Airwalkrr's Greyhawk: Maure Castle IC


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The paladin shrugs and nods as the warlock ducks back into the tower. "Indeed my friend. If there isn't anything besides the arcane writings to get, shall we be off then? You can fill me in on the way as to specifics about our destination."
 

Justine

“Very good! Then these golems will pose no problem to us,” Justine says, grinning slightly.

“As for preparations. I don't think I will need to buy much, but I will take some time to think about it. When are we going to start our journey? Tomorrow?”
 

Kal-fen makes a brief stop inside the Guild of Wizardry's curios shop where he requests a number of magical scrolls. The clerk asks for payment up front and informs him that the scrolls will be ready for pick-up at the end of the day.

[sblock=Game Information for Rathan/Kal-fen]All of the scrolls you listed are available for purchase at standard market price. I can't think of an item that creates a shelter off the top of my head but feel free to peruse the DMG for something fitting.[/sblock]
 

Coldeven the 10th, Moonday, Common Year 594, Late Morning

Having completed your preparations for the journey, you set out for Maure Castle following a map given to you by Mellary. In order to expedite the journey, you rent a group a riding horses from a stable in Greyhawk. The horses make your travels go by much more swiftly. After a half-day's ride you stop in the village of Diamond Lake for a brief rest. Local gossip tells of gnoll attacks on the outskirts of the mines worked by the village's denizens. Soldiers from Greyhawk have already arrived to quell the attacks, and you even hear of heroes like yourselves being called in to root out the source of the attacks.

After your brief stop in Diamond Lake, you continue to the east. On the second day you cross the border into the Duchy of Urnst, Greyhawk's neighbor to the east. An Urnstian border patrol briefly questions you on your intentions and. like the villagers of Diamond Lake, warns you of the gnolls roving the area. At the end of the second day, you turn your gaze southward through the meandering Cairn Hills. That evening, the night is filled with the hoots and hollers of all manner of beast. You can't help but let your imagination wander as you consider the calls to belong to gnoll warbands bent on pillaging the countryside. But for the present, your party remains unmolested.

On the morning of the third day, you set out for the last leg of your journey. According to Mellary's map, there should be an entrance to the castle's dungeon about a mile west of the castle itself. According to Mellary, this is the passageway used by Mordenkainen on his original expedition to the dungeons. Approaching by way of the castle itself is a pointless endeavor, any entrances to the dungeons being completely obscured by ruins of the ancient edifice. True to form, you come across a brush-covered downward-slanting passage just over a mile from the castle ruins. You tie your horses to a tree a ways off from the passage, just in case the passage is being watched, and being your descent.

Your magical weapons light the way as your march deeper into the dark tunnel. After proceeding eastward for about ten minutes along the downward-sloping passage, you come to a T-intersection, with a short hallway continuing to the north into a dead end and another leading south into darkness. A large eight-pointed star design has been chiseled into the stone floor at the intersection. The points of the star are entirely cleaned out, as if something is meant to be inset into the shallow depressions.
 

Justine

“There we are,” Justine says, looking at the star inlaid into the stone floor. “And already face the first question to answer. Shall we better leave it alone or try to find something to fill into those depressions. Water maybe?”
 

Kal-fen

Kal descends with the rest into the tunnel and remains mostly quiet as they journey further within the passage. Coming to the intersection and the star about the floor masterfully carved he moves to kneel down to one knee as utters a slight incantation.

[sblock=Action] Using at will detect magic on and focusing it on the carving looking for predominant magic and perhaps traces of magic that once laid within the inlays now empty... also making a Arcana and Spellcraft check in case they are needed as well. Arcana and Spellcraft checks respectively... (1d20+16=24, 1d20+16=30)[/sblock]

"Perhaps Justine... I am attempting to find out is this is of magical make or not." Kal said softly...

"and while I'm at it" Kal says as he looks down at his hands a moment before grinning a few more incantations fly from his lips as his hands move..

[sblock=More Actions]As we're not in combat round I am going to cast my Voidsense, Fell Flight, and See the Unseen invocation which all have a 24 hour duration...[/sblock]
 
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Roshan, AC 30, HP 94/94, DR 2/-, Saves: F13/R8/W6

Ulan slithers quickly up the poorly hidden passageway, her dragoon rider crouched low over her back. The lithe ashworm lowers her head to the ground so her companion can dismount more easily.

Roshan slides off the ashworm, between spines jaws with no difficulty what so ever. He peers into the symbol for a moment to see if anything stirs in his memory. Knowledge (Religion) =19
 

Mapata just stands stoicaly arms crossed looking as the others examined the device. He, however, was not inactive. As a chief of an orc tribe, he was trained in detecting traps, and his eyes looked for wires or any suspicious thing.

Search traps: 24
 

[sblock=Kal-fen]The magic of the eight-pointed star is overwhelming. It takes all your concentration to focus upon the points of the star as each of them registers the same overwhelming aura. Try as hard as you might, you cannot discern the nature of the aura, aside from it's sheer magnitude of power.[/sblock]
Kal-fen goes slack-jawed for a moment after attempting to detect magic upon the star. He soon snaps back into his normal self with a pale look upon his face.
[sblock=Roshan]You see no religious significance to the star.[/sblock]
[sblock=Mapata]You detect no sign of traps, although your roguish senses tell you that there is some sense of magic to the star.[/sblock]
 

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