Wanted some feedback on some alt-firearm rules for d20 Modern, so I decided to post here (although these may properly belong in House Rules -- I don't know).
The fundamental differences are these:
I'm sure there are things I missed that need addressing with these alterations. Please tell me what you think.
The fundamental differences are these:
- Rate of Fire. Four rates of fire: single-shot (SS), semi-automatic (SA), burst-fire (BF), and full-automatic (FA). Single-shot fires one shot per attack (and usually requires reloading or priming before the next attack); semi-auto can fire up to three rounds per attack; burst-fire shoots a single 3-round burst per attack; and full-auto can fire as many 3-round bursts in a turn as ammo will permit. Some weapons may have multiple RoF settings, which can be selected as a free action.
- Recoil. Weapons have a Recoil penalty (typical values for smallarms are -1 to -4) that applies to every 3-round grouping. Single-shot weapons do not suffer from Recoil; double-shots from a SA weapon suffer only half the normal Recoil penalty.
- Autofire. For every 3 points by which an attack succeeds, an additional round hits for damage, up to the total number fired.
- Strafing. Conducted against adjacent squares, at -2 penalty per square (in addition to Recoil penalties). Compare attack roll to Defense of all combatants in targeted squares and apply damage individually to any that are hit. Must fire at least one 3-round burst per square. If all bullets fired strike a target before the strafe is completed, remaining targets are unharmed.
- Feats. Advanced Firearms Proficiency allows a character to experience normal Recoil penalties (without it, all Recoil effects are _doubled_ due to inexperience). Burst Fire is not used. Double Tap eliminates the Recoil penalty on a double-shot from a SA weapon. Point Blank Shot eliminates the Recoil penalty on the first 3-round group fired at a target within 30'. Strafe halves the penalty per square (-1 instead of -2) during a strafing attack. New feats are suggested by these rules, such as a long-range equivalent to Point Blank Shot that eliminates the Recoil penalty on the first 3-round group fired at a target over 30' (or whatever).
I'm sure there are things I missed that need addressing with these alterations. Please tell me what you think.