"Compensation," Mellary begins to respond to Roshan with a protracted pause. "As for an excuse to enter an ancient dungeon no doubt teeming with treasure, I doubt you need any. No amount of money I could ever give you would be worth the rewards the expedition is likely to earn you on its own merits. But regarding Kerfane's journals, well, my good graces and the favor of those I traffic with are worth more than mere gold. I am a woman of high status with my hand in many pots. I can do things for you that can't be measured in coin, like make arrangements with a certain magical organization presided over by Greyhawk's greatest wizard.
"At any rate it seems you have begun to make some plans of your own. I really must be going now. I have an engagement soon that I need to prepare for. Should you require anything else or think of a question that needs to be asked, I will be available to you tomorrow at the crack of noon. Feel free to stop by if you find it suits you. If not, I will assume you are already on your way and have everything you need. In the event I do do not see you until you return, good luck."
At that Mellary dismisses you. Her servant shows you the door and you exit onto the wide streets of Greyhawk's majestic Garden Quarter.
[sblock=Vertexx69]The city of Greyhawk holds temples to numerous different deities. There is no temple district, per se, although some of the temples do tend to cluster around each other. There are three "quarters" where temples are primarily found.
Perhaps the highest concentration of temples can be found in Greyhawk's luxurious Garden Quarter. By day, any are allowed within, however, at nightfall, only those living within the quarter or those with a writ of passage are allowed through the gates. This is the affluent part of town. Within the Garden Quarter is the Sacred Temple of Saint Cuthbert (the largest religious group in the city; god of wisdom and dedication; lawful good), the Temple of Pelor (god of the sun and light; neutral good), the Temple of Zilchus (god of finance and trade; lawful neutral), Chapel of Fharlanghn (god of roads and travel; neutral), and the Sanctum of Heironeous (god of war and chivalry; lawful good).
The most riotous district, the River Quarter, also contains a few temples. The Temple of Pholtus (god of law and order; lawful good), the Temple of Rao (god of peace and serenity; lawful good), and the Temple of Trithereon (god of liberty and retribution; chaotic good) all make their homes here.
One can also find chapels and smaller temples to other deities, many of them neutral or chaotic. Olidammara (chaotic neutral), Beory (neutral), Xerbo (lawful neutral), Norebo (chaotic neutral), Ralishaz (chaotic neutral), and Ulaa (lawful good) have holy sites located at various districts throughout the city though none of them sponsor standard paladins.
There are no temples to Lendor, but any church with similar ideals (probably the lawful ones) would be happy to give you a place to pray at the very least. As far as lodging though, you will be on your own. Since your character seems itinerant, one of the many inns in the city is probably your best bet. The most notable inns are those named for various kinds of dragons (e.g. the Green Dragon Inn). And you can stable your worm in one of the exotic stables in the Garden Quarter. If you don't stable your worm, it's likely to be killed or captured if you just let it wander around outside the city. Adventurers flock to Greyhawk like Mecca and many wouldn't care that it had a saddle or appeared to have an owner. Stabling an exotic mount costs 15 sp per day. Your lodging is taken care of in your upkeep cost, whichever one you paid. If you paid anything higher than standard, your upkeep will include the cost of stabling your worm.
I'm not sure if you will still want to take the time since you can't add everbright at the moment (see OOC thread).[/sblock]
Kal-fen, Mapata and Justine embark upon a visit to the prestigious Guild of Wizardry, said to be the most important guild in all of Greyhawk, and perhaps the world! The imposing four-corner pyramid stands on a hill at the edge of the High Quarter. It is a mighty edifice whose golden steps remind you of the magnificence of the greatest wizards Oerth has ever seen. As you reach the main entrance, you are stopped by a pair of heavily-armed dwarves who ask your names and business. No one is allowed inside the great halls they say, not without membership or a day pass from an existing member signed beforehand on the previous day.
You are about to turn and leave when one of the dwarves, consulting a massive list, cries, "Aha! Here they are. Someone tacked them in at the end. Proceed inside."
When you inquire as to the name of the sponsor who granted you access, the dwarf replies grufly, "You mean you don't know? Honestly, some people. Anyway I couldn't tell you even if I wanted to. It seems the member who requested your day passes did so anonymously. Now hurry inside before I change my mind!"
As you move past the rude porter and enter inside, you find yourself in the main hall of the ground floor. Men and women of magic flutter to and fro on various errands. Some stand or sit in various places in the hall discussing some minutiae of magical practice while others seem entranced by some tome or intricate scroll.
[sblock=Rathan]We need to discuss this organization of yours, the Onyx Vale, in more detail. Give me a brief outline (a paragraph will do) of what the organization does, how many and what kind of members it has, and where they are headquartered. It is quite likely an organization such as you are seeking already exists in the World of Greyhawk and we could place you in that one instead. For consistency's sake, we could even say that the Onyx Vale is a pseudonym for some other organization or a private/secret chapter of some larger organizations.[/sblock]