All pc's are evil and I am the DM (Need Help please)!!!!!

Guilberwood

First Post
Hi, my friends insisted and I have agreed to run an adventure were the pc's are evil. It's not going to be big campaing or anything, just a few games, so they can be the bad guys for a change.

Probably, they'll want to do things like hack' n slash the tavern, break a kind toy and other "little evil" things like that, which, by the way, are part of the fun too. But they'll also want to engage real plots.

This can be very intereting, for they are good players who can RP a lot, the problem is just that I don't know if I'm ready for such a challange. I'm sure it can a become memorable adventure if I run it the right way, with the right things in mind.

My biggest problem is creating the adventure itsefl. I'm not one of those guys who thinks "well, first they'll do this, then that other thing...etc..".
I try to create several situations and my players tag along the one they want.
But it's being hard to do it for an evil pc party.

So if you were going to be evil pc's what things would you like to do? The big things, and the little things!!! The biggest goal here is to make it fun in every way. It dosen't have to make perfect sense, it does not need to be perfecet, it has to be fun for them. I want my players at the table thinking "boy, this is somethig new and fun!"

Am I just dreaming?

Please help me, with things you would like to do if your pc were evil, and any other advise you can give about the subject.

ps: By the way, is there any evil campaign story hour?

Thank you guys, I really need your help this time!
 
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Guilberwood said:
Hi, my friends insisted and I have agreed to run an adventure were the pc's are evil. It's not going to be big campaing or anything, just a few games, so they can be the bad guys for a change.

Probably, they'll want to do things like hack' n slash the tavern, break a kind toy and other "little evil" things like that, which, by the way, are part of the fun too. But they'll also want to engage real plots.

This can be very intereting, for they are good players who can RP a lot, the problem is just that I don't know if I'm ready for such a challange. I'm sure it can a become memorable adventure if I run it the right way, with the right things in mind.

My biggest problem is creating the adventure itsefl. I'm not one of those guys who thinks "well, first they'll do this, then that other thing...etc..".
I try to create several situations and my players tag along the one they want.
But it's being hard to do it for an evil pc party.

So if you were going to be evil pc's what things would you like to do? The big things, and the little things!!! The biggest goal here is to make it fun in every way. It dosen't have to make perfect sense, it does not need to be perfecet, it has to be fun for them. I want my players at the table thinking "boy, this is somethig new and fun!"

Am I just dreaming?

Please help me, with things you would like to do if your pc were evil, and any other advise you can give about the subject.

ps: By the way, is there any evil campaign story hour?

Thank you guys, I really need your help this time!
Reverse storyline...everything that was good...make it bad, not all of it. Leave small pockets of good, here or there.

NPCs that were bad, now good...and hunting the PCs...now they will feel the pain of being chased, hacked, and robbed....a reverse universe....BwhhahahahahhaAAAAA
 

It would depend on my goal, honestly. If I wanted to service my dark evil deity, I would do what I could that would aid his goals. If I sought money, I'd hire myself out as a mercernary. If I wanted to take over the world/desired power, well, I'd probably go adventuring. :D

Honestly, the only difference between a good character and a bad character, is that the bad character is likely more goal driven, and more likely to do ANYTHING for his goals.
 

Most evil PC's/NPC's have their own agendas. Let the PC's go do what they want to and build your adventures around what they are doing.
 
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I like the idea of reverse dungeons - either when Evil Party are the ones who have to staff them (in which case a 'dungeon' could easily be your house), or when the dungeon itself is a site of Good.

The immediate example was a temple filled with valuable relics, and guarded by paladins and so forth. But that's probably a little too dangerous for low-level PCs. So going lower-level, how about a druid's grove where something valuable is situated, and happy chirpy animals are the primary enemies? Or a gnome burrow with... gnomes in it. Or something. Use the standard dungeon tropes, but replace gloom with joy, torture chambers with meditation rooms, etc etc.
 

If you were running a good campaign and this is a break. I'd set it somewhere the group would still be familiar with, but don't tell them that it ties into the game they are playing until you use the characters as NPCs later. Ovbiously the exploits of these evil people will make their good characters go after them. hehehe


Plot lines?
Obviously somethings that are trully vile.

1) Like assassination of a high priest or some other political figure that can put the area into a conflicted area. If this was an ambassador from another land, it could cause war.

2) sacrifices
3) slavery
4) church/temple desecration
5) plunder
6) Hmm go on a mission to organize crime? Evil? the halfling mafia?


Just some random thoughts.
You might even have a small band of heroes that are tired from their adventure arrive at the tavern that the evil group is. Let them draw conclusions and plunder these hapless people. And of course these people will probably fight to the best of their ability and flee if they have to. They will keep coming back cause the Evil pc's stole something they need back and the Patron isn't going to relax while it's not in his grasp so he'll keep healing and reviving the "good" group.
lol
 

just remember that being evil doesn't mean kicking puppies and stabbing your friends in the back. We played an "evil" campaign as a short few sessions while a friend of mine was in town for christmas. we had a nutral evil rogue, a chaotic evil bard/con artist (I'm not shure the core class it was from a city book) and I played a lawful neutral cleric. We worked well as a team.

we were normal people we just we're not encumbered by the chains that morality forced onto your actions. it was fun.
 

The thing about evil, is they can fight anything, even more evil. What my group did when we were evil, was take out a dungeon, mold it into our base of operations, then our "leader", who was the thief with a lot of good ideas, decided to take over a thieves guild in town. Eventually we did that, and had 2 bases at our disposal. The dungeon lair was our ambush spot, because it was on the main road to the city, so we could hijack caravans that were passing into the city... it was a LOT of fun, we pretty much owned a small region in the Dragon Coast....

Well, after that tangent, what i have to suggest is:

Do what you were doing before, leave a lot of options for the PC's the loot and plunder and have a good time... Evil knows no bounds. Letting them quasi-control the adventure will lead to much fun and all that.

Good luck!

edit: oh yeah, if they're dealing with any other evil group/guild, be sure to pester them with assassins. those were also fun :D
 
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on the subject of 'good' dungeons: this could be something completely intolerable to the evil, but it wouldn't bother good people, maybe they're trying to get into the home of a good creature, a la goblin caves, etc.
 

I agree with the "reverse dungeon" theme :) This can always be a fun game (or a few sessions).

Or, you can run a game with less hack and slash as well. Political games where your PCs are planning a coup or even games where your PCs are facing a challenge such as going through initiation/hazing to join an evil guild or such can be fun as well.

Playing a campaign setting where the "bad guys" of the land are PC races/classes can tend to make things easier as well. I've just started an evil campaign in a setting like that :)

Good luck...evil campaigns can be a lot harder than you might think - but I wouldn't fret too much over it if it's just a case of your players wanting to blow off some steam and change things up a bit :)
 

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