Sqwonk
First Post
nobodez said:..."plus all that at -10 for the full-speed tumble..."
Where is the "full speed tumble" rule written?
nobodez said:..."plus all that at -10 for the full-speed tumble..."
SRD said:Accelerated Tumbling: You try to tumble past or through enemies more quickly than normal. By accepting a –10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.
And it is just as easy to move through a kobald with a pointed stick as it is to go past a CR 20 pit fiend - straight DC 25 role. That's just wrong, too.Fieari said:I like setting the DC to 10+Attack. Fixed DCs seem unfair... I could train and train and train to be able to hit anything that moves, having an attack bonus of more than a hundred, and yet you can ALWAYS get past me with a DC 15 check. That's just wrong.
Fixed DCs also put very little incentive in getting better at the skill.
I do agree that an opposed roll slows combat down a little too much. Too many rolls. But making it so the opposed side is always "taking 10" on his side of the opposed roll seems to work well enough for me.
Vahktang said:And it is just as easy to move through a kobald with a pointed stick as it is to go past a CR 20 pit fiend - straight DC 25 role. That's just wrong, too.
Good point.Stalker0 said:However, take your point and flip it around.
It is just as hard to move past a kobald then it is CR 20 pit fiend, both of them can take one AOO. The pit fiend with its massive power and awesome is relagated to the same camp as a kobald.
AOOs are an abstraction used for game balance. In my opinion allowing a tumbler free movement past opponents is fine, they are putting themselves near melee anyway where the multiple attacks and the real pain come in.
Sqwonk said:Tumble: DC15 or 25 to go through occupied square.
So at about 10th level a rogue can auto-tumble around even if it is the uber BBEG.
We have been playing a variant - The opponnent makes an attack role vs. the tumble check. if he "hits" he has the opportunity to make an AoO. He then makes another attack role to see if he hits - vs AC.
This works ok - but adds another 2 dice rolls to already busy combat.
What do other folks use for Tumble? RAW? Something else?
maggot said:2. The tumbler eats up an attack of opportunity from the opponent. So one tumbler can tumble by and then everyone else can go by unphased (unless the opponent happens to have Combat Reflexes).
Stalker0 said:However, take your point and flip it around.
It is just as hard to move past a kobald then it is CR 20 pit fiend, both of them can take one AOO. The pit fiend with its massive power and awesome is relagated to the same camp as a kobald.
Justin Bacon said:Except that the pit fiend is far more likely to hit you and will deal more damage when he does, so it's not "just as hard" -- it's harder to move past the pit fiend.