Something that has always bothered be is that if feels intuitive, to me at least, the the prime factor in weapon damage should be skill, rather than stats. I'm not advocating for a rules change or anything, just mulling over the heavy emphasis on stats rather than skill in D&D generally. Not that stats shouldn't matter, they obviously should. I thought I'd have firmer thoughts on exactly what that should look like, but I find I don't. It seems obvious, generally, that a highly trained fighter should do more damage with a weapon than a rank novice, but this is only represented at a level of abstraction in the improved chance to hit. Huh, to the back of a handy napkin!