Olaf the Stout
Hero
Thomas Percy said:I've discovered and bought it thanks to EnWorld. I like this adventure very much.
Apart from the TPK that it's caused!
Olaf the Stout
Thomas Percy said:I've discovered and bought it thanks to EnWorld. I like this adventure very much.
It depends on whether the PCs had a reason to suspect that something was up. My group was attacked by a dozen goblin assassins at night once, but we knew there were assassins about so we kept watch - even though we were spending the night in a palace. I don't think we took any damage at all.Crothian said:I'm not sure I'd want the players to ever be that paranoid. :\
Crothian said:I'm not sure I'd want the players to ever be that paranoid. :\
Fieari said:Others have offered very good ideas on what to do now, but I just wanted to comment of the fairness of the situation in the first place. I think the party deserved to die. Reasonable precautions could have been taken, but they weren't. I'm not talking paranoia here, I'm talking about reasonable precautions.
The chances of this happening when all the party members share the same room is much less likely. The listen checks are compounded, see, instead of isolated. Everyone makes the listen check as the assassin enters the room. Everyone makes a listen check as the first party member is coup-de-grac'd. And it goes down the line. If they share mattresses too, then the struggle at the last moment for life WILL wake at least the bedmate.
Why didn't they magically alarm the room? I mean, forget sticking a chair under the door handle, my players NEVER sleep without either A: A guard, or B: An alarm spell up. In or outside of civilization. This isn't an extreme level of paranoia, this is just a group of people that know they've pissed off guys in high places...
Crothian said:Why no chance to hear the lock being picked or the doors being opened? It seems like it was set up to be a TPK. What was the NPC's move silent bonus?
There are single rooms only in the adventure. It's quite strange by medieval standards, so my inkeeper proposed the PCs expensive single or cheap common dormitory. They chose single rooms.Fieari said:The chances of this happening when all the party members share the same room is much less likely.
I think, from this day until the end of the world it will be first thing my PC will do.Fieari said:Why didn't they magically alarm the room? I mean, forget sticking a chair under the door handle
Len answered perfectly instead of me:Fieari said:This isn't an extreme level of paranoia, this is just a group of people that know they've pissed off guys in high places...
The situation was like that: the PCs were looking for missen child in big area. They knew Balthus (dangerous bounty hunter, leader of thieves guild from bishop's city) is looking for this child too. Imho this doesn't meens you should suspect to be assassinated by Balthus.Len said:It depends on whether the PCs had a reason to suspect that something was up. .
Thanks for creative help. I guess my PCs never accept evil assassin in their ranks.MadWand said:If and when they track down the assasin, she throws herself on their mercy, begging them to spare her life (she's not stupid, after all).
If the PC's accept this offer, they have a new NPC adventurer and ally the same level as they are.
These are two solutions I will propose to my players.Mouseferatu said:1) As someone else suggested, maybe the coup-de-grace was with a nonlethal weapon. If Junda felt she had a good chance of taking the whole party, it's certainly possible that she would try to keep them alive so Balthus could find out what they knew
2) maybe Father Barclay learns who they work for, and he contacts the bishop to request aid, or at leats some scrolls of raise dead.
This module is imho designed in very interesting way, eg. nearly all monsters have CR lower than PC, but they have so good tactic, they are dangerous. Imho massacre in the inn was coincident of 1. very dangerous encounter designed by Ari, 2. my mistake (I don't knew coup de grace rules), 3. my players lack of paranoia.jdrakeh said:It might have been and, if it was, this illustrates perfectly the problem I often mention about using every adventure module exactly as written. Some adventure modules are written very poorly and, if you use them exactly as written, chances are that your game will be very poor.