• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

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Jdvn1 said:
Hah! Riiight. New pantheon, new world, new cosmology, slightly altered mechanics. Still Greyhawk. Somehow.
What's wrong with a homebrew, anyway? I love a good homebrew. And I like a mediocre one as well as most published settings. :)
 

Joshua Dyal said:
Do I need the rules to play?

knowing the rules is technically treasonious. What I do want though is people famialr with the setting and how the game is played. It is not like other (not fun) games. There are differnces in the mind set. If you have some time in the thread looking for players I posted two links to places you can read some of what the game is like.
 

Joshua Dyal said:
What's wrong with a homebrew, anyway? I love a good homebrew. And I like a mediocre one as well as most published settings. :)

homebrew can be hard to get info acorss the boards, one has to introduice the whole setting to people not familar at all with it. It is easier to do a published setting people are going to understand and be more familar with.
 



Crothian said:
knowing the rules is technically treasonious. What I do want though is people famialr with the setting and how the game is played. It is not like other (not fun) games. There are differnces in the mind set. If you have some time in the thread looking for players I posted two links to places you can read some of what the game is like.
I've only had very indirect exposure to Paranoia, but I definitely think I've got the gist of what it's all about. I'll go post in your other thread (since this seems to have turned into a Hivemind typa thing) that I'm interested.
 

Crothian said:
homebrew can be hard to get info acorss the boards, one has to introduice the whole setting to people not familar at all with it. It is easier to do a published setting people are going to understand and be more familar with.
You can have the same challenges with homebrew off the boards too, though. I guess it's just a mindset for or against homebrews mostly. I'm definitely for them; I've very rarely actually played in a published setting.

Although I'd love a good Dark Sun, Planescape, Eberron, Dark*Matter, Traveller or Delta Green game right about now. ;)
 

Joshua Dyal said:
You can have the same challenges with homebrew off the boards too, though. I guess it's just a mindset for or against homebrews mostly. I'm definitely for them; I've very rarely actually played in a published setting.

it is easiers to explain things in person then on the boards. With published setting, less needs to be explained.
 

Joshua Dyal said:
What's wrong with a homebrew, anyway? I love a good homebrew. And I like a mediocre one as well as most published settings. :)
Well, all right, nothing. If I didn't like homebrews, I'd be a hypocrite. People talking about their homebrews is like people talking about their characters, though.

At least, the stereotype I always hear about. One person is like, "Oh, you play D&D? I have a 52nd level Half-Dragon Fiendish Primal Rogue/Fighter/Ranger/Wizard/Paladin who just killed Kord! We went into a dungeon and I threw my dagger through five Balor's heads in the same round! My mount is a Dire Celestial Tarrasque!" and goes on and on and on... and the other guy is like, "... Yeah? Oh. Great. (I wanna shoot myself in the head) Oh, that's cool. You can-- is there a rul-- oh, right, standard D&D, yes."

I've played in some good homebrews, though, so I'm probably just being irrational. I'd consider running a game after I finished my first story arc in my first PbP game. I have a pretty good GM (although absent) and I want to see how the mechanical stuff is handled. I could read through other PbP games, but I think it's different when you're actually going through it.
 
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Into the Woods

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