How about this as a house rule for dieing:
Rather than lose a level, a character that is died and brought back is treated as a having a temporary level drain: -1 to all skill, ability, saving throws, effective level (for spell casters, i.e. determining how many dice in your fireball). The characters XP total goes down to the 1/2 way point of the previous level but all his attributes and abilities are still at the higher level. The -1 penalty is removed once he regains his level in XP points.
So, a 6th level PC:
1) An umberhulk kills him. He gets raised. He's still a 6th level character - no changes to the character sheet. He takes a -1 on all die rolls as described above. His XP total is halfway between 5th and 6th.
2) He's killed by again and gets raised again. He's still a 6th level character - no changes to the character sheet. He takes a -2 on all die rolls. His XP total is halfway between 4th and 5th.
When he makes enough XP to achieve 5th level, the die roll penalty goes to -1. When he makes XP for 6th level the die roll penalty is a 0 and he's "normal" now.
This has 2 advantages:
1) You don't have to rework your character sheet which I imagine is quite a pain.
2) You don't have the "I used to be a sorcerer but now I'm not" inconsistency
3) You reduce the players desire to bring in a brand new character
The -1 penalty to all rolls is more of a penalty than losing a level in some regards:
* Your saves are probably worse than they would have been
* Your BAB is probably worse unless you're a figter\
* Skills that you don't spend points on are worse)
But in some ways it is more beneficial:
* You get to keep your feats
* You get to keep ability scores
* You get to keep hit points
* You get to keep spells
Thoughts?
Rather than lose a level, a character that is died and brought back is treated as a having a temporary level drain: -1 to all skill, ability, saving throws, effective level (for spell casters, i.e. determining how many dice in your fireball). The characters XP total goes down to the 1/2 way point of the previous level but all his attributes and abilities are still at the higher level. The -1 penalty is removed once he regains his level in XP points.
So, a 6th level PC:
1) An umberhulk kills him. He gets raised. He's still a 6th level character - no changes to the character sheet. He takes a -1 on all die rolls as described above. His XP total is halfway between 5th and 6th.
2) He's killed by again and gets raised again. He's still a 6th level character - no changes to the character sheet. He takes a -2 on all die rolls. His XP total is halfway between 4th and 5th.
When he makes enough XP to achieve 5th level, the die roll penalty goes to -1. When he makes XP for 6th level the die roll penalty is a 0 and he's "normal" now.
This has 2 advantages:
1) You don't have to rework your character sheet which I imagine is quite a pain.
2) You don't have the "I used to be a sorcerer but now I'm not" inconsistency
3) You reduce the players desire to bring in a brand new character
The -1 penalty to all rolls is more of a penalty than losing a level in some regards:
* Your saves are probably worse than they would have been
* Your BAB is probably worse unless you're a figter\
* Skills that you don't spend points on are worse)
But in some ways it is more beneficial:
* You get to keep your feats
* You get to keep ability scores
* You get to keep hit points
* You get to keep spells
Thoughts?