Argh! I really wish Send Message was a free action! It makes it so hard to coordinate!
Sure, go for it. Let's just not get too carried away with it, it's more fun to screw up quickly than it is to endlessly agonize. We don't need to pre-plan every action. I'm not too worried, but worth mentioning!1) Is it okay to discuss tactics/ideas/etc OOC over here?
It's listed as rounds. So you'll get all your passes and when initiative is next rolled it'll get another chance to spot you. And yes, IC rolls for initiative and participates in combat - there's just no point listing its initiative until it actually spots you. Keep in mind that Matrix Perception is a complex action so it'll effectively spend its entire first turn spotting you. But once it's aware of you the host is aware of you. And once the host is aware of you all of its other IC will be aware of you.2) The Patrol IC's search interval is being listed in turns...is that Combat Turns, or is it Initiative Passes? By which I mean, is Otter getting all three of her passes before the minimum time it will be searching again, or could it search again as early as next pass? Hm. Does the Patrol IC even have initiative passes? Hee hee.
I'll give you the spec bonus to marking devices within the host, sure.3) If she decides to mark a device within the Host, does her Host specialization apply? Or would that only be when placing marks on the Host itself?
You have it backwards: Placing a mark on a slaved device puts a mark on the host. But the slaved device gets to use the host's attributes for resisting the mark unless you're directly connected to it. Being in the host means you're directly connected to everything.Trying to mark each one individually would be a gigantic pain. I thought I remembered reading that marking the host of a network marked the devices too, but this'll work.
Absolutely. Only a couple things to keep in mind: The duration is sustain. My ruling on that (based on both interpretation and balance concerns) is that when you stop maintaining the power the device reverts behavior (so - turning a camera off with Resonance Veil will only keep that camera off for as long as you're sustaining the power).Oh oh, and for future reference potentially, would a Resonance Veil be able to 'imitate' a spoofed command to a device if need be? Thus avoiding Overwatch creep, but risking Fade instead?
For someone shooting from a lit area into a totally dark area I'd probably split the difference and give them dim light penalties (-3, pg 175). I'd give partial light penalties (-1) to someone shooting from the dark into the light (it's significantly easier, yes, but it will be tricky without being able to see your own sights and whatnot - I think -1 adequately reflects that).Hm. Is there a rule about trying to see into a dark area when it's still light where you are? I'd expect it to be harder...even light-amp can be dazzled when there's full light around it...but I'm not sure that's reflected by the rules. If not, I'll just put the whole train's lights out.
Compiling a sprite is a complex action (pg 250). So you'd use a complex action to compile the sprite at which point it would appear and immediately roll initiative. Its initiative is given a -10 for each pass that has already occurred (so if you compile a spirit in the next pass it will get a -10 to its initiative).Okay, so, next question I'm a little unclear on. When I compile a sprite, can it take an action on the turn it's summoned? I need a crack sprite to Suppress, stat.
It's a simple action to call a registered sprite as well as to give it a command (pg 250). It'll roll new initiative in the same way as a compiled sprite, meaning that it will immediately act on your initiative pass (if you give it a command as a simple action in the same pass that you call it forth) - next pass it acts on its own initiative.Also, what kind of action is it to have my fault sprite start tearing stuff up?