Bront
The man with the probe
Allow for extra "Heroic" maneuvers. I had a Barb/Druid/Cleric who was a rather imposing figure wielding his greatsword. I would occasionaly ask to make an Intimidate check in combat, mostly for heroic effect. I got quite a few enemies to flee after cleaving 2-3 companions and then shouting and pointing a sword at them.
The legendary situation was when he was caught up in a noose droped from a ledge right above the cave entrance. The goblins douced him with greek fire, and he raged to get out of the noose (Seemed like the right thing to do). Once he freed himself, with several skill rolls, he jumped up onto the ledge from below, drew his sword, and managed to crit the poor critter standing near the ledge as he landed, and then looked up for his next victem, while still on fire (GM allowed for an intimidate check, and gave me buku circumstance bonuses). That scared the other 24 creatures enough that they turned tail and fled. Fun, heroic, and kind of cool.
Give your PCs moments to shine, even if you have to occasionaly bend the rules (Technicaly, in above example, I shouldn't have been able to make the jump (A bit too high), or draw the sword (questionable, but didn't have quickdraw), or make the attack (given everything else), or make an intimidate check (Though that was just appropriate given the situation)). Now, on the other end, your PCs have to be encouraged to do these things, and hopefully roleplay them (Wouldn't have worked for the halfling rogue wizard) as well. Not everything should boil down to a roll either (Though it's nice to occasionaly reward someone who uses a skill in a cool way and rolls well).
Overall, a good heroic feeling to a game often is a bit looser with the rules. Reward players for creative and appropriate skill use (not munchkin use, just creative), as well as taking heroic chances.
Also, make sure you plan for PC's to succeed and showcase a talent occasionaly, rather than play on a weekness.
The legendary situation was when he was caught up in a noose droped from a ledge right above the cave entrance. The goblins douced him with greek fire, and he raged to get out of the noose (Seemed like the right thing to do). Once he freed himself, with several skill rolls, he jumped up onto the ledge from below, drew his sword, and managed to crit the poor critter standing near the ledge as he landed, and then looked up for his next victem, while still on fire (GM allowed for an intimidate check, and gave me buku circumstance bonuses). That scared the other 24 creatures enough that they turned tail and fled. Fun, heroic, and kind of cool.
Give your PCs moments to shine, even if you have to occasionaly bend the rules (Technicaly, in above example, I shouldn't have been able to make the jump (A bit too high), or draw the sword (questionable, but didn't have quickdraw), or make the attack (given everything else), or make an intimidate check (Though that was just appropriate given the situation)). Now, on the other end, your PCs have to be encouraged to do these things, and hopefully roleplay them (Wouldn't have worked for the halfling rogue wizard) as well. Not everything should boil down to a roll either (Though it's nice to occasionaly reward someone who uses a skill in a cool way and rolls well).
Overall, a good heroic feeling to a game often is a bit looser with the rules. Reward players for creative and appropriate skill use (not munchkin use, just creative), as well as taking heroic chances.
Also, make sure you plan for PC's to succeed and showcase a talent occasionaly, rather than play on a weekness.