ALL THE BRICKS - OOC

Eeeexcellent.

Love the music, by the way. Someone in the comments there posted it made them want to play Streets of Rage, and I had a good laugh at that. :)
 

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Argh! I really wish Send Message was a free action! It makes it so hard to coordinate!

A few questions before I post:

1) Is it okay to discuss tactics/ideas/etc OOC over here?

2) The Patrol IC's search interval is being listed in turns...is that Combat Turns, or is it Initiative Passes? By which I mean, is Otter getting all three of her passes before the minimum time it will be searching again, or could it search again as early as next pass? Hm. Does the Patrol IC even have initiative passes? Hee hee.

3) If she decides to mark a device within the Host, does her Host specialization apply? Or would that only be when placing marks on the Host itself?

Looking at the difference between Control Device and Spoof Command, it looks like Spoof's the way to go. She has a lot of individual commands to dish out to a lot of individual devices. Trying to mark each one individually would be a gigantic pain. I thought I remembered reading that marking the host of a network marked the devices too, but this'll work. I'll just be spoofin' up a storm. :)

Oh oh, and for future reference potentially, would a Resonance Veil be able to 'imitate' a spoofed command to a device if need be? Thus avoiding Overwatch creep, but risking Fade instead?
 

Argh! I really wish Send Message was a free action! It makes it so hard to coordinate!
:devil:

1) Is it okay to discuss tactics/ideas/etc OOC over here?
Sure, go for it. Let's just not get too carried away with it, it's more fun to screw up quickly than it is to endlessly agonize. We don't need to pre-plan every action. I'm not too worried, but worth mentioning!

2) The Patrol IC's search interval is being listed in turns...is that Combat Turns, or is it Initiative Passes? By which I mean, is Otter getting all three of her passes before the minimum time it will be searching again, or could it search again as early as next pass? Hm. Does the Patrol IC even have initiative passes? Hee hee.
It's listed as rounds. So you'll get all your passes and when initiative is next rolled it'll get another chance to spot you. And yes, IC rolls for initiative and participates in combat - there's just no point listing its initiative until it actually spots you. Keep in mind that Matrix Perception is a complex action so it'll effectively spend its entire first turn spotting you. But once it's aware of you the host is aware of you. And once the host is aware of you all of its other IC will be aware of you.

3) If she decides to mark a device within the Host, does her Host specialization apply? Or would that only be when placing marks on the Host itself?
I'll give you the spec bonus to marking devices within the host, sure.

Trying to mark each one individually would be a gigantic pain. I thought I remembered reading that marking the host of a network marked the devices too, but this'll work.
You have it backwards: Placing a mark on a slaved device puts a mark on the host. But the slaved device gets to use the host's attributes for resisting the mark unless you're directly connected to it. Being in the host means you're directly connected to everything.

Oh oh, and for future reference potentially, would a Resonance Veil be able to 'imitate' a spoofed command to a device if need be? Thus avoiding Overwatch creep, but risking Fade instead?
Absolutely. Only a couple things to keep in mind: The duration is sustain. My ruling on that (based on both interpretation and balance concerns) is that when you stop maintaining the power the device reverts behavior (so - turning a camera off with Resonance Veil will only keep that camera off for as long as you're sustaining the power).

Next up is that you can only target devices. See how some of the icons have both "system" and "individual" variants (like the track selection system)? The control systems are kind of like programming hubs that network all the devices together and are not devices in and of themselves - and thus can't be targeted with Resonance Veil. If no individual devices are listed (like with the speed control system) then you can target the system itself as it's one big device. Hopefully that isn't too convoluted.
 

Okay! That's what I need to know, thanks!

Basically, I was choosing an Order of Operations here. I needed to know if I had to conjure a sprite now because I could get spotted any pass now...or if I can wait until the last action of the turn for that.

So. I think I have it now. Assuming no one gets crazy and charges these guys, I shall turn off the lights this turn.

Hm. Is there a rule about trying to see into a dark area when it's still light where you are? I'd expect it to be harder...even light-amp can be dazzled when there's full light around it...but I'm not sure that's reflected by the rules. If not, I'll just put the whole train's lights out.

Edit - And I went and looked it up. Looks like I was right, the game just looks at if the light's too bright, or too dark...not whether or not there's a big contrast between the viewer and the area being viewed. So!

Post commences.
 
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Hm. Is there a rule about trying to see into a dark area when it's still light where you are? I'd expect it to be harder...even light-amp can be dazzled when there's full light around it...but I'm not sure that's reflected by the rules. If not, I'll just put the whole train's lights out.
For someone shooting from a lit area into a totally dark area I'd probably split the difference and give them dim light penalties (-3, pg 175). I'd give partial light penalties (-1) to someone shooting from the dark into the light (it's significantly easier, yes, but it will be tricky without being able to see your own sights and whatnot - I think -1 adequately reflects that).

That's assuming they have no tech to augment that. Death Otter would have seen icons indicating Lunchmeat had cybereyes but something like low-light vision wouldn't need to have its wireless turned on so there's no way to know if she's equipped to see in the dark. She switched off almost all her wireless the moment she attacked - it's likely her crew did likewise so there's no telling if any of the others have cybereyes.
 

That's fine. Denies them the wireless benefits. My work there is done. :)

I suspect that the light level in a subway car is Total if all the car lights and running lights are off, though subway tunnels may have interior lighting as well.

I shall leave such questions though to my team. I have other fish to fry, starting now. :)
 


You know, this is where I'd normally spend a point of Edge.

Bleh. I felt in my bones that this could happen, and I was thinking I'd spend Edge...but I have more rolls to make, and figured I'd wait.

Damn it.

Okay, so, next question I'm a little unclear on. When I compile a sprite, can it take an action on the turn it's summoned? I need a crack sprite to Suppress, stat.

Also, what kind of action is it to have my fault sprite start tearing stuff up?
 

Okay, so, next question I'm a little unclear on. When I compile a sprite, can it take an action on the turn it's summoned? I need a crack sprite to Suppress, stat.
Compiling a sprite is a complex action (pg 250). So you'd use a complex action to compile the sprite at which point it would appear and immediately roll initiative. Its initiative is given a -10 for each pass that has already occurred (so if you compile a spirit in the next pass it will get a -10 to its initiative).

The sprite could technically act in its first pass on your initiative, but it won't because you haven't given it an order yet. The sprite won't do anything on its own. You have to spend a simple action to give it tasks (pg 250), so it'll have to wait another pass (potentially more than one, if its initiative is higher than yours). I hope that isn't too confusing.

In summary: Complex action to compile it, but it won't act without an order. Simple action to give it an order, then it gets to act on its turn that same pass if its initiative is lower than yours.

Compiled sprites are useful but they're best used if they're summoned and given their orders prior to the drek hitting the fan.

Also, what kind of action is it to have my fault sprite start tearing stuff up?
It's a simple action to call a registered sprite as well as to give it a command (pg 250). It'll roll new initiative in the same way as a compiled sprite, meaning that it will immediately act on your initiative pass (if you give it a command as a simple action in the same pass that you call it forth) - next pass it acts on its own initiative.
 

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