alternate cleric

kolikeos

First Post
i want to make a slightly different cleric class. i want to remove the spontaneous healing and the turn undead abilities and replace them with something else. i thought of adding an additional domain spell so i'll have 2 per day per spell lvl instead of 1 + martial weapons proficiency, but it seems slightly weaker than the original cleric. an additional spell might be a good trade for the spontaneous healing but martial weapons proficiency is nothing special at all. any suggestions? thanks in advance.
 

log in or register to remove this ad

I'd like to help, but I think I need more info first.

If you want to remove spontaneous healing, is it because healing isn't all that necessary in the campaign? Is it because you don't like the flavor? Is it because you feel it makes the cleric too powerful?

Are there few undead in your campaign? Do you not like the basic idea of being able to turn undead? Is there some other reason why turning undead is unappealing?

What do you want clerics to be good at doing?

Dave
 

Vrecknidj said:
I'd like to help, but I think I need more info first.

If you want to remove spontaneous healing, is it because healing isn't all that necessary in the campaign? Is it because you don't like the flavor? Is it because you feel it makes the cleric too powerful?

Are there few undead in your campaign? Do you not like the basic idea of being able to turn undead? Is there some other reason why turning undead is unappealing?

What do you want clerics to be good at doing?

Dave
healing might be very necessary, depends on the amount of combat, and i foresee alot of that. i don't like the flavor, i don't want to be the one going around and healing everybody all the time. no, i don't think the cleric is too powerfull in any way.

i have no idea how much undead there will be in the campaign. it is very useful, but it is too classic and only works for a specific group of creatures. no, i just want some flavor change.

spell casting mostly, but being able to use more weapons is also nice.
 


You'd like to create a class. That's good. Playing around with the rules is fun and has helped me understand them better. (Here was my attempt.)

When you have a draft ready to share, please post it here, and we'll be able to give constructive criticism.
 

the class i am thinking about is exactly like the cleric except that it has no spontaneous healing and no turn undead, instead it has an extra domain spell, an extra domain and martial weapons proficiency. but still it seems to me slightly weaker than the original cleric, i have seen in previous games spontaneous healing and turn undead being very useful indeed, much more than weapon proficiency or a few extra spells.
 

I would, in particular, think twice about taking away spontaneous healing. Otherwise, clerics have to prepare as many healing spells as they might possibly need, which isn't very fun for them, or else run out, which isn't very fun for anyone. Spontaneous healing lets a cleric be more than a healer, while still healing if he needs to.
 

Remove ads

Top