Kerrick
First Post
I'll keep this short and sweet, because I don't feel like writing a long post.
I was thinking of changing most of the stat-boosting items so they provided a bonus to checks instead of the ability itself. For example, an amulet of health provides a +2/+4/+6 bonus to Con-based checks and saves - Concentration, Fort saves, and Con checks, but not Constitution itself.
This was done for a couple reasons:
1) Simplicity. If the item suddenly goes kaput (disjunction, antimagic field, or simply removed), it's a lot easier to calculate its effects. This goes double for mental stat-boosting items that can add spells.
2) Balance. DMs no longer have to account for PCs with huge amounts of stat-boosting items. Also, this would help curb the "Big 6" syndrome.
(I did say "most of" the items; I would keep things like gauntlets of ogre power that add minor bonuses as they are. This is mainly aimed at the standard +2/+4/+6 items. Prices will, obviously, have to be changed; I'm thinking half the original price is about right.)
I was thinking of changing most of the stat-boosting items so they provided a bonus to checks instead of the ability itself. For example, an amulet of health provides a +2/+4/+6 bonus to Con-based checks and saves - Concentration, Fort saves, and Con checks, but not Constitution itself.
This was done for a couple reasons:
1) Simplicity. If the item suddenly goes kaput (disjunction, antimagic field, or simply removed), it's a lot easier to calculate its effects. This goes double for mental stat-boosting items that can add spells.
2) Balance. DMs no longer have to account for PCs with huge amounts of stat-boosting items. Also, this would help curb the "Big 6" syndrome.
(I did say "most of" the items; I would keep things like gauntlets of ogre power that add minor bonuses as they are. This is mainly aimed at the standard +2/+4/+6 items. Prices will, obviously, have to be changed; I'm thinking half the original price is about right.)