Warforged DK
Explorer
I have never liked the idea of Ability Score Increases tied to race, which I know is a pretty sacred cow of D&D over the years. In my last game I tried to adjust a bit and had Class give the bonus to ability score rather than race, based on either saving throw proficiency or on main attack stat. I've always felt like the racial abilities show how the race is better at one aspect than the +2, +1 method. Dwarves have hardier constitution and it shows with their resistance to poison. Elves are swift in how they have bonus to speed and can ignore some difficult terrain. That sort of thing.
I'd always liked the idea of playing off-race/class synergy, so that you could get a Dwarf rogue, or Halfling Paladin or Barbarian without starting off behind the race that gets the +2 to main stat. You could even run a Half Orc Bard or even Wizard using this method, thereby freeing up the possibilities for characters.
So, here's how I did it:
I replaced the +2, +1 method and ended up going with every character getting a those ASI's based on class. Humans were a bit tricky, as were Half Elves. Humans were only variant human, and the free feat at level 1 couldn't be one that gave a bonus to ability score. Half Elves gained an extra skill proficiency.
I've also toyed with the idea of Sorcerer's casting based off CON and not CHA, but I haven't tested that yet.
What do you think of these houserules? Would anyone else use them? Why or why not?
I'd always liked the idea of playing off-race/class synergy, so that you could get a Dwarf rogue, or Halfling Paladin or Barbarian without starting off behind the race that gets the +2 to main stat. You could even run a Half Orc Bard or even Wizard using this method, thereby freeing up the possibilities for characters.
So, here's how I did it:
I replaced the +2, +1 method and ended up going with every character getting a those ASI's based on class. Humans were a bit tricky, as were Half Elves. Humans were only variant human, and the free feat at level 1 couldn't be one that gave a bonus to ability score. Half Elves gained an extra skill proficiency.
Class | +2 | +1 |
Artificer | INT | DEX |
Barbarian | STR | CON |
Bard | CHA | DEX |
Cleric | WIS | CHA or STR |
Druid | WIS | INT |
Fighter | STR or DEX | CON |
Monk | DEX | WIS |
Paladin | STR | CHA |
Ranger | STR or DEX | WIS |
Rogue | DEX | INT or CHA |
Sorcerer | CHA | CON |
Warlock | CHA | WIS |
Wizard | INT | WIS |
I've also toyed with the idea of Sorcerer's casting based off CON and not CHA, but I haven't tested that yet.
What do you think of these houserules? Would anyone else use them? Why or why not?