Thomas Percy said:They have mithral chain shirts, amulets with glimmering fireflies, inteligent talking extremly-fancy-crafted scimitars (weapons of legacy, feuding genies forced by ritual to not fight among themselves), signet rings with heraldic seals (all PCS are lord knights and some are inquisitors).
Olaf the Stout said:Having now had a quick look at the PDF I think that Ari got the DC's for the locks way too low. A simple lock is DC 20 yet all the locks on the doors in the inn are DC 10!
Mouseferatu said:Crap. You're right. I offer no defense here. I just screwed up the DCs. And I'm usually pretty good about doublechecking my numbers in the books, too.![]()

Well, there are a few ways to view his...Thomas Percy said:I saw it like that:
She smears the lock and the hinges with oil, then silently opens the lock.
Then she waits and listens, the target is still sleeping.
If yes (eg. he's snoring), she comes into the room <- in this moment I made opposite checks for PC Listen and her Move Silently.
Then she set shes short sword to the eye of sleeping victim and made coup de grace.
I think I made a mistake, because of made not enough Listen checks.
All my players are veterans with circa 5 years of playing rpg. Their characters survived 31 game sessions to this day.
So. we are confused, and don't know what to do.
Well, question is... is she more fearful than she is greedy? Is it worth trying to sneak one or two objects out of the city with her? Is she going to try and hide the items and come back for them later? Is she going to try and find a fence in the city?Thomas Percy said:but what to do with magic and mundane items?
Situation is like this.
The killer is little evil cowardly girl from some thorp. She has no equipement, no spellcraft etc., but she know - of course - mithral and magic items are expensive.
She killed all my 7th-level party, and she's shocked by her success no less than my players and me.
She done it in the inn. The inn is in the middle of hamlet surrounded with palisade with the gate closed at night. She knows there are guards near the gates, and at the top of tower nearby (they have commanding view).
She will try to sneak out of this hamlet as soon as possible - until down, and she can't get a horse.
So, imagine you are this killer, and suggest me please which items she can steal her victims and bring them away hidden with her?
Oh yeah. If I could get out of the inn with all that stuff. I would. If I couldn't, I'd be grabbing the weapons for sure.They have mithral chain shirts, amulets with glimmering fireflies, inteligent talking extremly-fancy-crafted scimitars (weapons of legacy, feuding genies forced by ritual to not fight among themselves), signet rings with heraldic seals (all PCS are lord knights and some are inquisitors).
Well, how much classic fantasy literature do you know where the heroes were killed senselessly, because the writer rolled poorly with their dice? Or threw in a random encouter just for the heck of it? How hard is it for the players to say, [i["Every campsite we make, I lay traps around the camp."[/i] or "I get the wizard to cast alarm on the door, if he hasn't already.", and letting the DM know that you attempt to do this every time you camp. Or if the GM allows, say "These are our standing orders for everytime we camp… here's our standard marching order… here's what we do every night, and every morning."Plane Sailing said:This seems like an unreasonable degree of paranoia to me. In the classic fantasy literature I can't think of any occasions where someone took pains to barricade themselves into a room in an inn apart from situations where they knew danger was imminent (e.g. being hunted by someone, in the vampires village etc).
I wouldn't want to either run or play in a game where such a level of paranoia was required all the time. Do they have to go to the bathroom in pairs too?
Imagicka said:Private Room in the Inn for the Night: 2gp
Bottle of Oil: 1sp
Lock Picking Tools: 30gp
Swort Sword: 10gp
The Look on the Players' Faces when their 7th level Party has been Totally Smoked by a 4th lvl Rogue: Priceless!
Olaf the Stout said:I think the other thing you should have done Thomas is give the PC's (and anyone else nearby) a listen check each time one of them was attacked by the rogue in addition to the ones that you already gave them. Not that this makes a difference though since the encounter has already happened.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.