Keep in mind for this they will be level 1
Im thinking conjurer route, big rooms (so they have lots of space to manouver out of physical combat). I picture big glass cylinders with creatures "in stasis" inside of the. Since something has gone terribly wrong some of these will have been smashed and certain monsters will be released. Obviously i can have some big bad monsters still in stasis, and if they choose to free them....well.......
No not a one of them took familiars, they all took the unearthed arcana variations to drop familiars.
I'm gonna have the conjurer having done "experiments" on monsters so there can be lots of weak monsters of any types in there really.
At the end they'll find the conjurer dead....which'll lead to a bigger adventure *and party of a mystery*. Something came through here, smashed some stuff up, killed the dude, stole an artifact and took off.
Appreciate the comment on the creatures, more would be great, i dont know what i can pit them against and keep it fair for them.
More so, i'd like to know what kind of "traps" or mage-set up hazards i can put infront of the players that they can get around. I'm more in need of the help for the non combat challenges.