Aaron2
Explorer
Dark Mistress said:Well are group doesn't use aligment. Not that i think it is bad but I find in my personal experince it hinders more than it helps. example
Say the local mayor acts nice, helps the PC's ect. But in reality he is the major villian behind everything he is helping the PC's to keep tabs on them. Now the first time he does something suspicious often groups will pop a detect evil spell and then know he is a villian he is evil. personaly as a player I find that boring, I find it far more interasting to not know and have to slowly figure it out. As a GM I like to run games that are heavy on intrige so you never know who is on who's side, the problem with aligment is once the PC's know so and so is evil they will never trust him even if he isn't opposed to them ect.
Using alignments and having character's alignments being magically detectable are two different things. You can have one without the other quite easily. I can easily see removing Detect spells or modifying them to only detect inherent evil beings such as demons etc.
However, back to the example. So the mayor radiates evil, but why? Maybe he found an evil relic that he thinks is a good luck charm. Maybe he's really a demon whose trying desperately to mend his ways and make up for all the bad things he's done. Maybe he's a sexual predator or rascists. Just because someone radiates evil doesn't mean he's the evil mastermind out to thwart the PC's plans. What if the PC's lack of trust prevents them from succeeding at their quest? Finding out why some seemingly nice guy radiates evil and, possibly, helping him to overcome it, is an adventure in and of itself.
Aaron