Coldeven the 10th, Moonday, Common Year 594, Late Morning
Having completed your preparations for the journey, you set out for Maure Castle following a map given to you by Mellary. In order to expedite the journey, you rent a group a riding horses from a stable in Greyhawk. The horses make your travels go by much more swiftly. After a half-day's ride you stop in the village of Diamond Lake for a brief rest. Local gossip tells of gnoll attacks on the outskirts of the mines worked by the village's denizens. Soldiers from Greyhawk have already arrived to quell the attacks, and you even hear of heroes like yourselves being called in to root out the source of the attacks.
After your brief stop in Diamond Lake, you continue to the east. On the second day you cross the border into the Duchy of Urnst, Greyhawk's neighbor to the east. An Urnstian border patrol briefly questions you on your intentions and. like the villagers of Diamond Lake, warns you of the gnolls roving the area. At the end of the second day, you turn your gaze southward through the meandering Cairn Hills. That evening, the night is filled with the hoots and hollers of all manner of beast. You can't help but let your imagination wander as you consider the calls to belong to gnoll warbands bent on pillaging the countryside. But for the present, your party remains unmolested.
On the morning of the third day, you set out for the last leg of your journey. According to Mellary's map, there should be an entrance to the castle's dungeon about a mile west of the castle itself. According to Mellary, this is the passageway used by Mordenkainen on his original expedition to the dungeons. Approaching by way of the castle itself is a pointless endeavor, any entrances to the dungeons being completely obscured by ruins of the ancient edifice. True to form, you come across a brush-covered downward-slanting passage just over a mile from the castle ruins. You tie your horses to a tree a ways off from the passage, just in case the passage is being watched, and being your descent.
Your magical weapons light the way as your march deeper into the dark tunnel. After proceeding eastward for about ten minutes along the downward-sloping passage, you come to a T-intersection, with a short hallway continuing to the north into a dead end and another leading south into darkness. A large eight-pointed star design has been chiseled into the stone floor at the intersection. The points of the star are entirely cleaned out, as if something is meant to be inset into the shallow depressions.