Engilbrand
First Post
"we just give it a nudging with a little fudging to produce results that are acceptible."
Acceptable? To whom, I might ask? If the character dies, he dies. That's it. Things happen from there. As a number of other people have said, it cheapens the character and experience when you know that you shouldn't have survived. I don't trust the whole screen thing because you never know what's happening. The DM could be rolling 1s and calling them crits or 20s and calling them misses. It's EXACTLY like getting rid of the dice. I don't like the idea that I don't know what the DMs rolling. If I'm playing a game that's supposed to be random, I expect it to be random. I can't fudge rolls, why should the DM be able to? I don't think that I've ever kept rolls hidden. Do I always play things to the best of their abilities? No. Is that because I want things to be easier? Very rarely, yes. But you won't see me fudging rolls just so that someone lives. I don't fudge hit points, either, but that's technically what you're advocating. "Oh no! You have 15 hit points and take 26 damage. Ummm... Let's pretend that you have 20 hit points. Good. Now you're not dead. Yay!" Right. No thanks.
Acceptable? To whom, I might ask? If the character dies, he dies. That's it. Things happen from there. As a number of other people have said, it cheapens the character and experience when you know that you shouldn't have survived. I don't trust the whole screen thing because you never know what's happening. The DM could be rolling 1s and calling them crits or 20s and calling them misses. It's EXACTLY like getting rid of the dice. I don't like the idea that I don't know what the DMs rolling. If I'm playing a game that's supposed to be random, I expect it to be random. I can't fudge rolls, why should the DM be able to? I don't think that I've ever kept rolls hidden. Do I always play things to the best of their abilities? No. Is that because I want things to be easier? Very rarely, yes. But you won't see me fudging rolls just so that someone lives. I don't fudge hit points, either, but that's technically what you're advocating. "Oh no! You have 15 hit points and take 26 damage. Ummm... Let's pretend that you have 20 hit points. Good. Now you're not dead. Yay!" Right. No thanks.