All in good fun or too offensive

Pebele said:
frankly, I wouldn't allow this sort of behavior to continue in my campaign.

why do the other characters continue to work with her? from a character perspective, I can't think of a single reason why a character would want to continue traveling with the type of person you are describing.

I'm all for roleplaying your character and I'm all for minor conflict within the group, but this seems to be taking it too far.

however, I suppose if the rest of the players don't have an issue with it, there's not much you can do. but I would honestly talk with them about it and talk with this player about their character.

the moment that one player's actions take fun away from the rest of the group is where that one player needs to be dealt with.

Thanks, I think this is what is bothering me and I couldn't figure it out. As much as the priestess gets to me sometimes, the new character seems somewhat antisocial and I can't really figure out a reason why they'd stick together. When she wroteup her bio it stated she was a bit of a loner at times, and i instructed her that her character would need to find a reason why sh'ed want to be with the party as well as find a reason why the party wants to be with her. The first adventure was wasy, they needed her as a guide (the highest survival check was 8). They both have missions that they need each other in (the new character has been hired to search for some missing children, the PCs are missing a child and clues lead to the town). I'm hoping that she reveals why she reveals this next session so the party can see her usefullness
 

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What they need is a hellacious combat, where everyone nearly dies and they must all rely on each other to survive. Sometime crackin' a few non-party member heads is just what is needed to boost morale and let everyone show off their qualities.

-AoA
 

Alexandra threatening to use torture, and casting mind-reading spells on a party member is completely out of line. I'd be talking to this player out of game.

Sadiyah seems to want to tell the rest of the party what to do, which never goes down well. She's doing herself no favours if she wants to stay with this party at the city or beyond.
Honestly, she should just leave, and the player can bring in a new character at the city. It would be in character, from what she's said, and maybe shock the other players into thinking about how they maintain party unity. The atmosphere just seems poisonous and not going anywhere helpful.
 

After reading this, my big question is "Why did a new PC get introduced to the party via combat?"
I'm assuming this was the DM's choice, right? Or did the PC's start the fight on their own? I just don't see why you would choose to introduce a PC to the group as an antagonist right from the start? If the players are any kind of RP'ers, there are bound to be confrontations such as you posted here.
Was there a reason for this form of introduction? It seems like it would have been just as easy to have the weretiger found being held captive by some enemies. Then the group could rescue her and immediately have a common goal.
That said, I don't think the situation is too bad yet, but if I were DMing, I'd find a reason for these two to cooperate right away. Have them taken captive and chained together, blind one and cripple the other. Find some way to make this cleric and scout work as a team.
It sounds like you have some solid roleplayers in the group. Give them a litle push toward making peace, and I'd wager they'll take the hint.
 

Angel of Adventure said:
What they need is a hellacious combat, where everyone nearly dies and they must all rely on each other to survive. Sometime crackin' a few non-party member heads is just what is needed to boost morale and let everyone show off their qualities.

-AoA

I would agree with this, though it doesn’t necessarily have to be a combat encounter- any dramatic situation that would encourage both sides to work together would work.



As in real life, sometimes the only way to get people to work together is to introduce a third-party threat.
 

Tinner said:
After reading this, my big question is "Why did a new PC get introduced to the party via combat?"
I'm assuming this was the DM's choice, right? Or did the PC's start the fight on their own? I just don't see why you would choose to introduce a PC to the group as an antagonist right from the start? If the players are any kind of RP'ers, there are bound to be confrontations such as you posted here.
Was there a reason for this form of introduction? It seems like it would have been just as easy to have the weretiger found being held captive by some enemies. Then the group could rescue her and immediately have a common goal.
That said, I don't think the situation is too bad yet, but if I were DMing, I'd find a reason for these two to cooperate right away. Have them taken captive and chained together, blind one and cripple the other. Find some way to make this cleric and scout work as a team.
It sounds like you have some solid roleplayers in the group. Give them a litle push toward making peace, and I'd wager they'll take the hint.

I had no idea that hte party would jump the woman. It's not their MO normally. Every new character/player that has come in to this point was questioned of their motives but eventually accepted somewhat.

There werea couple of oddities to this adventure. First, I was not dming the session though this is my campaign. A playero f mine designed an adventure (my gf) and wanted to run it. We'd prepped for months and i was to step in if anything got "out of hand". Bringing in a new player is a good way to teach a newbie DM the basics (she's going to run the Drow war in the Detroit area this fall) . The player, DM and I talked about how the character should come into the party. The player and I had a few conversations about how this should happen. She at first wanted to meet the party in the village, to which i told her wouldn't be a good idea as the party would have no real reason to interact with her. So, we agreed that she'd meet the party as they appeared to be lost and she would offer assistance to them.

The party were on high octane for some reason and heard rustlng coming from the trees. The new player's character, Sadiyah, was rolling high HIDE checks so all the party could do is hear something coming. The party went into ambush mode with the monk taking down the woman quickly. I never allow initiative against party members in my campaign, and the DM called for one once the party started setting up an ambush. I thought about it for a minute and so long as no damage was being dealt and it lasted one round I'd go ahead and let her do it. Which happened
Turn one Monk trips Sadiyah and pins her
Turn two the warforged helps pin her, no one asks her who she is
Turn three the priest casts a detect evil spell and sees that her intentions are good

Combat ends and they begin to talk to her and ask her how to get to the nearest village to which she agrees to take them for a price that may be determined at a later date. From an observant standpoint it wasn't much combat, the party's captured someone they didnt know and interrogated her. They later came to an understanding. Ironically, it ws the priest whom eased the party's concerns about Sadiyah being a threat.

The player playing Sadiyah was somewaht bitter, but helpful during the rest of the game. She helped in several combats and was thankful that they stopped some creatures from sucking out their brain.

The next sessions is later on today. I sent an email last night to both players. Telling the Sadiyah character to watch her lagnauge on the board and do not use curse words. I reminded Alexandria to not threaten party members (especially away from game) and to remember that this is a party and metagame you'll need to find a reason to getalong or atleast be somewhat social with her. I feel bad because it feels like Im picking on her somewhat. This is the third email Ive sent her this week concerning something in game.

1st email, i talked to her about metagaming during combat (she was asking the warforged if she should cast a fireball on his "adopted daughter to kill the bugs and it was very blatant)

2nd email, i asked her not to use japanese dice for her d6 damage. She'd done that several times in important situations and some of the party emailed me with conccerns.

This would be the third one. .Do you thinks this person is a problem player? Whatshould I do?
Her husband also plays in the game (the warforged) and he's a model player.
 

DonTadow said:
2nd email, i asked her not to use japanese dice for her d6 damage. She'd done that several times in important situations and some of the party emailed me with conccerns.

What are Japanese dice? Do they have Japanese characters on them?

And about the player in question, I can't offer much advice because I don't know everything about the situation. I would have a group meeting to discuss it, since her behavior is affecting the group, not just you.
 

reveal said:
What are Japanese dice? Do they have Japanese characters on them?

And about the player in question, I can't offer much advice because I don't know everything about the situation. I would have a group meeting to discuss it, since her behavior is affecting the group, not just you.
Yup, they are written in japanese characters from 1 to 6 .
 

I see one thing I'd like to point out.

The priestess Alexandra says she will use a "full" seven magic points to read the weretiger's mind, as if seven is a large, shocking number. Then she says she will "use every action card I need to in order to get the info."

I don't know what the system is, but she seems to be saying she will pull-out-all-the-stops and do EVERYTHING she can mechanically-wise to force her will upon the other player. That sounds like some sort of petty vendetta to me.

If she had just tried to read the weretiger's mind "normally" but left the option open for the other player to resist, I could see this as role playing initial distrust. It could be sort of like the comic book cliche of two heroes fighting each other a little when they meet. However, the kind of language used there looks more like one player trying her very best to force and dominate another player to me.

That sort of thing can only be no-fun for the target. Players hate losing control of their characters more than anything else, even death. I myself would rather leave than have that sort of insulting introduction to a game.

Just an outside observation on the info give, I could be totally off.
 

nato9 said:
I see one thing I'd like to point out.

The priestess Alexandra says she will use a "full" seven magic points to read the weretiger's mind, as if seven is a large, shocking number. Then she says she will "use every action card I need to in order to get the info."

I don't know what the system is, but she seems to be saying she will pull-out-all-the-stops and do EVERYTHING she can mechanically-wise to force her will upon the other player. That sounds like some sort of petty vendetta to me.

If she had just tried to read the weretiger's mind "normally" but left the option open for the other player to resist, I could see this as role playing initial distrust. It could be sort of like the comic book cliche of two heroes fighting each other a little when they meet. However, the kind of language used there looks more like one player trying her very best to force and dominate another player to me.

That sort of thing can only be no-fun for the target. Players hate losing control of their characters more than anything else, even death. I myself would rather leave than have that sort of insulting introduction to a game.

Just an outside observation on the info give, I could be totally off.

Since I"m not dm'n and i know the story i'm going to give you hour updates of the session. we just started and i talked to alexandria and sadiyah about the innicident and both are pretty cozy out of game buddy buddy idle chit chat.

Alexandria attempted to defend herself and persisted she shoudl be allowed to for 10 minutes until i finally said no its not going to happen and not in my game. M yruling is i'm not going to let otherp layers attack one another without proper cause nor give information to another player the pc wants to keep hidden.
 

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