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Airwalkrr's Shackled City IC

Rhun

First Post
While the others investigate the open door, Baelor moves across the chamber to the passage from which the draft blows. He stops at the entrance to the corridor, cocking his head as he watches and listens for any signs of a threat.


Spot +4, Listen +4
 

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Thanee

First Post
Alexi

Alexi heads into the room with the others, looking around the chamber. For some reason it didn't disturb her as much as it probably should, but the weird masks certainly did make her feel uneasy, at least a bit. The teeth on the door also immediately made her recall the riddle they had heard in St. Cuthbert's temple. So far the words had all proven right, and there was no reason to believe otherwise now.

“Careful with that door. It might be the one we have been warned about!”
 


airwalkrr

Adventurer
[sblock=Oni "Keth"]If the glyphs have any meaning, you cannot decipher it. Oddly enough, there seems to be no sign of tracks through this door. You notice it is only propped open by a fairly large piece of rubble on the floor. Had you not looked for tracks, you might not have noticed it.[/sblock][sblock=Rhun "Baelor"]The only thing of particular interest down the hall is a door at the opposite end. It too bears a glyph. It is at this moment that you notice the glyphs use a variant of the dwarven alphabet (like English uses a variant of the Latin alphabet). So you imagine the language the glyph is from is related to dwarven.[/sblock]
 

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Rhun

First Post
"Another door down this way," says Baelor, moving to join the others. "These glyphs appear to be a derivitive of the dwarven alphabet, but I can't quite make them out."



[sblock=For Airwalkrr]
I'm correct in saying Baelor can't make out the meaning of the glyphs, right?
[/sblock]
 

airwalkrr

Adventurer
[sblock=Rhun]You do not automatically understand the meaning of the glyphs.
The only thing you know for certain is that they are derived from the dwarven alphabet.[/sblock]
 



airwalkrr

Adventurer
[sblock=OOC]For clarification, each of the doors look exactly the same, except for the glyph inscribed upon them. Each door has a unique glyph. Otherwise, it follows that all doors that you can currently see (three of them) will have gear-like "teeth" such as the open one in front of you.

On another note, I've switch the game view to a fog of war style. Light grey indicates partial concealment, dark grey indicates total concealment. Let me know if you favor one or the other.[/sblock]Simon politely asks Floch to step aside and attempts to push open the door next to the open one, but it does not give way. It is either stuck or locked, but he cannot determine which. In any event, he is incapable of forcing it open.
 

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Rhun

First Post
Baelor approaches the closed door, looking it over for a keyhole or other device that could be used to open the portal.

Search +5
 

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