Karl Green said:I really REALLY like the basic system and idea of magic found in Grim Tales. In the games that I have run using it I tend to use a slightly modified system where the base Drain Dice is a d8, and that the drain damage is Non-Lethal damage. Then add in no magic can heal non-lethal damage and boom its' cool.
I also have really liked the ideas found in Black Company (very free-form) and Thieve's World (based somewhat on standard 3.5, but with a number of changes). I have never played either but it looks cool.
Finally I am a big fan of True20's magic (based on the Psychic Handbook)... very cool ideas.
Another game system that I have never played but wanted to try out was found in the Wheel of Time book. Its for 3.0 but it is still pretty cool

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.