[MENTION=23484]Kobold Stew[/MENTION], I am still technically recruiting. <snip>
So if you want to build a fighting type character, that would be welcome. Archer type wouldn't be bad, but a melee type would be better.
Melee it is then. Thanks, Airwalkrr.
I'll post a few ideas right now, and try to pull together a full sheet. Any thoughts appreciated, from anyone.
I'm thinking Ranger 3/Pal 3/HW 6, building from Dex and Charisma. Skills would include Combat Expertise and Weapon Finesse (and Improved Trip? and Combat Reflexes?). No spells, but lots of little bonuses. The idea is one I started to play at a much lower level 5 or 6 years ago, on a game that never went anywhere. It still seems like fun!
Skills would include maxed Survival, Spot, and Listen. Good scores in Hide, Diplomacy, and Move Silently are also possible, though perhaps MS won't be needed. At least 5 points in Kn (Geography, Dungeoneering, and Nature) --- 8 in Geog, obviously)
I think that will offer a fair bit of out-of-combat versatility, while still able to survive combat. (I was originally thinking archer, but if twf is there, then rapier-and-dagger? rapier-and-whip?)
Flavor text (repurposed from before):
[sblock="Initial background"]
Courage Bloodstone thought she had her life sorted out. Raised in the woods, her training had gone impressively. She was one of the one of the best trackers her master had trained, by virtue of her determination more than anything else; and she kept a steady blade. Courage had focus, and people liked her, and that's why they were all so sad the first time she died.
It was a goblin arrow and she hadn't seen it coming, but there it was in her chest, with her blood pouring out all around it, so there could be no doubt. As she fell on the stone floor, she thought that was pretty much it.
But people liked Courage, and when she found herself alive she realized that things would be expected of her now. She had been healed,because her friends had wanted her to keep adventuring with them, but Courage decided she had been saved for a Purpose. She left that group, gave herself a new surname, and began to train as a paladin. This was not an easy switch for Courage, but her mind was decided. She was older than the others, but that made her better. And she was serving her god.
For two years, Courage traveled as a paladin. She usually worked alone, and she tracked miscreants and lawbreakers and brought them to justice, regardless of their faith or their convictions. But the land has its own stern code, and Courage found that she was not able to fulfill what she felt were her obligations to her god as an instrument of his justice. Temptations are great, and as Courage faced temptation, she knew that her constancy would eventually compromise both herself and her god. And so she left the order honorably, and returned to her old ways living off the land.
People like Courage, and she still serves her god, though now in a way that lets her serve the land as well, and lets her decide for herself where best she can help.
Level progression: Ranger 1-2, Paladin 1-3, Ranger 3, HW 1-6. [/sblock]