electricmastro
Villager
After hearing how well Baldur's Gate 3 sold, I was curious to know what the overall sales are for all the games. I quickly came to realize that there is no overall tally of the sales, so I did the next best thing and researched the reported sales I could find for individual games and added them together:
1.) Advanced Dungeons & Dragons: Cloudy Mountain (1982) - 698,000
2.) Gold Box series (1988-1993) - 2 million
3.) Eye of the Beholder series (1991-1993) - 350,000
4.) Iron & Blood: Warriors of Ravenloft (1996) - 150,000
5.) Baldur's Gate (1998) - 2.8 million
6.) Planescape: Torment (1999) - 400,000
7.) Baldur's Gate II: Shadows of Amn (2000) - 2 million
8.) Icewind Dale I and II (2000-2002) - 580,000
9.) Baldur's Gate: Dark Alliance (2001) - 1 million
10.) Pool of Radiance: Ruins of Myth Drannor (2001) - 150,000
11.) Neverwinter Nights (2002) - 2.2 million
12.) The Temple of Elemental Evil (2003) - 128,000
13.) Baldur's Gate: Enhanced Edition (2012) - 1 million
14.) Baldur's Gate 3 (2023) - 15 million
So altogether, that would add up to 28,456,000 million copies. Surprisingly, I found many reports of sales for earlier games, but had a hard time finding reports of sales for many games after 2003, which incidentally may give a little bit of an idea as to how well those unreported games sold. If many later games selling less is truly the case, then I imagine the overall figure of all the games would be somewhere around the 35-40 million mark. If any of you happen to know of more data, I'd appreciate to see it.
Sources:
1.) Intellivision Lives! (1998)
2.) CGW Museum - Galleries
3.) SSI: CORPORATE BACKGROUND
4.) TAKE TWO INTERACTIVE SOFTWARE INC (Form: 10KSB, Received: 02/06/1998 16:08:16)
5.) Article clipped from Edmonton Journal
6.) RPG Codex Report: A Codexian Visit to inXile Entertainment :: rpg codex > doesn't scale to your level
7.) BioWare: About Bioware
8.) The Top 100 PC Games of the 21st Century | Features | Edge Online
9.) Dark Alliance II Announced - IGN
10.) Acquisitions Propel Ubi Soft Sales Up 72%
11.) EA buys strength in new genres
12.) Troika Games Officially Closed
13.) Article clipped from Edmonton Journal
14.) Dublin firm behind Baldur’s Gate game posts €249m profit after runaway success
1.) Advanced Dungeons & Dragons: Cloudy Mountain (1982) - 698,000
2.) Gold Box series (1988-1993) - 2 million
3.) Eye of the Beholder series (1991-1993) - 350,000
4.) Iron & Blood: Warriors of Ravenloft (1996) - 150,000
5.) Baldur's Gate (1998) - 2.8 million
6.) Planescape: Torment (1999) - 400,000
7.) Baldur's Gate II: Shadows of Amn (2000) - 2 million
8.) Icewind Dale I and II (2000-2002) - 580,000
9.) Baldur's Gate: Dark Alliance (2001) - 1 million
10.) Pool of Radiance: Ruins of Myth Drannor (2001) - 150,000
11.) Neverwinter Nights (2002) - 2.2 million
12.) The Temple of Elemental Evil (2003) - 128,000
13.) Baldur's Gate: Enhanced Edition (2012) - 1 million
14.) Baldur's Gate 3 (2023) - 15 million
So altogether, that would add up to 28,456,000 million copies. Surprisingly, I found many reports of sales for earlier games, but had a hard time finding reports of sales for many games after 2003, which incidentally may give a little bit of an idea as to how well those unreported games sold. If many later games selling less is truly the case, then I imagine the overall figure of all the games would be somewhere around the 35-40 million mark. If any of you happen to know of more data, I'd appreciate to see it.
Sources:
1.) Intellivision Lives! (1998)
2.) CGW Museum - Galleries
3.) SSI: CORPORATE BACKGROUND
4.) TAKE TWO INTERACTIVE SOFTWARE INC (Form: 10KSB, Received: 02/06/1998 16:08:16)
5.) Article clipped from Edmonton Journal
6.) RPG Codex Report: A Codexian Visit to inXile Entertainment :: rpg codex > doesn't scale to your level
7.) BioWare: About Bioware
8.) The Top 100 PC Games of the 21st Century | Features | Edge Online
9.) Dark Alliance II Announced - IGN
10.) Acquisitions Propel Ubi Soft Sales Up 72%
11.) EA buys strength in new genres
12.) Troika Games Officially Closed
13.) Article clipped from Edmonton Journal
14.) Dublin firm behind Baldur’s Gate game posts €249m profit after runaway success