Albany Gameday VI - Sept. 9th - Thanks for coming


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Thanks to ryan for running this. Thanks to Zombie Planet for hosting. Thanks to my players for playing. Hope everyone had fun.

Sloth won once again, though we ended up going over two hours overtime.

Sloth tried to kill everyone while on his ship by keeping everyone in the cargobay and opening the cargobay door while going out of atmo. Wrath stopped him by taking control of the cargobay doors. After Sloth commended him for resourcefulness, wrath decided it was a good idea and opened the cargobay doors (what do I need air for?).

They decided to waltz up to the front door and talk their way in. After Sloth insinuated to the guards that envy wasn't right, Envy projected fear on one of the guards. Long fight ensued where sloth 'paniced' and hid behind the jedi to 'protect him from the sith.' Sloth ended the fight when he got the temple door open long enough to slide under it and leave his activated thermal detonator outside. Envy never noticed it and died before getting into the temple. Sloth found his way into the hanger and spent some time destroying all the ships he found (so they still needed him and his ship)

Wrath headed for where he thought the amulet would be. When he met up with three jedi, he pointed them in the direction of the others and went on his way.

When reinforcements arrived in the form of three jedi, greed used an illusion to make himself look like a supremely powerful sithlord. only one padawan saw through the illusion and charged. The other two ran away. Sloth followed them.

Greed and Pain projected fear upon the remaining padawan and impressively intimidated him into joining their side. So envy's player had someone to play again.

Sloth and Wrath ended up bluffing their way into hiding with the jedi padawans and their master. While the master was calling for reinforcements, the padawans were setting up defenses, and sloth was seaking medical attention, wrath surveyed the excavated items and stealthly stored the amulet in one of his internal compartments.

Greed and Pain sent their new padawan into the jedi den to work from the inside.

Sloth tried to convince the jedi master that wrath was buggy and under sith control. wrath tossed a stun grenade. big fight ensued. the newly turned padawan killed the unconscious master. Pain got very nasty with his raging and glowing black sith sword. Wrath decided pain needed to be taken out and started shooting him. Pain killed greed on the way to going after wrath. Wrath killed pain before he could reach him.

Wrath killed the newly turned padawan and sloth got the two remaining padawans to stop fighting, since 'all the sith were dead.'

sloth wanted the amulet, but it was gone. so they decided to go back to sloth's ship. when back by the entrance, wrath tried to go a different route and got accused of being buggy again. padawans sided with the friendly one that didn't shoot at them. another fight ensued. one padawan died and the other came close, but managed to kill wrath.

sloth and the remaining padawan left for sloth's ship and back to the sithlord.
 

1,000,000 hours apparently is approximately 7...

My Serenity game went... well, it went. The players were awesome, inventive, and freakishly true to the characters (especially Ozmiander, who absolutely NAILED Jayne's personality). I think the game would have gone better had I not been cracked-out on no sleep and BAWLS. What ended up happening was, they went to the Alliance base to ask for help. They receive a mission, but, just as they're about to leave, Jayne decides he hates the Feds that were staring them down. He hates them a whole lot. So, acting absolutely nonchalant, he pulls out a grenade, pulls the pin, drops it, and calls to Book to close the door. BOOM

After finishing off the officer who remained, they proceeded further into the base, wherein they were MUTILATED by a bodybuilder with a wicked knife. Jayne was brought to 1 LP (at which point he fled), and Zoe was brought to half before they killed her. The Feds who were with her put up a mild fight, somehow dodging the glass stick that River threw at them (yes, it was a stick from a tree that had turned to glass, and no, it has no value as a weapon; it's just River being wacky); in the end, however, 6 of them are eviscerated, and one escapes. By this point, Jayne has returned, and they all follow the fleeing Fed. Only Zoe notices the grenade he tossed at them, and a pair of 1s on her Agility-Athletics roll means she couldn't jump out of the way. They all die. That was not how I expected the game to end. It really wasn't. I swear.

So, in apology for this poorly-run game, I will have a far meatier offering next gameday. I know what it is already, actually: a 2-slot Iron Heroes game that will ENCOURAGE ROLEPLAYING!

...I had to do that eventually, you know...

The title as of now is "The Depths of Gûlgos". And it will attain MAXIMUM AWESOME.

[EDIT]: AO, I'm confused by your summary. Wrath was a droid, I assume? If so... how was it eligible to start on the path to Sith lordhood? Don't you have to be organic to influence the force? Or, am I totally off?
 
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Zweihänder said:
What ended up happening was, they went to the Alliance base to ask for help. They receive a mission, but, just as they're about to leave, Jayne decides he hates the Feds that were staring them down. He hates them a whole lot. So, acting absolutely nonchalant, he pulls out a grenade, pulls the pin, drops it, and calls to Book to close the door. BOOM

The "mission" the alliance offered us was to fight the Reavers. Given the choice of fighting Reavers to "earn" the spare parts, or fighting the alliance to take the spare parts we thought we would have a better chance against the alliance.
 

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