All mages!

@ mistwell

nice post, and i agree with the subterfuge

One of the other problems was tho, I let them know i'd be running the barrow of the forgotten king adventure, which is an undead based adventure! they'll be fighting oodles of undead.... I dont see that good for illusionists hah.

Mayhaps if they really want to play this, i'll pull that out and instead design a campaign of adventures more friendly
 

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Given you have two illusionists and no dedicated blasters... I'd be looking to set up a lot of situations not involving creatures immune to those type of spells, otherwise two of your players will effectively be cut out.

I would also strongly suggest that the various wizards put their best score in Con. I know that goes against the norm, but it makes a hell of a difference for survivability.

Oh yeah, good luck!!

PS At least they won't be using the Sunder action. ;)
 



This can work, assuming they are great tacticians. Perhaps try to get one of the illusionists to head for Arcane Trickster or Daggermage... even though prestige classes aren't allowed.

In one of the games I played, we had a level 1 sorcerer with 11 hitpoints: High charisma, Con 18, high str and dex and cha... wis and int negligible. He was a very nice childish dude... with a greataxe. Feats: Martial Weapon Prof Greataxe and Toughness. No matter how silly that build seemed to be, he was extremely surviveable and useful.

A warlock or some char with Reserve feats would be great for that group... Precocious Apprentice plus Acidic Splash or Fiery Burst?
 

I've never played that adventure but while I'm sure it'll be a big challenge, it'd be a fun one. It sounds like a quest where you have to think outside of the box because otherwise you won't make it. That sort of thing sounds very fun to me. They know it's going to be a challenge with their non-standard group so they can't get upset if it doesn't work. And as long as you give them a fair shake and don't hit them hard to punish them for playing the odd group (not saying that you would), you're at no risk of being a poor GM.
 

bestone, I think that is absolutely awesome. They're going to kick ass. I say don't worry about it. If anything, they will be crazy powerful, as each level will add eight spells to the party's spellbooks, with lots of sharing. wowza
 

What surprises me the most is the choice of specialties. With a party of all wizards, it would be very useful to have some melee support on your side. An enchanter could enchat melee fighting allies to fight for you. A necromancer could create melee fighting allies to fight for you. A conjurer could summon melee allies to fight for you. But none of those choices were taken. It's going to make things rough when opponents close to melee range with your group.
 

We've been playing an all mage/psion party... my PC is an Arcane Trickster, but no one else is even that far outside the mold.

It works OK for us, but the DM for that campaign has a lot of house rules, so we may not be a great example.

It's kind of funny watching all the PCs try to hide behind all of the other PCs. The Elan Psion and I have been called the "tanks" of the party because of his Elan Resilience and my Mirror Image spells.
 

The idea sounds cool to me and it would be a total shame if they were tpk because they had to face challenges made for a regular party. Customizing the game to these players sounds like the key to fun for everyone.
 

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