How does the horizon walker's "Aligned" planar mastery work? (I think we've covered this question before, but I'm not finding it on the search.)
The ability description says that you "mimic the dominant alignment of the plane," but also that "spells and abilities that harm those of the opposite alignment don't affect you." This seems contradictory.
Say Herbert the Horizon Walker is a Good character, currently on the material plane. In a fight between Herbert's party and a demon, he finds himself in the area of both holy word and blasphemy in quick succession. I see two possible things that could happen:
1) Herb is damaged by both spells. They both treat him as Neutral, because the plane is mildly neutral-aligned and Herb is mimicking that alignment.
2) Herb is not affected by either spell. They're both effects which "harm those of opposite alignment," so he's immune to them.
If option 1 is right, this is a really sucky excuse for a class ability; half the time it'll be a disadvantage instead of an advantage. Plus it contradicts the general description of terrain mastery, which says the character takes his abilities with him no matter where he goes.
Option 2 is far stronger, and looks extremely useful. Yet it's very unlike any other abilities I know of, and the description is worded so strangely, I'm not sure this is what was intended.
Anybody know how this is supposed to work?
The ability description says that you "mimic the dominant alignment of the plane," but also that "spells and abilities that harm those of the opposite alignment don't affect you." This seems contradictory.
Say Herbert the Horizon Walker is a Good character, currently on the material plane. In a fight between Herbert's party and a demon, he finds himself in the area of both holy word and blasphemy in quick succession. I see two possible things that could happen:
1) Herb is damaged by both spells. They both treat him as Neutral, because the plane is mildly neutral-aligned and Herb is mimicking that alignment.
2) Herb is not affected by either spell. They're both effects which "harm those of opposite alignment," so he's immune to them.
If option 1 is right, this is a really sucky excuse for a class ability; half the time it'll be a disadvantage instead of an advantage. Plus it contradicts the general description of terrain mastery, which says the character takes his abilities with him no matter where he goes.
Option 2 is far stronger, and looks extremely useful. Yet it's very unlike any other abilities I know of, and the description is worded so strangely, I'm not sure this is what was intended.
Anybody know how this is supposed to work?