If you read one of my posts in the "I Wish I Was 12 Years Old Again" thread (AKA: "What Do You Miss About 1E?") you would have ready that I mentioned I was going to play in an day (11am to around 1:30am) session this past Saturday. Well, I did, and it was great! Lots of fun.
We played If Thoughts Could Kill. There was a total of 6 players and the DM assigned us characters earlier in the week. This was an evil one-shot game. In addition to our character stats, abilities, etc., the DM also gave us a little history on our characters, our motivations and also (the best part), what we "thought" of the other characters in the group. This made for some real fun role-playing, especially when combined with several glasses of wine and port (and, for some, whiskey) throughout the course of the day.
We unfortunately didn't finish the adventure because we took a rather long break for dinner to grill steaks and corn on the cob and asparagus and just hang out for a bit, but I think we plan to finish on another weekend soon as soon as our friend from out-of-town can visit again.
The DM had the adventure take place in Toril (Forgotten Realms) and had us all be part of a "strike team" for the Church of Bane. The six characters were:
Githyanki 16th Level Psion (Telepath): Me. Neutral evil, thinks he's better than everyone else in the party because he is clearly the smartest, but has joined the strike team basically because he visited a diviner who had a vision that if I (the character) joined a party led by a priest of Bane, an opportunity would present itself for me to overthrow the lich queen who rules the Githyanki.
As an example, here's the e-mail I got about what my character thinks about the other characters in the party:
1- Polly (the name is a joke based on this player's previous attempts at naming his characters) - human druid. Of everyone in the group, this one most clealry stands out as a lower life form. Something about him makes you
see him as even lower than the usual primes. Maybe it's his ridiculous
attitude that humans should not control nature. What being in his
rightful mind would speak and act against his own species taking what is
rightfully theirs?
2- Delumrod - half-fiend human cleric. Delumrod is the party leader, but he is stupid. You often make fun of him in ways that only you and Bartholomew can understand. Nobody else seems smart enough to understand the barbs you lob at Delumrod. It's absurd that he is the party leader, as that position should always go to the smartest individual, which is clearly not Delumrod. Before you came along it should have been Bartholomew, who of course would have seen the reason in ceding the position to you once you arrived.
3- Findarato - sun elf wereleopard assassin. Findarato seems edgy and nervous to you. It's a good thing he shows confidence when doing his job, but when he's not stalking a kill, he seems to be scared of his own shadow.
4- Garren Mordri - Aasimar vampire fallen paladin/blackguard. Garren is the best meatshield you've ever had the privelege to work with. Others seems to be uncomfortable working with an undead party member, but he seems well trained and does what he's told.
5- Bartholomew - Tiefling arcane trickster. Bartholomew might be half as smart as you, which puts him well ahead of everyone else in the group. He gets your humour about Delumrod, and seems to agree with you on most issues, as you would expect of anyone with half a brain. Also, he is not a prime, and understands something of the planes. However, he is a serious [deleted]-kisser, and that diminishes your respect for him.
So, there was lots of stuff with me making fun of our "illustrious leader" and asking him what we should do in even the most common of circumstances when it was quite clear that there was only one course of action. The assassin did a great job of doing stuff like, "I'm going to hide" and then spending several rounds just not doing anything. The cleric player also did a great job of trying to play a party leader who was probably in a little over his head but also thinking that he always knew the right thing to do.
Lots of fun!
Any of you do anything like this recently?
We played If Thoughts Could Kill. There was a total of 6 players and the DM assigned us characters earlier in the week. This was an evil one-shot game. In addition to our character stats, abilities, etc., the DM also gave us a little history on our characters, our motivations and also (the best part), what we "thought" of the other characters in the group. This made for some real fun role-playing, especially when combined with several glasses of wine and port (and, for some, whiskey) throughout the course of the day.
We unfortunately didn't finish the adventure because we took a rather long break for dinner to grill steaks and corn on the cob and asparagus and just hang out for a bit, but I think we plan to finish on another weekend soon as soon as our friend from out-of-town can visit again.
The DM had the adventure take place in Toril (Forgotten Realms) and had us all be part of a "strike team" for the Church of Bane. The six characters were:
Githyanki 16th Level Psion (Telepath): Me. Neutral evil, thinks he's better than everyone else in the party because he is clearly the smartest, but has joined the strike team basically because he visited a diviner who had a vision that if I (the character) joined a party led by a priest of Bane, an opportunity would present itself for me to overthrow the lich queen who rules the Githyanki.
As an example, here's the e-mail I got about what my character thinks about the other characters in the party:
1- Polly (the name is a joke based on this player's previous attempts at naming his characters) - human druid. Of everyone in the group, this one most clealry stands out as a lower life form. Something about him makes you
see him as even lower than the usual primes. Maybe it's his ridiculous
attitude that humans should not control nature. What being in his
rightful mind would speak and act against his own species taking what is
rightfully theirs?
2- Delumrod - half-fiend human cleric. Delumrod is the party leader, but he is stupid. You often make fun of him in ways that only you and Bartholomew can understand. Nobody else seems smart enough to understand the barbs you lob at Delumrod. It's absurd that he is the party leader, as that position should always go to the smartest individual, which is clearly not Delumrod. Before you came along it should have been Bartholomew, who of course would have seen the reason in ceding the position to you once you arrived.
3- Findarato - sun elf wereleopard assassin. Findarato seems edgy and nervous to you. It's a good thing he shows confidence when doing his job, but when he's not stalking a kill, he seems to be scared of his own shadow.
4- Garren Mordri - Aasimar vampire fallen paladin/blackguard. Garren is the best meatshield you've ever had the privelege to work with. Others seems to be uncomfortable working with an undead party member, but he seems well trained and does what he's told.
5- Bartholomew - Tiefling arcane trickster. Bartholomew might be half as smart as you, which puts him well ahead of everyone else in the group. He gets your humour about Delumrod, and seems to agree with you on most issues, as you would expect of anyone with half a brain. Also, he is not a prime, and understands something of the planes. However, he is a serious [deleted]-kisser, and that diminishes your respect for him.
So, there was lots of stuff with me making fun of our "illustrious leader" and asking him what we should do in even the most common of circumstances when it was quite clear that there was only one course of action. The assassin did a great job of doing stuff like, "I'm going to hide" and then spending several rounds just not doing anything. The cleric player also did a great job of trying to play a party leader who was probably in a little over his head but also thinking that he always knew the right thing to do.
Lots of fun!
Any of you do anything like this recently?