Okay. So I compile it on my second pass at 17. It rolls at -10, but if it rolls better than 7 it'll wait until I give it a command on my third pass at 7 to begin.
So, with a little luck, I should be able to get it working before the host can start kicking IC off first thing next turn.
Then I can call up the fault sprite and have it ready when the spider logs in with my second simple action on 3rd pass.
Then I'd have 3 turns to get my drek together and execute a very streamlined version of my original plan before the host can launch IC. Hopefully FUTBOL can keep the spider busy that long.
So, with a little luck, I should be able to get it working before the host can start kicking IC off first thing next turn.
Then I can call up the fault sprite and have it ready when the spider logs in with my second simple action on 3rd pass.
Then I'd have 3 turns to get my drek together and execute a very streamlined version of my original plan before the host can launch IC. Hopefully FUTBOL can keep the spider busy that long.
