[sblock=OOC]For clarification, each of the doors look exactly the same, except for the glyph inscribed upon them. Each door has a unique glyph. Otherwise, it follows that all doors that you can currently see (three of them) will have gear-like "teeth" such as the open one in front of you.
On another note, I've switch the game view to a fog of war style. Light grey indicates partial concealment, dark grey indicates total concealment. Let me know if you favor one or the other.[/sblock]Simon politely asks Floch to step aside and attempts to push open the door next to the open one, but it does not give way. It is either stuck or locked, but he cannot determine which. In any event, he is incapable of forcing it open.