
+1 Large Keen Adamantine Falchion 11,500g 16lb 22 37
+1 Large Lance 2,320g 20lb 7 30
+1 Cloak of Resistance 1,000g 1lb
Necklace of Adaptation 9,000g -
Strongarm Bracers 6,000g 1lb
Quiver of Arrows (20) 1g 1lb
- MW Large Comp Longbow (6) 1,000g 6lb
Backpack 2g 2lb
Explorer's Outfit 10g 8lb
Everlasting Rations 350g 2lb
Belt Pouch X2 2g 1lb
- Potions of CLW 50g -
- Pearls of Power X2 (lvl 1) 2,000g -
- Feather Tokens X2 (Tree) 800g -
Large Boot Dagger 2g 1lb 10 4
Total Weight:83lb Money: 30pp 54gp 80sp 20cp
Lgt Med Hvy Lift Push
Max Weight: 173 346 520 1,040 2,600
Age: 28
Height: 6'1"
Weight: 260lb
Eyes: Grey
Hair: Platinum Blond
Skin: Dark Tan
Appearance:
This interesting fellow is quite a sight to behold. His very
dark complexion is acutely accented by hi s dazzling, strait
long platinum blond hair and light grey eyes. What makes his
face even more striking is the fact that is completely covered
with a web of very faint cut and burn scars. Nothing disfiguring
mind you but like a tattoo on black skin it tends to make people
stare harder to try and see the pattern. The fact that he rides
atop a strange Scaled worm does nothing to detract attention either.
He wears a brilliant set of mithral full plate and is attended by
a floating shield of equal quality emblazoned with the symbol
of his deity. His oversized lance crackles violently with purple
energy intermittently.
Background:
Out of the deep southern deserts this warrior rides on the back
of an ashworm covered in massive spiked scales. Sand pours off
the armor as they emerge from beneath the dunes together.
Roshan came from the nomadic tribes of ashworm herders of a land
nobody thought could sustain life at all. Knowing how to ride
and tame the worms is in his blood. As a strong boy it was always
known that he would be a protector of his people from the back of
an ashworm. His armor being polished by the abrasive sands,
he rose quickly through the ranks of his family’s great defenders.
When his people were laid low by a disease that claimed all but
the few protectors that were immune, he had no reason to stay
there any longer. The dragoon took up his family's lance and
set out to explore the world beyond. Along the way he found a
small group of companions that came to be his new family and
gained purpose once more.[/sblock][sblock=Ashworm]
Code:
Name: Ulan Ba'kal
Class: Mount
Race: Ashworm
Size: Large
Gender: Female
Alignment: Nuetral
Deity: -
Str: 26 +8 (21, +1 paladin, +4 dragoon) Level: 13 XP: -
Dex: 10 +0 (10) BAB: +13/8/3 HP: 141 (13d10+65)
Con: 20 +5 (17, +3 lvl) Grapple: +25 Dmg Red: -/-
Int: 06 -2 (6) Speed: 60'/B30'/C5' Spell Res: -
Wis: 13 +1 (13) Init: - Spell Save: -
Cha: 06 -2 (6) ACP: - Spell Fail: -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +0 +0 +0 -1 +19 +X 28
Touch: 09 Flatfooted: 28
Base Mod Misc Total
Fort: 9 +5 +14
Ref: 8 +0 +2 +10
Will: 4 +1 +5
Weapon Attack Damage Critical
Sting +21 1d8+12 X2
Trample +16 str check
Languages: none
Abilities:
Empathic Link
Improved Evasion
Share Spells
Share Saving throws
Evasive Diver
Tremorsense 60ft
Feats:
Lightning Reflexes
Alertness
Improved Natural Weapon (Sting)
Power Attack
Improved Overrun
Skill Points: -- Max Ranks: 13/7
Skills Ranks Mod Misc Total
Jump 10 +8 +12 +30
Climb 3 +8 +9 +20
Listen 3 +1 +2 +6
Equipment: Cost Weight
Wormbands of Speed 3,000g 24lb
Exotic Military Saddle 70g 40lb
Saddlebags 4g 8lb
Feed (10 days) 1g 100lb
Waterskins (4) 8g 8lb
Arrows (40) bundled 5g 2lb
Total Weight:523lb
Lgt Med Hvy Lift Push
Max Weight: 1,000 2,000 3,000 6,000 15,000
Age: 5
Length: 16'
Weight: 2,500lb
Eyes: none
Hair: none
Skin: ruddy
Appearance: As an ashworm of such an advanced paladin/dragoon,
Ulan's scales are exceptionally thick and barbed. Her color is more
brown than purple after several years of burrowing through regular
dirt and mud instead of sand. Her sting has wicked barbs as well,
and she is exceptionally fond of mowing down large numbers of enemies.[/sblock]