GreatLemur
Explorer
I'd think it would work according to a variable levels of failure mechanic. That is, if the undead fails it's save, it's turned. But if it fails by a lot (say, 10 points?), it's destroyed or commanded. I really dig the idea of adding gradations of success and failure to d20 rolls, and this would be a perfect place for it.Arkhandus said:DMCal......how did destroying undead work? Your houserule doesn't mention how it's accomplished in this set-up, since it obviously doesn't use the standard set-up. Is it simply that undead with no more hit dice than half the cleric's level are destroyed, instead of turned, if they fail the save? Or no?